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A jam submission

Out Of TimeView game page

A faced-paced platformer where you have to complete the level before the time limit!
Submitted by DavidDevsDumbStuff — 14 hours, 34 minutes before the deadline
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Out Of Time's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#10582.5562.556
Game Design#11272.3892.389
Overall#12282.1672.167
Fun#12582.1112.111
Graphics#12692.1672.167
Audio#13211.7781.778
Innovation#13452.0002.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
It has a rewind powerup that you can use and go back in time

Did you write most of the code yourself and made all the assets from scratch?
I made everything during this jam

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Comments

Submitted

Nice mechanic, cute little project :D

Submitted

I like variety of platforms in the game as it made puzzles a lot more challenging. I really didnt like getting sent back to the start though as I though I passed by a robot on level 2 but received no indication that a checkpoint had been reached and straight after hit a green and was at the bottom again. I think the game has potential it just needs a few tweaks. You've done really well considering the time limit though! Nice work :D

Developer (1 edit)

I didn't have time for fully working checkpoints when i was making this, so I just decided to make the green platforms completely restart you at the beginning. I also wanted to add a ding sound effect whenever you reached the checkpoints but i also didn't have much time for that either because I was also working a team project( Yes I worked on two projects at once. This was a side project ) 

Submitted

Good game idea, it was interesting but like you said it had some glitches. I didn't like the fact that when you died you had to start all over again, but I asume you didn't have time to make checkpoints. 

Nevertheless, you did a very good job and with some fixes and tweaks it will make it an more interesting game

Submitted

I liked the rewind mechanic. It has potential if you polish it after the jam.

Submitted

Interesting game. Had some fun. But you should improve it. For example there is no clear "End of the level". Also level 4 for some reason took me to tutorial. 

Developer

I will definitely improve this game in the future! Also for level 4 I didn't have time to make another level so I just put the tutorial bot there. Unless you're saying that it took you to the tutorial level?

Submitted

Well I said tutorial level, because that bot is the only thing that was there. (And tutorial level was the same)

Developer

Did you not see the other things in the tutorial level? like platforms?( Then again I did make it pretty vague on where to go. )

Submitted (1 edit)

Platforms? In tutorial. Do not remember. Maybe because i did not see any, and didn't expect

Submitted

cool game, though it is a bit repetitive and a bit buggy but otherwise its a simple but cool game, good job

Submitted

Nice game, I felt the power cooldown time was a bit too long 

Submitted

The dialog system (even though not perfect) is a really cool feature especially for a game jam.

Submitted

I had fun with the levels that worked for me, it felt like a ninja warrior game but I couldn't seem to find the end of any level. still a great job!

Submitted

The mechanics of the game are there. I think it should have been executed a bit better, but that comes with extra time!

Submitted

I am amazed at how much you managed to get in there: jump'n'run mechanics, menu and level select, even a dialog system (kinda).

Two issues I had while playing:

  • When falling back down, the camera only goes as far as your feet, but you can't see the platform you're standing on. This is fine on the ground floor, but not if the platform has edges you now can't see.
  • The green platforms... they can very easily send you back very far, which sometimes means you have to do the whole level again. I guess this is by design, but it became more discouraging than challenging.
Developer

I didn't have time to make the green platforms better because my original idea was having them restart you at a checkpoint, but I only had time for restarting the level.