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A jam submission

Tony Sparks IncView game page

Tony Sparks is a hard working person. Help him build his business.
Submitted by Akuzi — 10 minutes, 55 seconds before the deadline
Rated by 16 people so far
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Tony Sparks Inc's itch.io page

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How does the game fit the theme?
You are a new startup owner and one mistake can ruin your successful dream

What code and assets did you not make from scratch during the jam (if any)?
The visuals and the sounds

How many people worked on the game?
1

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Comments

Submitted(+1)

This was so fun! Those infestations were brutal and absolutely ruined me. This game had a nice steady pace, I made over 10K, and then I never fully recovered after those infestations. The kick sound was so satisfying. I think this game did a great job of making you feel comfortable before throwing some new challenge at you. 

I can see this having more levels with different conveyor belt layouts, and maybe even a second robot type? Maybe that would be too difficult, or something would have to be adjusted to accommodate. Even so, this is a solid game. Nice job!

Developer

Oh wow thats amazing! I think ure the first to reach 10k. Not even me hahaha. Congrats! 

Thank u so much for taking ur time to play and giving all these feedbacks. Ill be taking notes. Really appreciate it! 

Submitted(+1)

Amazing Game, really fun! I love kicking rats hahahah

Developer

Hahaha oh yes all of us do!

Submitted(+1)

Excellent job. This game works really well. The visuals and audio are quite pleasing and the overall loop is fun.

I think you could increase the difficult ramp and make it steeper. I eventually forced myself to stop so I could move on with my evening, but I was expecting the game to eventually reach a difficulty level that I would struggle to handle faster.

That's an easy fix if accepted. The game is in great shape.

Developer

I agree, the game needs some tweaking with the difficulty progression. Thanks for dropping by!

Submitted(+1)

The kicking was so satisfying.

I really enjoyed the gameplay loop and the Idea of the game.

Well done.

Developer

Thanks for playing! :D

Submitted(+1)

really nice game! I like the game loop and kicking rats xD at the beginning I didnt know I had to put barrels on the container (I guess I didnt fully read the tutorial xD) so I was just placing boxes on the belt but after getting the hang of it  it was really fun!

Developer

Thank u for not quitting the game before u figured out about the barrels mechanic. Truly appreciate ur feedback :D

Submitted(+1)

 Felt like it was a bit easy tbh but overall fun game. What I liked most was kicking the mouse around and watching out to not kick my own robots. Great work.

Developer

It can be quite easy at the early stage of the game i admit. But thank u for dropping by to test the game xD

Submitted(+1)

Very fun to play. Kinda addictive almost. The simple music is fitting too and creates a nice background. 

Developer

Appreciate your kind feedback :)

Submitted(+1)

The game feels very nice to play, great visual response from kicking things off the screen and nice game concept, but in my opinion the objective is way too slow to reach. I've been playing this for 15m, and I'm not even halfway through the goal, and even if the game feels pretty good to play, it gets repetitive very quickly. Still, pretty solid job to be done by a solo dev in only 7 days.

Developer(+1)

Thank u for the feedback! You are right, the goal is a bit too far fetched and the game is not fully well balanced due to the lack of time. But i'm glad u got some enjoyment playing it. 

Submitted(+1)

Nice! I especially liked the art. I had the same problem as others with difficulty seeing the full play screen in the browser

Developer

My bad for the screen scaling issue. Thank u for trying the game out tho!

Submitted(+1)

Nice game! I love visual and gameplay, it's so fun.

Developer

Thank you :D

Submitted(+1)

Idea, visuals, gameplay mechanics, sounds, fun - awesome! I had problem as someone else in comments mentioned - I have to zoom out to be able to see all scene. Maybe you could put smaller resolution (I think 800x600 would be good)Overall - one of best games I played so far!

Developer

Im sorry for the scaling issue. Will take note on this for future uploads. Thank u very much for the kind feedback!

Submitted(+1)

Hi, sharing my long informal reactions in order as I played:

First Impressions:

  • "Tony Sparks" HAHA I LOVE THE NAME!!!
  • Game window height exceeds my screen.  And browser's top and bottom UI makes it shorter, so it crops the game. Thus, I played with F11, if not I cannot see everything. Not sure if it's itch.io being weird,  but for others with this issue, you can use Ctrl+Zoom out to decrease webpage size without F11.
  • guy with a cursor hanging down-so as the cursor is cute haha, even has nice detail where it changes based on mouse movement. SICK!
  • i also love that he kicks the buttons when u click them.
  • catchy dance-worthy beat
  • love the robots, love the rats, charismatic game with consistent visuals
  • needs a way to see the tutorial again. I forgot that I needed to fill the green battery tank so I was stuck at 100% parts wondering why nothing happened for awhile.
  • Also possibly flash the battery tank and batteries when parts is 100%, to tell the player "hey u have parts, but u also need green energy", and perhaps vice versa in case someone else remembered inversely.
  • i like the random poses by the bad robots. love the humor. but moreover it makes you have to pay attention to both the rats and robots, very cool!
  • I love this genre - upgrades create a very compelling gameplay loop!

