The game was ok, I think I liked the atmosphere most of all.
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Diving Deeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #70 | 3.632 | 3.632 |
Graphics | #74 | 3.947 | 3.947 |
Theme | #91 | 3.947 | 3.947 |
Innovation | #130 | 3.316 | 3.316 |
Overall | #142 | 3.412 | 3.412 |
Fun | #390 | 2.789 | 2.789 |
Game Design | #402 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A father diving deeper to save his son.
Did you write all the code and made all the assets from scratch?
Yes,all models,music ,done by me
Comments
I liked the concept a lot! The minigames are really cool but the timer can be adjusted as the punishing for not completing can be very annoying at times. Outside of bugs here and there. There is potential here!
Interesting concept for a game, just very unfortunate that most of the events wanted me to solve them in less than a second, weird bug i suppose. :(
Also u should probably make sure that ur progress bars aren't editable because i could simply drag the timer back to full everytime it got close to running out.
Overall cool concept, severely hampered by game-ruining bugs
Pretty fun game, though i wish the number input didn't require you to click on the textbox, it loses so much time, also i dont think the pressure thing should instantly kill you, losing time is already punishment enough when you're on a timer
I love the graphics in this game, and the gameplay reminds me of Warioware. The only thing I didn't like was fighting the octopus, because it felt annoying to have to win many times in a row without messing up.
It was quite difficult, the minigames were fast, but nice idea.
The visual and audio design is really nice. The green tint seemed overpowering at first but I came to enjoy the visual style. After getting to around 45% far too many times, I realized this game is pretty brutal. The mouse movement into clicking and typing number keys is tedious when i am primarily holding a letter key. Switching between that and holding S is really jarring and doesn't feel great. The obstacle that involves moving the meters to specific levels requires just a bit too much precision and investment while the clock is ticking down.
I would like to finish the game but sadly it just feels impossible. The oxygen depletes way too fast, and the minigame where you have to adjust sliders is just too fast. Maybe this is because you made game's behavior framerate-dependent. however the game looks nice and has a nice idea
The graphics, the music and the atmosphere are really captivating. Very good!
As my suggestions I would add more minigames to avoid repetition, and in text input based minigames, maybe you could start with the input focused and send by pressing enter, so that you can avoid a couple of clicks. Other than that I think it is really nice
Really, really good! The monochromatic, foggy environment made an extremely good ambience. Your game is a nice example to state that you don't need big animations or effects to create a polished atmosphere.
Maybe some more different minigames could be added later.
Apart from that, solid 10/10
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