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A jam submission

ANKHView game page

Solve the puzzles in the ancient egyptian tombs using the spells of the legendary ankh.
Submitted by OmarElSayed997, stevensaad, ironbas8, mike13k, Ibram, alabassiry, nouramaheeb — 3 hours, 38 minutes before the deadline
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ANKH's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#843.8753.875
Audio#1133.3473.347
Innovation#1203.4033.403
Overall#1543.3363.336
Theme#2133.3753.375
Game Design#2473.1533.153
Fun#3082.8612.861

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 60 to 41 of 69 · Next page · Previous page · First page · Last page
Submitted

 Art, animation was great! music was nice too. focusing on the game theme ^^ I tried my best to complete but couldn't sadly.

My game log, might help:

Intro:

First I opened credits, got stuck there. (silly bug. no problem)

Then I started game again, and read the story that I already read in description on itch.

Game:

walked around, controls were not relative to camera, spent some time getting used to it. then I jumped past first guard, completely ignoring him. but then there was this green circle. No idea what to do after that.  spent some time walking around, clicking everywhere, hitting all the keys on keyboard wondering what I am supposed to do.

then I clicked that wheel on the wall and it opened a menu. I didn't realize that I could click anywhere when I was close to it. Colors were not matching the power circles so inconvenient but at least symbols were.  

After dying like 30 times, I cleared first stage not killing anyone. but only dying because the platform.

second stage, same thing again, ignored the mummies and went directly ahead, there was this rotating block that was very inconsistent with rotating. Idk if i was to swipe on it or just click.

but after another 15 tries, i gave up. Sorry I don't know if there is some new mechanic or some ending there, I am curious about it but I just suck at this. Do tell me how many levels are there.

powers:

rotate and create object were simple and understandable.

creating holes was scary because I didn't know If I was immune to them.

moving object, I played with it for a while, trying to make the mummy get stuck behind or something but it didn't work so I ignored and just stealth passed all the mummies.

soul power was confusing with its name and where to click. I was expecting it to change place with mummy but okay. 

Conclusion:

Try adding hints on wall or maybe some dialogues to tell controls or guide player.

Polish will improve it drastically but it needs some work on game design side. those powers can be made so much fun if handled correctly. my game is also about 3 powers using 3 guns so I slightly understand your vision.


Sorry about the criticism but I died a lot and felt it could be a better experience. If you wanna test my game, go ahead, there is a webBuild link in game page. Criticism is welcome. ^^ we are here to learn after all. 

Submitted

Nice game, but it's hard to figure out what to do on your first run (I accidentally skipped the cutscene but trying to accelerate it, but it seems I can't).The game seems really promising, can't wait to see what more you can do with it.


Also, the typos for the credits menu are broken it seems, and you can't click on the button to quit it. Apart from that, nice job :)

Developer

Thanks <3

We will upload a polished version after the game jam ends so stay tuned!

Submitted(+1)

Quite an interesting game, the base concept is very solid and makes good uses of the theme, and for what I played the puzzle design also seems good.
I find fascinating the idea of implementing the concept as a isometric puzzle platformer, which is a genre which was quite popular in the past but not really explored  nowadays.
The art style it's consistent and very readable, I also kind of like how it's not really low poly but has more of a dated vibe to it, reminding me of the CGI cutscenes in some PC games from the 90s, which I think really fits the isometric puzzle platformer which I believe was popular around that time, so it all kinds of fit together in that regard.

2 things I believe could be improved here for me would be onboarding, and character feel.
- the game for me was quite hard to pick up at first, I did not find intuitive I was supposed to walk to the coloured wheel on the wall, and hold the left mouse button to  display a wheel around the cursor to select the power to use, once I had figured that out the symbols work pretty wheel to understand which power to use, but because the wheel on the wall would have no reaction when I'd approach it was not clear I had to be next to it and it was not just set dressing, and because the rest of the game is played with keyboard keys, I was clueless I was supposed to hold the mouse button, especially because the game being a platformer I had moved my mouse cursor into a corner, as my assumption from having played platforming games before was I'd not need to use the mouse, and nothing from the game told me otherwise, I also checked the game page and the content of the downloadable zip for a readme file hoping for a control sheet of sorts.
- the controls of the character in my opinion are not perfectly suited for a platformer; due to the camera perspective I could not really tell most of the time if was going to land on a hovering platform or if my alignment was off, and the controls in mid air felt quite unreliable, in a platforming game I'd usually be able to maneuver my character mid air and look below for my shadow to see where I'd land, but in this case the physics of the character felt very stiff and would not really allow me to do so, the landing also feel very punishing, in platforming games especially 3D ones usually the physics of the character is forgiving and would adjust itself to make the player succeed when the player is partially reaching a platform (an extreme case of this would be ledge grabbing mechanics), while in this game the character feels like it would often fall into the void even when it looks like it should be landing on the intended platform, and in one case I saw the character literally slip onto a floating platform and fall in front of them

Developer(+1)

Thanks man for the detailed feedback we really appreciate it. <3

As for the comments, we already polished the game and will upload the polished version as soon as the game jam ends so make to follow us to get notified when it is published!

Submitted

Looking forward to the new update! Keep up the good work :P

Submitted(+1)

I really liked the concept! Jumping off platforms is too difficult. I fell down too many times. But the puzzle mechanics are good. I liked the atmosphere too. Nice graphics and audio.

