The audio for this game was great and the fish models were well done. The idea that you play as the fishing rod is quite funny and how increasing depth lowers the lakes depth. My main suggestion would be a weight meter so you can see how much you were carrying because that confused me sometimes. Overall great job. :D
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Reel 'Em and Deal 'Em!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #298 | 2.920 | 2.920 |
Theme | #415 | 3.080 | 3.080 |
Fun | #439 | 2.680 | 2.680 |
Audio | #461 | 2.520 | 2.520 |
Overall | #475 | 2.707 | 2.707 |
Game Design | #489 | 2.600 | 2.600 |
Graphics | #581 | 2.440 | 2.440 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reel 'Em and Deal 'Em is all about diving deeper in the water to get bigger fish and more rewards. The more rewards you get, the deeper you are able to go.
Did you write all the code and made all the assets from scratch?
I wrote majority of the code with a very small percentage being generated by AI. Many 3d assets within the game are from the Unity Asset Store. Music and sound effects come from Pixabay. but are integrated and slightly altered by me.
Comments
Very fun and addictive game, I really love to collect fish for money :D The music and assets were also paired really nicely with these objectives, and the vibe felt peaceful. It was really nice to not be incessantly chased by a shark or something, I felt like I had a wholesome objective and could just take a breather. The rewards system was also nice and straightforward. The SFX for when you make coin upon colliding with a fish is also really satisfying. I do have some suggestions!
- Tutorial: I think this kind of a game would benefit from an in-game, learn-as-you-go type tutorial, where when the action is first supposed to be used, the control displays. Then you avoid a wall of text scenario at the beginning that can be demotivating in game jams when there are so many games to go through. You could however keep the tutorial/controls in a wall of text format in a button while playing so you can consult it!
- UI Rewards System: For the amount of money you get, I think it would be cool to display it on-screen as you are raking it in. It makes it much more satisfying to keep going, to be able to see a number I mean. Otherwise you just hear an SFX over and over again until you get a red warning about reeling in.
Overall nice job though for such a short amount of time:)
That's a good idea for the theme. What I especially missed were indicators. Knowing how much money I get and how many fish can I carry would help a lot.
I also found a glitch with the shop. When shopping you can reel in and get the coins for the fish effectively giving you infinite money.
Other than that, cool fish!
Really fun spin on a classic activity. The water looked amazing and the music fit the chill feel really well. Mechanically I think there could have been more to do to keep me engaged. I also would have enjoyed a way to move faster when I was far away from any fish. Overall, it looked great and I think there is a lot of potential with the idea. Thanks!
You need to rename your folder My project (1)_Data to Reel_Em_and_Deal_Em!_Data!
I liked the look and music. Controls were unconventional, but ok.
A very clever idea! Some bugs are expected because of the time frame. You have a cool concept and if I were you I'd keep fleshing it out. Good job!
I like the idea of a first person fishing game and I thought it was done very well. I did have a bug where I was stuck on the boat but otherwise I really liked this entry. The controls feel good and the progression system is nice. Good work
Fun game. but sometimes you would get stuck in the boat and you couldn't see how much weight you still had left. Overall a fun submission!
This game was nice but it flt a bit buggy and unfinished, but I had fun. good job
pretty fun game! unique idea of a fishing game where you are the hook, however there were a few bugs with the hook getting stuck in the boat and glitching out a bit. otherwise very well executed!
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