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A jam submission

Way of the BladeView game page

First-person swordfighting game
Submitted by Alice Loverdrive — 7 hours, 46 minutes before the deadline
Rated by 4 people so far
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Way of the Blade's itch.io page

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How does your game fit the theme?
It was supposed to have an upgrade shop that serves as a breather between action but it was scrapped due to time.

Did you write all the code and made all the assets from scratch?
Yes, +some asset store assets

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Comments

Submitted

Really enjoyed it. Blew my expectations. The blocking mechanic was really unique and the feedback felt really good

Would love to get some indicator on where to block though, the game moves so quick you barely have time to judge where the strike will land


Really amazing game! Looking forward to your next game!


P.S: got a really funny/weird moment where the normal skeleton kept dodging all my attacks (DID NOT KNOW THEY CAN DO THAT IT'S SO COOL)

Submitted (1 edit)

It's very interesting, I like it too... I also had problems with the time, this is apart but can you try my game?

https://itch.io/jam/brackeys-12/rate/2972354

Submitted

I had a lot of fun! And it was harrrd! I couldn't get past the last room with the big boss and like 7 normal skeletons haha. From someone who really loves Sekiro, I really loved the parry then strike strategy. Just one small critique from me is that I had a hard time determining just what is a mid attack. Otherwise, amazing job!

Developer

Thank you!

Don't worry, the last room is unbeatable haha! I was strapped for time and couldn't add more content, so the last room just loops infinitely. Also there is only one mid attack in the game, it's a part of low-high-mid combo. If an enemy starts with a low attack, it's guaranteed that the third attack in the combo will be mid.

Submitted

Hey! I tried to launch the game, but it gives a fatal error with the text "failed to load mono". Do you happen to know how to solve this issue?

Thanks!

Developer

Apparently I didn't include MonoBleedingEdge folder in the archive! Ooops!

I fixed it.

Submitted

Thanks for the fix! I enjoyed playing the game. It's very stylish and extremely elegant given the short amount of time for the jam.

I definitely agree with the other commenter - mid attacks are a bit tough to identify, and the difficulty of the game led me to throw in the towel after a couple attempts of that tough room; however, the concept of the combat is still really cool and streamlined, so it was a fun experience.

Great job!

Developer

Thank you!

Don't worry, the last room is unbeatable haha! I was strapped for time and couldn't add more content, so the last room just loops infinitely. Also there is only one mid attack in the game, it's a part of low-high-mid combo. If an enemy starts with a low attack, it's guaranteed that the third attack in the combo will be mid.