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The Flame Of Love's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #12 | 4.250 | 4.250 |
Graphics | #36 | 4.000 | 4.000 |
Overall | #65 | 3.333 | 3.333 |
Fun | #88 | 3.188 | 3.188 |
Innovation | #96 | 3.125 | 3.125 |
Game Design | #108 | 3.125 | 3.125 |
Audio | #180 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game! It has some issues with difficulty scaling but I enjoyed playing it.
A nice fun mini-game great work
Good stuff man!
1. It starts too hard right away. I think it's better to start with 3-5 simple waves to make player engaged and slowly increasing difficulty with each new wave
2. Collision boxes seem to be too big. Sometimes it looked like I didn't touch the flame
Check out my game as well: https://nns2009.itch.io/love-full-house
Good game and nice concept.Lovely animations and artwork. Wish the difficulty scale was slighty lower.
I never really noticed how hard it was until it was up and running, I definitely plan on making the game easier.
Wow this game is brutal, but I do like the theme quite a lot actually unfortunately I didn't even know what I was supposed to be doing until a few rounds in but I got the hang of it. Very difficult though. Nice job!
Graphics are great, and the music in the title and restart screens is also really nice. I might just be bad at it, but I couldn't make it to the boss (The most I got to was round 2), but it was still really fun. :D
Some (potentially useful) advice: The controls were pretty delayed, which makes me think you may have used addForce() or something. I'd look into using Rigidbody2D.movePosition(), because it doesn't change the object's velocity, allowing it to stop as soon as the controls are released, rather than needing to slow down. It's like translate, but it maintains physics. If you didn't use addForce, ignore what I said, and maybe look into finding, and potentially fixing up anything in your code making it delayed (for the next time you do this type of player motion in a 2d game).
This isn't to say that the whole game is bad just because the player movement feels a bit slippery. That would be stupid. Its really nicely made, but I figured I point out something that might help you with future games you make, and something that could be a mistake I made many times. Overall, it's really good and I enjoyed it. Good work! : )
This is super helpful. Weirdly enough I am using rb.movePosition() so i need to look into that
Nice concept for game and to be honest I didn't see something like this one anywhere. Graphics are also very nice. Good job!
This game was pretty alright to play. Controls felt delayed cuz when you release a button, the player still moves for a second.
Pretty interesting idea, but definitely not innovative, I'm sure you didn't go for innovative anyway, like me, hehe.