rated!
Submitted
Bullet to the PresentCriteria | Rank | Score* | Raw Score |
Innovation | #1019 | 2.490 | 2.490 |
Audio | #1073 | 2.235 | 2.235 |
Game Design | #1111 | 2.408 | 2.408 |
Fun | #1183 | 2.214 | 2.214 |
Overall | #1191 | 2.219 | 2.219 |
Graphics | #1377 | 1.949 | 1.949 |
Theme | #1404 | 2.020 | 2.020 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It is protagonist motivation, a key part of plot.
Did you write most of the code yourself and made all the assets from scratch?
All code and assets are made by me, during Jam.
Ok so it was a nice math puzzle. The Fibonacci sequence problem I think was flawed because after the 8 came 1, then 3, but I knew what you meant. Good job though!
I dont know if i am qualified enough to rate this, because to be honest I may be too dumb for these puzzles haha, but I like the unconventional approach. Aside from that, I wanna give feedback to your art, it looked kinda blurry for some reason. Maybe you can change some settings on your materials or so!
Nice concept for the theme! I really enjoyed the challenge!
Nice puzzle but simple mechanics; I konw it's just the beginning good continuation
Cool idea! I liked the way it was executed! My one improvement would be the background music isn't great and gets repetitive fast. Other then that great entry!
It was a bit hard for me specially haha
I loved the variety of the theme for this jam! You made a really nice work!
I am really confused. I actually really like math puzzles but I couldn't understand what you were looking for, and couldn't find any relationship between 2, 8, and 7. I also don't understand how the 1 number we put in passes the information of both x and y.
So I tried to brute force it to see the next puzzles and it was the same puzzle but for some reason the answer was different. I am just really confused...
It looks really interesting but I can't figure out what I am supposed to figure out.
Oh, and by the way, when you get a puzzle wrong you are put back in the start of the entire thing, not just that puzzle.
This was interesting, I love puzzle games but I can't believe I don't understand how the math works. Spent a good solid 15 minutes staring at the screen trying to understand the relationship between the math and triangles. A bit confusing but good job! Rated
For your first few games, starting with what you know is always a good thing. This feels like something that you know well, and as it is your first game, you did a good job of making that into a game. As such, I want to comment more on the way it was built, as this is where I feel action is needed. As others have suggested, other engines are probably better for your needs. I have no idea what your goals are, but If you plan on making more games of this style, I would recommend Godot. It has amazing user interface options, and is built using its own tools. Definitely give it a try. It will take a while to find which engine resonates with you, but a lot of other people like Unity, so maybe you will too. GameMaker Studio 2 is expensive, but has a 30 day trial, so you can also give it a go. I've never used GDevelop, so I have no advice on it.
We got stuck at the first level. I'm not quite sure what the answer would be. Cool concept, though.
I think maybe the math problems could start a little more obvious, didn't really understood what I had to do at the begging, Also I would say to try to randomize the constants of the puzzle each time the player play, so he can't just click any number until he discovers the right answer.
I was in GDevelop too, before Unity. You may change the smoothing linear to pixel perfect in the project settings to get rid of the blurry effect. You can also find help in the GDevelop forum. They are very responsive and helpful. You can check my other game in the itch, it was made by GDevelop too :)
Leave a comment
Log in with itch.io to leave a comment.