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How does the game fit the theme?
In the mini-games/tasks you cannot make mistakes or you get penalized very heavily, so nothing can go wrong in those. Also, in the lore/files and in the end of game sequence especially, there is talk of how nothing can go wrong or things will go poorly for people.
Besides the direct references to the theme, "Murph's" comes from Murphy's law and the atmosphere of the game is intense and haunting especially as things go wrong.
What code and assets did you not make from scratch during the jam (if any)?
The cursor, font, and audio assets I didn't create. The CRT shader as well if that counts as an asset. All of these are credited in the in game credits (type "extras" into the console).
How many people worked on the game?1
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Comments
That terminal emulator feels so complete I was legitimately falling into muscle memory - tab completion, cat, more, tail, etc. Really cool experience.
So stylish! Really amazing atmosphere and so cool you made traversing the directories really feel like an exploration!
This is so good! very polished and excellent presentation, really feels like you're at a terminal in Severance. Loved the minesweeper mini-game!
Amazing visual style and atmosphere (especially with the ambient sounds)! Very polished and quite a lot of fun, really well done!
I’m also a huge fan of the series, and I always wondered when we'd get a well-made game inspired by it. And here it is! Love the minimal, sterile vibe. It almost feels like I’m part of my own ‘innie’ experience. The game is really well polished. Great job!
What an absolutely amazing game!! I love the Severance, and this game feels so polished and well-made. It is amazing that you've accomplished this in 1 week!
Gg and GL!
Absolutely Beautiful
They told me my innie loved it, but I cannot be sure...
Really enjoy the visuals, same style as i went with mine but with a different theme. feels clean and is easy to use once you understand the premise
the minigames feel perfectly suited to Severance! it's also really nice to start with the basics of keeping your stats up before you feel any pressure to dig deeper into the files (but also, the real charm other than the style seems to be the lore). coming back from the first time you fail a minigame is intense, so I feel like this was a really good balance. crazy to think this was developed in such a short time!
This is an awesomely polished game for a jam entry! Fantastic work, I really liked the sense of dread as my stats went down. Really slick and tied together well! The lore is buried quite deep, but what I saw was cool.
Wow what a stylish game! I love the ambient audio and how the energetic minigame music juxtaposes it. I love the way the game changes how it looks as your meters drop and I love the magnifying effect in the refine minigames. Gameplay-wise Murph's is pretty unremarkable and I don't have much to say about it. I will mention however that I didn't encounter a single bug in my time playing. I tried for a while to uncover some of the secret story stuff but I didn't get very far at all and walked away from the game knowing next to nothing about the lore which is a shame because if the lore is half as good as the game's style and theming, I'm sure I would've loved it. All that being said, I would highly recommend trying this game out.
Really love this concept. the application was great!! I'm just not good at mine sweeper :(