Very interesting sound design.. You should have a piano in one of the rooms with a guy playing it. Interesting design, but the first enemy on the first level is slightly annoying because you can't see the the enemy and the enemy tends to attack right on the start.
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Re:SWAT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #516 | 3.217 | 3.217 |
Theme | #729 | 3.087 | 3.087 |
Graphics | #772 | 3.043 | 3.043 |
Game Design | #810 | 2.913 | 2.913 |
Overall | #822 | 2.880 | 2.880 |
Audio | #952 | 2.457 | 2.457 |
Fun | #969 | 2.565 | 2.565 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game has turn based movement and action. You can rewind to past turns to knock out enemies and rescue hostages on time, but your current position in the world and supplies won't change.
Did you write most of the code yourself and made all the assets from scratch?
Besides the sound effects(sources credited after finishing the game) and snippets of code from tutorials/stack overflow it was all made from scratch by myself.
Comments
I had a lot of fun with this, my only suggestion is make the wall of text at the beginning a little more manageable to read, maybe section it out. really fun game play though.
This was a really cool idea, I liked it :D I found the wall of text at the beginning quite hard to read though, I think the colour of the text and background didn't go together well. Nice one though!
I really enjoyed the gameplay. Sometimes I got shot from people off screen, that was a little annoying. Still a decent and challenging game.
Very cool game! Nice concept of the rewinding. Good job :D. (Also I liked the missions)
Uhm, never start a game with a panel of text, it deincourages people to play. Nice game though!!
would you like to try mine one meenwhile?
Remember that in the third level due to a bug it doesn't show up the "press shift to rewind" text!
Very interesting way to have a puzzle game. I thought I dodged a bullet a couple times guess not. Managed to save two people :p
Its pretty fun, maybe a little hard for me too...xd but it is great job
The concept is very cool, however, it lacked balance, the first phase is already very difficult and extensive, taking into account that it should be a "tutorial"! And another detail, for some reason, the game screen was cut off in the webgl, but nothing that gets in the way! Great project!
The game is good, but i played for 10minutes on the first level, i saved two people though. I guess it needs to have easier levels at the beginning.
Great job with the game! I like the mysterious vibes of the music and the turn-based movements seem like a nice touch too. However, the level design and overall graphics could use a little more polish.
Nice game! I feel like the level design is a bit... too much at the start at least. The objective is also unclear, but the eerie atmosphere is really cool and the gameplay really makes you think about where to move.
I like where this is going. However, it's hard to get started with it. The enemies seem to have a ridiculously long range and I find myself dead before I even walk into a room sometimes.
Hi milk9111, thanks for the feedback. Try holding left shift to see more of the screen, that should help. Enemies snipping you from offscreen shouldn't happen, but sometimes a part of their sprite is visible (like the tip of the gun) and Unity marks it as onscreen. I should add further onscreen checks or a maximum shooting range to make sure this doesn't happen though.
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