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Inner thoughts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #457 | 2.528 | 2.786 |
Game Design | #569 | 2.334 | 2.571 |
Overall | #613 | 2.193 | 2.417 |
Fun | #622 | 2.074 | 2.286 |
Theme | #653 | 2.269 | 2.500 |
Graphics | #664 | 2.074 | 2.286 |
Innovation | #665 | 1.880 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You dive deeper in your thoughts and need to fight eyes.
Did you write all the code and made all the assets from scratch?
Yes, everthing (team of 6)
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Comments
Fun game, really liked the music. As mentioned by others some feedback when hitting enemies would be nice. Also I feel like what I was meant to be doing wasn't that clear.
great work! has lots of potential.
controls are fine, though it feels a bit slow.
at least in the webversion, bullets didnt disappear when hitting an enemy and they dont have any feedback on hit aswell. wasnt even sure at th beginning that i should shoot them.
Simple and easy game) Good controls and funny music! Good job
Great game but adding the boss at the end would be a good idea imo
Yes, we had planed a boss. But poor time management so we needed to cut that out.
You have a good idea, but you need to fix problems like a bullet. When it hits enemies, it disappears
Cozy feeling, and I liked the premise. Agreeing with other commenters though that some feedback on when emenies got hit would have helped a lot (sound effect and/or animation for instance).
I like the concept and finding different upgrades was quite nice but it is very difficult to tell whether the shots towards the enemies did anything.
the thing i dint like was how much health the enemies had. that woun't have been a big deal but, you never knew if you hit the enimes so you are just shooting at the for quite a while
Biggest flaw in my opinion is the lack of any feedback when hitting enemies; I actually didn't know they could be damaged until I got bored and was randomly shooting around with the uzi . Even a quick sound effect would have done wonders.
Great job overall. Music was great. Fit the aesthetic, and made me feel cool. I liked the movement speed upgrade as well.
Ok the music was really good. and like everyone mentioned there was not very clear indication of hitting enemy and one health bar for the player would be good.
Nice game overall, love the twist on the "diving" theme, very creative.
As mentioned by others, some kind of more obvious hit indication for when you hit enemies would be nice, was very hard to tell if the shots were actually hitting, even something like changing the colour of the eye temporarily would be fine
Gun upgrades were nice, and worked very well (especially enjoyed full auto bullet spray go brrr). Likewise with the speed upgrade.
Might be better to put the speed upgrade closer to the start, or somewhere more obvious, I found it right at the end, making it kind of useless.
Nice game! Was really fun and I enjoyed playing it
There's no indicator that shooting enemies actually works, so I spent the first few minutes thinking that my bullets were just broken and didn't do anything. There's also no indicator of health, or at least not that I could see, since the view seemed to be all bugged and cropped, and it took me forever to die intentionally while ramming into an eye repeatedly. The music is also annoyingly short and repetitive, and I think the dungeon generation is broken, since I wound up getting stuck in the first level with nowhere to go.
There are some key feature missing because of poor time managment. I recommend playing in full screen if you didn't do that. There is a blood particle when touching a eye. The goal is to kill every eye.
like the patrolling enemies, the shooting does not seem to quite work however. Good job though