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Moving On's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #192 | 3.257 | 3.257 |
Innovation | #249 | 3.029 | 3.029 |
Graphics | #250 | 3.429 | 3.429 |
Overall | #288 | 3.124 | 3.124 |
Game Design | #346 | 2.971 | 2.971 |
Theme | #361 | 3.229 | 3.229 |
Fun | #370 | 2.829 | 2.829 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Moving On you dive deeper into the mind of someone going through grief, following each stage
Did you write all the code and made all the assets from scratch?
Yes
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Comments
I think the art is beautiful and the game is very original, good job.
Fun mechanics and enemy design ^^
The overall feel was great. I loved the art. You have put much effort into the atmosphere and it payed off. The gameloop is not that exciting, but for a story driven game it does not have to be. This is for sure one of the more beautiful ones. Well done! :D
really cute and wholesome game
The art style is very charming. I think it would've looked better in a lower resolution (almost like a flash game). Otherwise the music is also very fitting!
Neat little game! Could definitely use some polish or tweaks in a few areas, like the enemies respawning on top of you, or the camera being forced to a certain position while you're still fighting somewhere else, or having slow text but instead of having a skip to the full sentence it skips all text altogether. And clickspamming bullets is something I find annoying lol.
But those are minor issues. The game itself is pretty neat, decent story progression with each stage having some variety. And of course the twist at the end on the final enemy, well done!
Interesting take on the theme, I like the angle you took with diving into the 5 stages of grief. I especially like that the last stage, acceptance, has a very different way of beating it because it's about accepting what happened and healing/moving on from it. I found it to be pretty poetic in a way, so great job with the story!
I think the player moves pretty slowly and would've liked to move faster. Also, I think the description mentioned using the scroll wheel to switch weapons, but I totally forgot that mechanic; I think having something tell you that in the game itself would've been good. Though when I tried again, it didn't seem like the scroll wheel did anything.
Overall, very solid entry, and great take on the theme. Well done with this submission!
thank you for your feedback !
Very cute art and a fun setting. I would like the character to move faster for a more dynamic gameplay experience. Also, it would be helpful to have indicators showing where enemies are, as I often ran from one corner of the map to another trying to find them. And it seems like the flamethrower doesn't work, or maybe I was doing something wrong :D.
noted, thank you 🙂
Hey! I don't know if you remember me but I believe I talked to ASDF. I might be wrong however, This was a great game and hope it was fun to make!
It was so fun!!