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A jam submission

In ThereView game page

In There is a hand-drawn cinematic platformer made in 7 days for the Brackeys Game Jam 2023.2!
Submitted by Menthalo (@muycalor) — 16 minutes, 11 seconds before the deadline
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In There's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.3274.327
Graphics#14.6794.679
Game Design#24.3574.357
Audio#34.2864.286
Fun#44.2144.214
Innovation#84.2504.250
Theme#324.1794.179

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You move from room to room by plunging into them and delve deeper into a dreamlike cavern

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Viewing comments 20 to 1 of 33 · Previous page · First page
Submitted(+1)

Just wow. Everything just works, beautiful game design and graphics, mechanics feel fantastic. Difficulty curve is good. Please expand and release this!! 

Developer(+1)

Thanks so much!

Submitted(+1)

Woah what a game! Amazing work, this is the best jam game I've played so far. Really impressed with the amount of polish in such a short time! The art work, the controls, the sounds, everything is beautifully done. I felt like I was playing a demo on the next big indie game on Steam. Not only is the gravity mechanic cool, but introducing the anti gravity stone throwing unlocked a lot of potential with game design. I believe if you keep working on this and add more level manipulation with the anti gravity throwing, you can turn this thing into a hit! Wonderful job, keep up the work!

Developer

Oh wow that's really nice of you. Thanks a lot!

Submitted(+1)

Awesome game. The art and sound is just amazing, and the main machanics are also really fun. There is this one place where the player gets shot up by one of those coral thingys next to a door, And I dont know why, but he hits his head so hard that his animation all mess up, its really funny.

My only complaint would be that the game could be a little more clear in the beginging, But I think this is mostly because the hints dont allways show up proparly. It was an absolutly amazing game.

Great game. Keep it up♥

Developer(+1)

Thanks a lot! Yep there's a small issue with the tutorial text where it won't show up if you die right before it. Sorry about that!

Submitted(+1)

thx for game

Developer

Thanks for playing o/

Submitted (1 edit) (+2)

Aaaaand that's the best game I have played in this jam. Art and sound create a perfect atmosphere. Mechanics are simple but you've found different use cases that gave them depth. The game feel in general is amazing, the character's controls feel smooth and every action by the player is displayed with according sounds and visuals. Honestly, this has huge potential to become a published game in the near future.

One thing I missed (the only one) is being able to hear the echo of the spheres hitting the ground once I thrown them off the cliff. That would have given me some hint of where I should start gravitating. But I am not sure if this feature could minimize your design intention in these level areas.

Congratulations! I will keep track of your game and I hope I can purchase the full version one day.

Developer

Oh wow thanks so much! 

I agree, that would be really cool to hear the stones so we can judge the distance better.  I don't use Unity's audio sources a whole lot so I tried to find a balance between the different sources, some sounds ended up being too low in certain situations °°

Submitted(+1)

Amazing art work. Smooth gameplay. Simple and helpful tutorial. Best game I've seen in jam. It is sad that only has 12 rating. I would buy and play on Steam. Just one thing; I think making the game more clear would reach more player. I didn't understand the doors at start. I accidentally open them :) Good job!

Developer

Thanks a lot! It's really heartwarming to hear

Did you get the tutorial text in the room where you need to open the door? Maybe it never appeared I've heard of a bug like that °°

Submitted(+1)

Nope I didn't get tutorial about open the door :/

Submitted(+1)

LooK CooL

Submitted(+1)

This was so much fun to play, the mechanics were simple but provided such a wonderful way of interacting with the world. The art style was definitely what stood out the most to me. It was very professionally made and complimented the gameplay very well. Even though the levels weren't complicated to navigate, it was nice to see light sources being used to guide the player, especially towards the ends, which signified the end of a section. Well done.

The bug I found (and it a very minor visual bug) was when I ran into a boulder. Just as I activated the anti-gravity ability after being hit, I found the walking animation was playing while I was floating. Fixed by switching anti-gravity on and off. I just thought I should let you know.

Overall, great game.

Developer(+1)

Thanks a lot!  I've seen this bug a few times but couldn't trace back where it came from in time, there are a few others as well where the animations breaks. It always resets back to a correct state after switching to anti grav so I focused on other stuff °°

Submitted(+1)

Yeah, that' fair enough. It definitely didn't spoil my experience of your game. Just something I wanted to point out in case you hadn't noticed it.

Loved what you were able to make in a week, it has a good base for something that's for sure.

Submitted

The concept is brilliantly innovative, accompanied by captivating graphics, and offers an enjoyable gaming experience. To enhance user satisfaction, consider incorporating hints at each stage to assist when players are stuck and uncertain about their next steps also the swimming movement can be improved more I have done it In my own game.

