I like the game concept with the level changing dynamically, though i had to read the game description to check if I was doing it right. At first I wasn't sure if the crystals counting down meant i had to defuse that many times or if they were my lives and I had to do something else before pressing the button.
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Villain REWIND - Unity Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #286 | 3.514 | 3.514 |
Innovation | #338 | 3.432 | 3.432 |
Overall | #457 | 3.320 | 3.320 |
Audio | #473 | 3.189 | 3.189 |
Game Design | #488 | 3.324 | 3.324 |
Graphics | #616 | 3.297 | 3.297 |
Theme | #678 | 3.162 | 3.162 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
"Villain Rewind" uses the time crystals to rewind time back to the beginning of the level each time you beat it, so he changes the level dynamically based on your previous paths.
Did you write most of the code yourself and made all the assets from scratch?
Yes, I have made everything myself and all the art is also done from scratch.
Comments
Interesting concept and very challenging game. I like the visuals. If you add some moving enemies it becomes even more cool.
Really nice take!! The visual design matched the feeling I got playing the game, the villain is hilarious :^)
I think it should be a little harder, as to include the gun more!
Great game, hope you had fun making it!! ^^
I gotta say that last run makes me nervous lol. Even using one exploit (that I will not say here ;) ) Last 3 runs becomes much harder. It's a cool game though. Got a Doom-esque style (from the first original doom).
Well done!
I must say I'm not really sure what to do in this game, I kept running into the button but it didn't feel like there was any win condition? Maybe I didn't play enough, but the gameplay felt a bit repetitive due to just running in a straight line and shooting whenever possible, the shooting wasn't as responsive as I had hoped either
The graphics and the audio was really good though, they were pleasent to look at and listen to and I liked how the environmental changes had sound effects
Good job on this game! a lot of art and effects for 7 days, just wish the gameplay was more refined
Thanks! If you see on the right, the amount of time crystals is how many times you have to run through and defeat him (as that's how many times he can rewind the level.) The differing difficulties have differing time amounts and time crystals. The gun also is supposed to be a sort of last-resort use, so you'll have to find your way around some obstacles at times in the quickest way possibly to beat the time. Hopefully this clears things up. Sorry you had a bad experience with it.
Don't get me wrong, the game was fun to play, but only for a short while because it eventually got a bit repetitive to just run towards the button, thanks for clearing the gun up, maybe it could be replaced with something like a hammer to indicate that it's supposed to break the blocks? At first I thought there would be enemies! Anyways good job
This is a very fun game, a bit confusing in the start (tell me about it, it is the number one complaint of my own game XD)
But once you figure it out it is a blast to do. Especially at higher difficulty.
Polish her up and maybe make the time jump a little more obvious. But a solid game bro. Very noice.
Please give mine a go as well and let me know your thoughts!
Cool game!, I like the aesthetic and the villain sprite! haha
At first it's look simple, but after some rewinds it's start to be interesting, and after that, almost imposible! XD but i've enjoyed playing it!
Good work!
A fun game with unique art and fun sound design. I like how to arms and head move on the villain, it makes it less static and is a good polish on the game! I like the mechanic that the game learns my previous paths and tries to stop me, thats cool!
Although, I feel like the theme did not quite fit. I would be cool if you could like rewind mid game to rerun that path or something. Making it so that it rewinds after you finish a run is like a normal game with the name rewind slapped on it.
All around a good looking and good game.
Really fun game, loved the concept. although its kinda hard to use the gun (but i know its hard to balance that)
overall, great game. good job :D
It's an interesting concept that the map evolves based on your previous movement! I got to 3 time crystals on Impossible and died :(
Perhaps further improvements would be to add some more variety to traps for more mayhem! It seems you can jump over 3 of the 5(I think) traps. Well done overall!
Fun game with nice take on rewind. I didn't get what the weapon was for tho.
All in all the game looks great, but I think the camera is a bit too blurry sometimes when you are moving. Your idea is very creative and it gets quite hard after a while and I like it. The jumping feels a bit delayed but you get used to it quickly! I would say you did a great job, especially because you made everything from scratch!
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