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Tetrisdefense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #576 | 2.843 | 3.154 |
Game Design | #765 | 2.704 | 3.000 |
Graphics | #849 | 2.635 | 2.923 |
Theme | #862 | 2.496 | 2.769 |
Overall | #892 | 2.450 | 2.718 |
Fun | #995 | 2.149 | 2.385 |
Audio | #1069 | 1.872 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
For the game itself, player has some time to prepare before the wave of enemies comes.
However for he player, the preparation phase is far more tense because they have to collect as many resources and build as many buildings as theÿ can in a short time.
Did you write all the code and made all the assets from scratch?
We made it all (except Unity engine parts and font).
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Comments
Interesting idea lacks a bit in terms of UI or at least a simple tutorial but I understand that time constraints has been hard. After some polish it can be really good game
Definitely a unique take on tower defense, matter of fact i don't think I've played any game like this before. Reminds me of a flash game that I can't remember the name of. I'd say the biggest thing holding this game back is a lack of menus. If I could see what i was building before I built it or had some visual indicator of what exactly i'm building it would make a bit more sense. I was a little lost my first run, then i started spamming buttons to figure things out and I did, but I still lost. Could also use something to batch-gather or auto gather resources since dragging individual items get a bit tedious. Definitely on theme, good game with great potential i rate 8/10.
Very interesting game, but honestly a little hard to understand. I think it could do well with some tutorialisation. I think it has potential, and I really liked the graphics to be honest
Art and music are really good.
It was nice to have a traditional vibe
The game was a bit difficult
really hard to get how to play, it's not intuitive. Too much times between waves. I've only been draging and dropping objects for too much time
It was a little confusing to figure out, but it definitely follows the theme pretty well! The amount of time between waves might be a little high, but otherwise nice work!
It wasn't immediately obvious how to actually play the game, maybe starting in a build phase first would help resolve that issue. I'd also like to be able to see what tower I am about to place cause the arrows don't really give much information.
The concept is great, but the controls were a little confusing to me, maybe having some sort of menu to help people like me would help, but overall, good game!
P.S. I worked on The Legend of Basin: Clay of Memories with some friends, I would appreciate any feedback on our submission, thanks!
Fun defense game that fits the theme of the jam well! I like the isometric look and the intro scene where your base builds itself before enemies spawn. Dragging all of the resources was difficult in the web and a bit repetitive. Not sure how else this could be implemented, but I did like how it offered a period of calm before the impending waves. Awesome entry!
I think that the initial idea is good, it fits the theme really well, but it feels like half of the game is just clicking and dragging resources to your base, and the other half is just waiting for the enemies to attack. biggest suggestion would be to shorten the initial setup phase by allowing the player to just get the resources automatically, or at least by clicking instead of having to drag it. also on a more minor note the audio was pretty loud/sounded like it was peaking. anyways its still really cool to have done a project in just a week! thanks for entering!