Submitted(+1)

Good game but a little hard if you repeat it all when you die

Developer

Yes we know about that, we are working on adding Checkpoints in the new version ;)

Thanks a lot for your feedback :)

Submitted(+1)

I really like the game and it has a lot of potential. Some of the things it would be awesome is too put some checkpoints cuz falling is really easy and is a bit frustrating to spawn all the way back. Is really easy to get lost at first I did not knew what to do I figure out by clicking the pedestal that has the rock that match the pattern. I believe that in the credits when I tried to go back it did not respond. The jump is unresponsive and is hard to jump in to the platforms. However the game has a nice style and looks pretty unique and the SFX sound pretty neat. I hope you keep working on this project, it has potencial!!! :D

Submitted(+1)

The game has a ton of potential and it looks and sounds really well, but it needs polishing. Lack of checkpoints combined with a rather rigid jumping mechanic can quickly discourage from playing.

Developer

Yes we know the about the stiff movement, we already fixed it in a new version where the player is now more responsive with better jumping mechanic. Also we are working on adding checkpoints to that revision too :)

This version will be uploaded after the voting period ends.

Finally Thanks a lot for your detailed and honest review :)

We are really happy that you liked it :)

Don't forget to leave a rating :)

Submitted(+1)

A great game! The graphics and the concept are both awesome but it lacks some gameplay features such as checkpoints and the ability to see through the walls when they are in front of the camera so that you know where you are going. Other than that a fantastic entry, good job!

Developer(+1)

Thanks a lot for your feedback :))

We are already working on checkpoints and Interactive Camera system for the new version which will be uploaded after the voting period. :)

Thanks again for your honest and detailed feedback :)

Submitted(+1)

No problemo, can't wait to see the final game!

Submitted

Amazing work on making the 3d models and animation! I think this is the first isometrically projected game I saw in the jam so far! I did have difficulty with the jumping as the lack of air strafing required the player to run before jumping which was hard for me on the smaller platforms. Still, this is a really pretty game with a lot of great mechanics!

Submitted

The graphics are one of the best so far ! But the collision with somo walls is buggy (i fell through the floor) also needing to go back to change the spell didnt fells good but overall great game!

Submitted(+1)

It's very good! The mechanics are interesting and creative and it fits the theme well. The graphics are also fantastic. It's probably just personal taste, but my only real criticism is that it feels like the character takes slightly too long to accelerate and decelerate. On the whole, a great game :)

Developer(+1)

Thanks a lot for your feedback :)

Yes we know that the character movement and jumping is not very responsive,  we didn't have enough time to fix it before the deadline.

but now we have a new version with much smoother movement and more responsive jumping, which will be uploaded after the voting period ends :)

I am really glad that you enjoyed our game :)

Finally, Don't forget to rate it :) we will really appreciate it :)

Submitted(+1)

Definitely one of the best looking games. If this is what you can do in a week, I'd love to see what you can do if given enough time!

Developer

Thanks a lot for you kind words :))

we are really glad that you enjoyed playing our game :), and we would love you to see the new version that will be uploaded after the voting period ends :)

Thanks again for you kind feedback :) i enjoyed playing you game too :))

Finally, don't forget to rate our game :)) we will really appreciate it :)

Submitted(+1)

First I couldn't figure out what to do but then I read the comment down below. The arts are amazing! The animations are well made and the music is also nice! The only thing I would do is adding checkpoints or something because it's boring to do the first jump more than 20 times. But anyways it's one of the best games I played :)

Developer

Thanks a lot for your feedback :)

We already have a new version with much smoother movement and jumping mechanics and has a tutorial, 

we are also working on checkpoints as too many people have requested them :)

Thanks again for you honest and detailed feedback :)

Submitted(+1)

Thanks for replying! I'll play the new version for sure :) Just reply to this comment when it's released please :D

Developer

i will make sure to inform you :)

Submitted

Thanks :)

Submitted(+1)

I love the Art Style of the drawn pictures at the start, they're very nice and add to the experience immensely. I also love the music it really gives me an Egyptian feeling. For the game play I would add at least some controls on the itch.io page or into the game, because right now I don't know how to control it, besides that very cool game and well done :D

Developer

Yes will already added a tutorial that introduces the controls on the new version, which will be uploaded after the voting period. and for now we will add some instructions on the page. :)

in a nutshell, you have different types of spells that you can use to finish the game.

How to activate the spells ?

First you go in-front the Color Palette on the wall and click anywhere on the screen a menu with different spells will appear.

Secondly: You can only activate the spell when you are standing on its tile (same color).

Spell Types:

Green: Create Objects when you click on the other green sign.

Red: Create a death hole by clicking anywhere while standing on the tile.

Yellow: Allows you to rotate different objects.

Dark Blue: Allows you to Move different objects by clicking and dragging on them.

Neon Blue: Creates a field of energy that protects you from the mummies, (you activated by standing and then clicking on the tile).

Thanks a lot for your feedback :) and We hope you give it another try after knowing the controls :)

And finally don’t forget to rate our game :)

Submitted(+1)

I tried it again thanks for the tips. I increased my rating accordingly :D

Developer

Happy to hear that :) , Thanks a lot for your patience :)

Submitted(+1)

RATED!!

Submitted(+1)

Rated!! Thanks for rating my game too

Submitted(+1)

Rated! Really like the theme and music!

Developer

Thanks a lot :) 

i am glad you liked it :)

Submitted(+1)

Rate my game too

Developer

Already rated :)

Check your comments for the review :)

Submitted(+1)

please rate

Developer

already rated

Submitted

Cool tell your friends plus your teammates to rate ok

Submitted(+1)

What an amazing graphics for game made for a jam

Developer

Thanks a lot :)

we are happy that you liked it :)

Submitted

rate my game too please I'm low on ratings

Submitted

This game was pretty fun, I really enjoyed the art and the music very fits well with it, my only issue was the game was lacking explanation for the controls and it took a while to figure them out. Overall great game!

Viewing comments 60 to 41 of 69 · Next page · Previous page · First page · Last page