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Bubble Nemesis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #575 | 2.073 | 2.714 |
BOSS DESIGN | #576 | 1.964 | 2.571 |
ART / VISUALS | #617 | 2.182 | 2.857 |
CONTROLS | #638 | 1.964 | 2.571 |
Overall | #671 | 1.855 | 2.429 |
USE OF THEME | #763 | 1.528 | 2.000 |
FUN | #801 | 1.418 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
We aimed to create an exciting underwater combat experience where the player battles a mechatronic octopus that attacks with lasers, various types of bubbles, and more!
Did your team make the majority of the art and music during the jam?
We created most of the game's assets, including the boss design, UI elements, environment art, and various visual effects. The only exceptions were the grass, the player's character model, some shaders, and the music.
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Comments
Visually interesting, decent gameplay, but leaves a lot to be desired. It's a nice concept for a game. I would love to see it be expanded upon :)
really cool visual style and concept, nice work :) if possible please check out and rate my submission, thanks :D
really cool visual style and concept, nice work :) if possible please check out and rate my submission, thanks :D
I like the ambient you have in the game, feels very inmersive and coherent, also the gameplay is nice, I dont have a powerful machine to run this but its nice really, I rate graphics on top as I really like them but all is cool, also if you can, please, rate my game, thanks!!
Subnautica vibes
Hey There!
Whenever I have time, I go through the lesser-rated games list, and that's where I found your project - I just rated it! ;)
If I may kindly ask, would you take a look at my project as well? If so, Thank You in advance! (Here's an important devlog info for it!)
Wishing you all the best!
A respectable effort! The game does look pretty nice, the boss design is great, and the music works for me.
That said, it definitely needed some more time in the oven, haha. In my first attempt, I couldn't fire at all, and the boss disappeared after a second or two. Restarted, tried again, and this time it worked as intended, but I think the boss has some attacks that are straight up impossible to dodge? I was MASHING dash and the small projectiles still seemed like they're too fast to evade. Restarting the fight didn't kill the music, and at some point I had three instances of the BGM playing at the same time. Seems like a fun concept if you can work out the controls and take your time with the polish.
The fact that you made most of this yourself is tight! Subnautica vibes