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Crystal Mole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #3 | 4.290 | 4.290 |
Overall | #4 | 4.174 | 4.174 |
Graphics | #7 | 4.589 | 4.589 |
Audio | #9 | 4.196 | 4.196 |
Fun | #12 | 4.121 | 4.121 |
Theme | #19 | 4.178 | 4.178 |
Innovation | #89 | 3.673 | 3.673 |
Ranked from 107 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is divided into two phases: the preparation phase and the storm phase.
The preparation phase is the calm, where the player mines and trades to prepare; before the storm comes and chaos happens.
Did you write all the code and made all the assets from scratch?
Yes (with some help from zapsplat.com for a few sound effects)
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Comments
I really liked this game! :)
I played for like an hour and didn’t feel it, the visuals are great, the mole is cute and it’s funny at the start it holds a gun hahaha. The enemies sprites also are good, my favorite is the one that inflates with the time/dmg (I didn’t pay much attention to the reason why it inflates). And the music it’s great, I would listen to it by itself. Only for those 2, I felt this was an actual game and not just a game for a jam which made me stay more than a few minutes
The gameplay is good, I died in my 1st run at low rounds for tank shots, but in my second run I could do everything the game offers. My feedback on this would be:
Other than that, this game it’s my favorite from the jam, I actually thought I would wishlist a game like this on Steam, not in the current state because maybe it needs more balance and other stuff but if this keeps being developed, maybe it can be a great game :D
Balance in a sense of ways to spending resources or adding more craftables, or modifying the SMG because it’s bad in my opinion or the gun it’s a lot better, more in the pink tier (and sorry for not saying the actual name of the guns, I played like an hour ago and for being in a hurry for collecting items, I didn’t read the names haha) At the end of my 2nd run, I crafted the pink SMG and was bad, it kills less than the gun while the pink gun can clear waves with ease or maintain things under control more time.
At the end my inventory was full of the objects that enemies drop, I thought a chest or a way to dispose of all this would be nice. I crafted the double jump, the burst potion, every potion and even the bed, the double jumps feels great but going through 1 space holes in vertical can be a bit painful if you don't have a wall to align yourself, the pink pickaxe feels smooth and the pearls that teleport you to base are great, maybe make it appear a little bit more or that the drop of the tree that you can growth for more of those is higher. Also at the end I did my little farm of berries at the side of the crystal zone haha
I had most things by round 13 and by round 20 I did everything I wanted, my last day was day 22 but I had a great time playing, exploring the cave felt nice and I’m fan of the little text each time you pick or put a block. And it's nice the game without the candles in my opinion, or if you add it, maybe give more time in the calm part
Great job by doing this game in 1 week, it’s amazing! I leave a few screenshot of my gameplay ^^
Thank you so much for the amazing feedback! And congratulations on being probably the person who went the furthest, at least from what I heard.
Your feedback is really great, especially the balance feedback because I didn't get a lot of time to balance the game, and it's really helpful to get feedback on the last tier of guns, since I didn't test those as much as I would have liked.
Pausing the timer when the shop is open makes a lot of sense I think, that's a really good idea, and adding chests is absolutely on my todo list.
Really happy you liked the game, and thanks again for the great feedback and the time you spent writing this!
Probably I would get another round or 2 before I let the enemies win, but I wanted to test the SMG before that, trying that weapon did nothing and my barrier block got eliminated so fast hahaha
If you keep releasing patches, feel free to let me know to test them or play it, it was fun
Also I forgot to say that it's great that bullets go through normal walls, I don't have to care if there is a wall or not, I just need to shot which make the gunplay fun :)
I almost lost track of time while playing. In my opinion very addictive, but I didn't get past "Day 9". The enemies get hard very fast so I'm missing out some minions/turrets/traps which help me defend my crystal. I loved it very much. Keep the good work up. Can't wait to play a full version XD
Cool game, the shooting and enemies remind me of Voidigo
The game loop personally isn't for me but I can see you put a lot of work here
The screen shake felt a bit much at times when digging
Otherwise nice submission!
This one has a bunch of game juice! Well done with the art and visual effects. It's not immediately intuitive how to play, but it's easy to learn and then play. There's a great gameloop here.
Block game fun!
Wow, this game is so polished for a game jam entry! I think that it could be made into a great roguelike, if you continue the development :)
This is great.
This game is awesome, might be my favourite so far. I hope you take this project further because I'm so invested in this idea!
Cool to see another game that went with mining for the calm portion! This is so crazy polished for a jam entry, extremely impressive work. I've gotta think with 80 comments you've gotten every piece of constructive criticism I could think of, so I'll just say really great job on this!