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Tiny Tumors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #191 | 3.174 | 3.174 |
Theme | #277 | 3.435 | 3.435 |
Fun | #371 | 2.826 | 2.826 |
Overall | #397 | 2.877 | 2.877 |
Game Design | #460 | 2.696 | 2.696 |
Graphics | #468 | 2.826 | 2.826 |
Audio | #522 | 2.304 | 2.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a dive mechenic + you dive further and further into someones brain.
Did you write all the code and made all the assets from scratch?
Everything but the audio was made from scratch
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Comments
Nice game)
Hi, would it be ok if I show your game in a recap video for this jam?
hi, sure go ahead!
Hi! Here is the link to the video!
https://youtu.be/aum7cTAF6_E?si=BUlsKVekPfATeHVt
Really liked the feeling of diving through the pink brain pieces. Only wish the camera wasn't so shaky.
This is a interesting and great game. I like the story and the gameplay. It's really difficult to avoid the enemies. But overall a good jam game.
Niec
I like the idea of diving into the depths of someone's brain, seems it could be a real fun theme to base a game around. The mechanics of shooting through lighter brain areas was fun though could be fleshed out some more. Level design also could be a bit more clear as there was a few times I was lost on where to go. Overall, nice work!
I loved the concept of the game, so creative! The mechanic of phasing through the brain was really cool and felt nice and fluid. I got caught for a while on the first part you have the little cancer cells/virus/bad guys, but I eventually got through. There maybe should be a better way to defend myself or attack them? I think it would also help to have the camera back up a bit more so players can see where they're going better and plan ahead. Overall, cute concept!
The theming is very consistent and the fleshy sprites are very well done. The handling can be a little challenging and the enemies are hard to avoid, but the mechanic for jumping through walls is incredibly creative and I found to be incredibly fun as a puzzle element.
It was a bit hard to control dive + jump . Different and cool idea.
Liked a lot the main gimmick of the game, the diving part. Tho at times a bit inconsistent, I like the fact you can essentially push yourself with momentum while diving and make some neat jumps that are impossible otherwise. Also, got stuck on the second level (I think it's the second level?) at the part where you have to dive up the brain matter (but maybe I'm missing something). Audio and graphics could be improved (for the graphics it's a bit repetitive), and the camera sometimes jumps a bit too much, but otherwise, good game!
hi thanks for playing our game, for level 2 (i think i know where you mean), you have to dive either early or from up higher so you get enough momentum to get up. yes sadly we weren't able to iron out the inconsistency's before the time limit
I like how the jump distance up is affected by pressure on the space bar key. it took me a bit to get used to it but it feels much more real! great game.
mind checking out my game?
https://itch.io/jam/brackeys-10/rate/2236674
Excellent one, remember me the Innerspace movie. But I didn't manage to put the cube on the second switch. I was soft lock in a certain way because I pushed the block against the right wall. Can we grab the cube ?
You shouldn't be able to soft lock yourself since there should be a reset button at the top of the screen.
I hope you can figure out a way to beat it and I hope ya have fun with it.
Tnx for the comment!
Damn! The Art was the first thing I noticed and it is really good! The game was fun. The controls are jaggy and could be improved. Solid idea and a good game overall!
Not gonna lie, the controlls are a bit fiddly, BUT the idea is 10/10 and the art is great. You even get the "ehhhw - i am insine someone"-feeling with all the sounds. Also: nice take on the dive deep theme. :)