Submitted

//Use the logic I have made :

//The code can be more improve, but Its results are good.

private bool facingLeft = false;

float horizontalInput = Input.GetAxis("Horizontal");

float verticalInput = Input.GetAxis("Vertical");

  Vector2 movement = new Vector2(horizontalInput, verticalInput);

  movement = movement.normalized;

   // Flip the character sprite based on movement direction

        float angle = Mathf.Atan2(verticalInput, horizontalInput) * Mathf.Rad2Deg;

        // Flip the angle if the x-coordinate is negative

        if (movement.x > 0f)

        {

            // Apply the rotation and location to the object

            transform.localScale = new Vector3(1, 1, 1); // Facing right

            facingLeft = false;

            if (movement.y > 0f)

            {

                transform.rotation = Quaternion.Euler(0f, 0f, angle);

            }

            else if (movement.y < 0f)

            {

                transform.rotation = Quaternion.Euler(0f, 0f, angle);

            }

        }

        else if (movement.x < 0f)

        {

            // Apply the rotation and location to the object

            transform.localScale = new Vector3(-1, 1, 1); // Facing Left

            facingLeft = true;

            angle += 180f;

            if (movement.y > 0f)

            {

                transform.rotation = Quaternion.Euler(0f, 0f, angle);

            }

            else if (movement.y < 0f)

            {

                transform.rotation = Quaternion.Euler(0f, 0f, angle);

            }

        }

        else if (movement.y > 0f)

        {

            if (!facingLeft)

            {

                transform.rotation = Quaternion.Euler(0f, 0f, angle);

                // Facing Left

            }

            else

            {

                angle += 180f;

                transform.rotation = Quaternion.Euler(0f, 0f, angle);

            }

        }

        else if (movement.y < 0f)

        {

            if (!facingLeft)

            {

                transform.rotation = Quaternion.Euler(0f, 0f, angle);

                // Facing Left

            }

            else

            {

                angle += 180f;

                transform.rotation = Quaternion.Euler(0f, 0f, angle);

            }

        }

        else if (!facingLeft && movement.y == 0f)

        {

            // Apply the rotation to the object

            transform.localScale = new Vector3(1, 1, 1); // Facing right

            transform.rotation = Quaternion.Euler(0f, 0f, 0f);

        }

        else if (facingLeft && movement.y == 0f)

        {

            transform.localScale = new Vector3(-1, 1, 1); // Facing left

            transform.rotation = Quaternion.Euler(0f, 0f, 0f);

        }

Submitted(+1)

Bro how!! this is so damn good,probably the best Bro,in a week!!,The gameplay ,the mechanics ,the theme ,the art so good bro,keep it up. BTW i have smashed by the damn rock 1000 times XD

Developer

Duuude thanks! Really glad you had fun with it! °°

Submitted(+1)

Wooooow such a pretty, amazing game! I had fun

Developer

Hey thanks! Glad you had fun with it!

Submitted

Wooooow such a pretty, amazing game! I had fun

Submitted(+1)

Beautiful art with incredible audio. A very professional game! It's amazing you were able to complete the art in just 7 days! 

Developer

Oh thanks so much!

Submitted(+1)

I think we got a winner here! 10/10 would clash againts a wall again

Developer

Thanks a lot! Really happy you liked it o/

Submitted(+1)

Very professional project.

Submitted(+1)

From a mechanical stand point, this is fantastic stuff, the character feels great.

Most of the game I feel gives me time to try to figure out the movement because its obvious these few buttons can become very big things to deal with.

Then the added game elements over time like the geysers. Nothing wrong with this game, it feels like a professionally built game. Good job considering we had 6 days.

I will say that the time it took in exploration detracted me a little bit, so that's more of a pacing issue. That's all.

Developer

Super cool to hear that you enjoyed it!  

Yup I agree, a few of the more empty areas where you just walk around were for the mood. I think some of them happen too early, they maybe should have happened after a tougher mechanical challenge °°

Submitted(+1)

Great game! Looks very beautiful and the game gets more challenging the further you get. Enjoyed it!

Developer

Thanks! Glad you had a fun time!

Submitted(+1)

I've really loved your game but I don't know if it's I'm really blocked but ...

Developer(+1)

Yup I've heard of this bug. Best thing you can do is bounce around as fast as possible until it kills you and you can respawn. Sorry about that! °°

Submitted(+1)

I've spammed the marbles to activate the bouncing eyes and infiltrate between them, I managed to get out. 

And I've finished your Game :D it was really cool you can be proud of your works!

Developer

Niiiice! Thanks a lot for taking time to play it!

Submitted(+1)

Love this game SO MUCH! Definitely my favorite so far. Top 10 material.

Developer

Oh thanks a lot! Glad to hear you had a great time with it

Submitted(+1)

Love this game SO MUCH! Definitely my favorite so far. Top 10 material.

Viewing comments 20 to 1 of 33 · Previous page · First page