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Fit in the HOLES's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #36 | 3.755 | 3.755 |
Theme | #52 | 3.898 | 3.898 |
Overall | #137 | 3.374 | 3.374 |
Game Design | #169 | 3.347 | 3.347 |
Fun | #173 | 3.286 | 3.286 |
Audio | #242 | 2.878 | 2.878 |
Graphics | #275 | 3.082 | 3.082 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Glad to see that someone chose this idea that we had, kudos to you for taking on this challenge :P It's pretty fun and challenging like the benny foddet games :)
Pretty fun game to play. I liked the music and the sound effect for when a wall passes. Definitely hard lol. Please give my game a try too :)
Smooth gameplay& nice graphics. Rate my game also.
Really nice concept. Noticed how no one was giving you feedback on the controls, so here I am to save your day xD
Your current idea is really funny right now, but the game is pretty much luck based (the physics have a lot of influence on where the ragdoll will go). The player doesn't have much control over where the ragdoll will go. For example:
- There is a wall to your left. So you need to go right. You manage to go right but the physics take you back to the left.
- There is a wall under you. So you need to go up. You go up, realize you need to turn to your side because you legs will touch the wall under you, so you turn, but your legs/arms get pulled down by gravity and you touch the wall anyway.
How to fix these? Well I'm not a professional when it comes to ragdolls, But when you want the ragdoll to go left/right, maybe make the rope itself go left/right? As for the wall on the bottom, when the player needs to go up, maybe a keybind that will make the players legs and arms strech out so that he imitates a plank?
Just wild thoughts :)
Anyways, you did a great job, keep it up!
Thanks for playing! I really appreciate you took the time and effort to leave a feedback on the controls :)
So the way I play to avoid wall left / under in your examples, I actually try to stay still until the last moment. When the wall is about to touch me, I will try to move accordingly. It is a timing/puzzle-ish game. After the wall passes, my goal is to stabilize so I will be ready for the next wall.
I do understand it is my fault (as a game designer/creator) if the players feel frustrated.
I thought a bit about changing the rope physics (for example: friction, springiness...) but you made a good point about giving the players someway to control more the rope. Your idea about the plank gives me another idea which is having some key binds that can initiate some specific crazy/funny body positions (plank, handstand, flag...), I will give it a try :)
Thanks again for your wild and insightful thoughts!
Interesting concept but the controls were tricky to understand. Honestly, when I was upside down, I felt like I actually had control.
Thanks for playing!
I made this game based on QWOP (http://www.foddy.net/Athletics.html) which is hard to control and based on physics. Wondering if you could give me a bit more details on how to improve it? Thanks :)
Interesting and fun idea but the controls ruins the experience.
Thanks for playing!
I made this game based on QWOP (http://www.foddy.net/Athletics.html) which is hard to control and based on physics. Wondering if you could give me a bit more details on how to improve it? Thanks :)
Cool and fun game, but i couldn't control the character well, at some point i was just pressing any key and hoping for the best.
I think the game is cool and soothing but if the controls were more reliable it will be even more entertaining :)
i liked it :) great job :)
Would love you to check out our game and maybe give us a rate :)
https://itch.io/jam/brackeys-3/rate/574177
Thanks for playing!
I made this game based on QWOP (http://www.foddy.net/Athletics.html) which is hard to control and based on physics. Wondering if you could give me a bit more details on how to improve it? Thanks :)
The controls could be more polished.. But really cool implementation of the ragdoll physics... The difficulty somehow pulled the fun away at some point... Great job
Consider checking mine https://itch.io/jam/brackeys-3/rate/574194
Thanks for playing my game! Could give me a bit more details on "controls could be more polished"?
I do agree that the game is difficult (similar to QWOP http://www.foddy.net/Athletics.html) but I am not too sure how can I change/polish the controls. Your feedback will help me to improve it :)
Very unique idea, great job!
Good job on the game, i enjoyed it quite a bit, the only thing that i didn't like is the controls, my best is 4 walls, but i might be just bad
Keep up the good work!
Thanks for playing!
I made this game based on QWOP (http://www.foddy.net/Athletics.html) which is hard to control and based on physics. Wondering if you could give me a bit more details about controls on how to improve it? Thanks :)
Really great work implementing your ideas! I've never seen this take on the "QWOP"-style genre before. It's both unique and a great take on the jam's theme!
Thank you! I am glad you like my QWOP-like game!
I really like the idea. It reminds me about some old Japanese tv shows. The steering could be polished a bit as I could get my head around it for a long time. It could be a very fun game if you polish it a bit.
Thanks for playing and leaving a feedback :) About the steering, do you mean it should rotate less? Or if the head is upside down, it is hard to put it up?
Nice game!
One need time to get into the controls but after that its fun!
Thanks for the feedback!
Really fun once you get the hang of it, well done!
Thanks for playing and leaving a comment!
Really liking of the "Hole in the wall meets qwop". It was though quite difficult to stop if you happen to start waving from side to side accidentally. Really fun anyways.
That's exactly what I wanted to achieve: QWOP + Hole in the wall :) Physics based games are difficult to control because of the momentum. Always hard to balance between simulation & arcade / easy & hard / fun & frustration ;(
Congratulations on submitting such a funny and tricky game, I sure felt like being part of some weird Japanese TV show hahaha.
Amazing job implementing those 2D ragdoll physics, its control is sure hard to master, but at the same time so interesting to play with. I also love how the main characters gets dismembered when colliding, It was a really cool feature to add.
The graphics are minimalist, but I think they fit very well in this particular game. I really like the main audio loop, in my opinion it helps the player concentrate to achieve the perfect pose.
Thank you for submitting such a cool game, I hope you do great in this jam! :D
Thanks for playing and the feedback! Happy to hear that you liked the ragdoll physics and the dismemberment hehe :)
I like the use of ragdoll physics! Tricky controls but I think the game's well executed. Good work! :)
Thanks! I really wanted to implement a ragdoll in this gamejam :)
Damn these controls.. It took me a while figure out. But Thumps up for the idea and execution..
Thanks for playing! Hope you had some fun even if it was hard :)