I had a few problems with this one. When I look around the image is bad, like it shows two images at once. When moving around the slow acceleration make it feel like i am controlling a spaceship. I was not able to pick up one of the music notes, the one in the corner behind the library. I liked the art. Nice buildings, and i loved the bird houses and the bird noices they made.
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Behind Closed Doors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #458 | 2.569 | 3.000 |
Theme | #543 | 2.180 | 2.545 |
Overall | #646 | 1.726 | 2.015 |
Innovation | #649 | 1.635 | 1.909 |
Audio | #653 | 1.479 | 1.727 |
Game Design | #705 | 1.479 | 1.727 |
Fun | #785 | 1.012 | 1.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to interact with the villagers to open a door. In the end it's all about to open the villagers up to get back to together because they are closed off.
Did you write all the code and made all the assets from scratch?
The code is made from scratch. Some of the assets are made from scratch and others from Synty Studios.
Comments
Congrats on your submission! I really like this type of art style. It's really easy on the eyes. The town, people, houses, and props like the books look good. I really like the idea of having a community that was separated and locked behind a door, and that you have to go around helping people unravelling what happened so that you can open it, and open the community back to the world (or whatever is behind the door). This really nails the theme of the jam! It's a twist on the idea that's not the most common, so I appreciate having something different to play, a more narrative approach.
I have to mention that my camera was a little bugged. I haven't seen it mentioned so it might just be me, but the camera was really jittery. As in, it would frantically move from left to right when I moved it. It made the game feel really dizzy and it got to the point where I had to stop. Following this, the movement of the player does feel a little weird! It feels like you're sliding around, not really walking. If you build up speed and stop moving you'll keep going for a while.
I liked the bird SFX that was playing, but overall there was a lack of audio which felt unsettling. I was thinking of saying that adding music could be good, cause I only realized that there is in fact music when I turned up the volume a lot to make sure I was listening to everything. The music was super low! Turning it up and adding other SFX, like waves since we are at the coast, wind, chattering, etc, would help. All in order to make it feel like a town!
Having the player model be visible is good, especially for the shadow, but I feel that if it won't have any waling animation it'd be best to just avoid it. It feels weird to look down and see my character standing while I move.
Unfortunately, I did find some bugs which someone else mentioned and that prevented me from continuing. Even after getting the two books I was asked for, the librarian still says I don't have them. And with the music sheet mission, one of them was inaccessible. I could get to it, I just couldn't grab it for some reason. Speaking of grabbing, it would be good if there was a controls section, cause I was just pressing E all the time (since it's one of the most common keys), but it still makes you wonder if it's actually doing something.
Still, I enjoyed playing what I could and really wanted to know what's up with the locked door, which honestly is what this Jam is all about!
Love the low poly art but the movement was like i was on ice. Not sure if the movement being slippery was intentional because the game didn't seem to portray it would be slick where i was playing. Might want to adjust it. The low poly art is a great choice though. :)
The graphics are incredibly good, and the story kept me really intrigued! However, I feel like the gameplay is lacking quite a bit. I fell from the world three times and had to start all over again. Considering that dialogues can’t be skipped, and that you’re supposed to go looking for things, it wasn’t a very pleasant experience. Also, walking felt like I was walking over ice, and the mouse sensitivity was incredibly high.
I was left wondering how the story ended, because when I was looking for the third book, I fell from the world again :c
I read the comment you wrote where you mentioned that it was a problem with the walls not getting copied, but it’s probably something worth fixing because it is game-breaking. I think such changes are allowed, in case you didn’t know!
Hey there! Thank you for letting me know, as I really wanted to see how the story concluded. The walls were indeed well placed in this version. Unfortunately, two bugs prevented me from progressing.
- The first one is the librarian not accepting the two books, and insisting that I didn’t have all of them.
- The second one was one of the music sheets was unreachable. The one behind the building where the librarian is. The game just wouldn’t allow me to grab it.
I am sorry if I always come up with new problems :c. Maybe they’re just on my side? I don’t see many people commenting about this.
I really was shook when i first saw the environment youve build in such a short time. Good job!
Obviously there are some boundries which couldve been placed around the world, which made me go oob one but still, i loved the story telling and the interaction with the npcs.
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