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Guardian of the Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #81 | 3.885 | 3.885 |
Innovation | #90 | 3.487 | 3.487 |
Overall | #113 | 3.447 | 3.447 |
Game Design | #137 | 3.449 | 3.449 |
Audio | #140 | 3.256 | 3.256 |
Theme | #183 | 3.474 | 3.474 |
Fun | #230 | 3.128 | 3.128 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice concept and graphics! 5 stars innovation! I like the shattering glass idea and I laughed out loud when I heard the wilhelm scream!! XD
Nice job!
Please consider rating our game too ;)
https://cyberlab-studios.itch.io/packed-out
A really nice game idea with amazing visuals , Great Job :D
I love this, very cute defender and fits great with the theme. Awesome!
Please consider rating my game too :) https://itch.io/jam/brackeys-3/rate/574283
Very nice concept. Graphics are very nice, I like the breaking glass visuals, it's better than just a normal health bar. I had some issues where it only sometimes recognized me pressing the space bar for shooting. Music is a very nice touch!
I love the concept, keep going ..
Thanks for the feedback!
It is a little bit hard to play bc when I press alt or ctrl, computer thinks I am trying to do something else. But still good.
Can you rate us too ? :)
https://arefnue.itch.io/howly
Thank you for the feedback
Sure, I'll rate you too
Fun little game. Special point on the broken glass shield and using coconuts as a weapon :)
I really liked this one! Really good submission, cool assets, nice visual effects plus a wilhelm scream.
Controls felt little jaggy for a start and before any enemies appeared I was a bit unsure what was supposed to happen but then as the enemies appeared I figured it out :D
very fun game!
Can You Rate My Game?
Already did it, mate
Thanks
Man I am always a big fan of the wilhelm scream. I like that you have to protect the glass from breaking from the creatures in the hole. The melee attacks were my way of using the game to be honest.
First of all, congratulations on your amazing game. I just fell in love with the idea so much, its uniqueness, randomness and well execution in conjunction its simply incredible, you sure are a creative fellow.
I love hoy you give the "health" feedback not using image/text interfaces, but you rather implement it on the scene, extra points on game design for that.
The aesthetics are extremely good, I really like the minimalist yet cute vibes they give me. The animations are very cool too, and I also love how the coconuts splits in half when impacting an enemy, that extra detail is so cool!
The audio design is gool and fits the game.
My only advise would be that you gave some extra information on how to get the ammo, I get (and really like) that you use the coconut trees as an environmental resource that also has gameplay usage, but it would be nice to explain it a little bit before throwing the player on the scene.
Again, congratulations and keep working hard, great job!
Thanks a lot for such detailed feedback! Really appreciate it
And yeah, there's definitely a lack of explanation for some of the game mechanics
Cool concept and simple execution. The shooting could have used a bit more explaining. Great job, it gave me some Risk of Rain 2 vibes lol.
Wow great game. I don't remember ever killing a dragon with 2 coconuts. Really great work, awesome game :)
Great game but shooting needs more explaining. Otherwise great job!
Very interesting idea, it has potential. It took me a while to figure out how to do everything, but still pretty fun.
I still don't know how to shoot. I put the game in full-screen and pressed space to begin the game but space didn't shoot like it's supposed to.
You need to pick up a coconut first. Then hold [space] to aim. If the coconut is not nearby, then you can shake it from a palm tree.
Love that scream. I think control and alt for action keys are a bit strange. My keyboard doesn't have very intuitive arrow keys so I always op for WASD. And it was difficult with those bindings.
Couldn't resist adding the "Wilhelm scream". Glad you notice it!
Thanks for the feedback
Neat game It reminds me of the old arcade games in terms of it difficulty spike and single level