After playing for awhile:

  • wish there was like a "crosshair" for the aiming of the character's kick
  • The rats spawn very close to the conveyor belt and a few times I had difficulty aiming for rat, and instead it kicked both the rat and my good robot, affecting profit :(
  • when infestation first happened: this was very cool! added a frantic moment just as the game was getting stale and warnings appeared everywhere - loved this genius idea! however I wished the warnings were different sounds so I could differentiate quickly and react to meet that need without looking which one it is. 
  • the good thing is there are sound feedback for everything else so sound design is great - when a robot finishes, when you fill energy/crates, when a rat spawns, etc. So it's clear what is going on.
  • new upgrade idea: Decrease chance of bad robot. So I can tailor my playstyle. My goal will be to get this stat to 0% so I have one less thing to micromanage late game. These give the player longer-term goals to reach "fully automated" status, like 100% poison chance + 0% bad robot chance and make it so each crate lasts super long and battery has like 2 minutes worth of charge at max.
  • once saw an upside down rat moving (object pooling bug), and a poisoned rat with its yellow thought bubble but not filling up ((object pooling bug too?). minor bugs but maybe it's intended for humor so it's more cool than annoying.
  • what happens when a bad robot goes through? I know it flashes red but what happens? if it reduces cash, should have an indicator like -$200 so I know.
  • there's a stats screen? Cool!

Hygiene/UI improvements:

  • would be nice to have a short delay before u can click on upgrades - accidentally selected an upgrade I didn't want just as I was gonna click a rat and it appeared.
  • hygiene could have an indicator to how much it affects profits (also solves those who skip the tutorial wondering what it does)? Knowing if 'F' gives me -25% vs -90% affects my decision to clean the factory or not. Late game though, it doesn't matter since it caps at 50%(?) and my hygiene is always either 'A' or 'F', seldom in between due to infestations instantly dropping you to from 'A' to 'F' easily.
  • Also, 'clean factory' is a scam! I selected it after an infestation and it didn't clear all the rats, causing me to rise to 'A', and instantly drop to 'F' in 5 seconds, meaning I spent for nothing. imagine my shocked pikachu face!

Final thoughts:

  • Wish there was a way to trigger the upgrade screen prematurely (even at the cost of cash), cuz i'm swimming in money, and the costs of upgrades is irrelevant - it's the frequency that is the bottleneck, not the cash - either this or add an upgrade that GREATLY increases the frequency (like 2x) at the cost of cash, so rich people have the option to sacrifice cash to technically get nothing but more opportunity to spend - this way, over time cash and upgrade frequency balance out and u never run into the scenario of "too much cash, just waiting"
    • if it's meant to not drag out to be a longer game, this will make the gameplay loop so much tighter and more engaging.
  • On for the opposite end, considering the game fails you very quickly after going into debt, and costs seem to scale by % of cash, there should be an option to not select an upgrade that would put you in debt. I wanted to keep playing but the game 'forced' me to lose by selecting an upgrade I could not afford.

Despite minor balance issues, I still gave it full stars for enjoyment because it managed to hook me in with its core gameplay and occasional infestation and hacker scenarios :)

Developer(+1)

This is one of the best comment i've ever received in my game dev journey. I really appreciate your very detailed feedback and also spending some time to play the game. No words can express how much this means to me. You are truly a champ!

Submitted(+1)

Played a while, really fun game! Sounds are really satisfying. I did feel abit overwhelmed at first - almost wish there was a in-game tutorial instead of just a screen. Once I got the hang of things, wish the game would get harder (the hack part was fun though).

Developer

Only did the tutorial 1hr before submission haha. Sadly didn't have the time to do a proper one and also fully balance the game. Thank u really appreciate u trying it out!

Submitted(+1)

fun concept and great visuals, but the web version isn't sizing to the window properly so i couldn't see the whole screen.. 

Developer

Oh no im sorry to hear that. May i know what your screen size? And thank u for trying the game out!

Submitted (1 edit) (+1)

Adding to this comment, maybe just activate fullscreen on the itch game?

Developer

Ah thanks i didnt think of that actually. Ive added that in now