Pretty good, game ! I enjoyed the theme and the gameplay was well-made!
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Final Mission: REWIND's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #201 | 3.621 | 3.621 |
Graphics | #206 | 3.905 | 3.905 |
Audio | #237 | 3.500 | 3.500 |
Game Design | #319 | 3.552 | 3.552 |
Overall | #399 | 3.401 | 3.401 |
Theme | #640 | 3.216 | 3.216 |
Innovation | #939 | 2.612 | 2.612 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Your missions is to REWIND time by getting to the Black Holes. Your goal is to go back 4 years and close the first Block Hole. If you can do this, the Earth will be saved.
(Also, I used some VHS rewind SFX/Music.)
Did you write most of the code yourself and made all the assets from scratch?
Some basic code I used from previous games/tutorials (audio manager/UI etc.) 50% or more brand new code. All sprite art was made during the week. (I didn't have much time in Unity, but was able to make a lot of pixel art at work)
Comments
Even though the game is very easy and short, I really enjoyed the whole game! There are also some spelling issues, but i'll let that slide. Anyway great game!
Visuals are great. Liked the fact that you can hold down the Shoot Button. Audio and Music was really nice too. The only thing is the Shootsound it got really repetitive. Nice to see what the participants of the last game jams do. :D
Nice game and good story.
I think if bullet hit enemy or hit player display more visual fx it will be great sometime i dont know when i get hit.
I like how the theme becomes a narrative, visual changes of the city are great. It was fun to beat the game and stop the invasion, nicely done. Art and sound are terrific. Maybe the difficulty is a little bit too low and could be revamped.
Overall, pretty good stuff! :)
It's an interesting take on the theme, having it based on narrative.
For a bullet side scrolling shoot-em-up it was good and I really liked the use of unity's particle system on enemy deaths.
I would have liked a little more visual feedback for landing a hit on the enemy, or getting hit yourself. But that's something to keep in mind for the future I suppose :P
A nice classical shooter, just like mine :D The movements of the final boss were really unexpected! Concerning the other enemies, I would make less of them but make them move more, since right now the easiest tactics is to simply avoid them :) Also HP indicators for enemies would help. Great job!
The visuals for this game are super cool and I really like the color palette. Sometimes I wished the enemies would have some sort of health indicator to see how many shots it would take to blow them up, but it was quite fun still!
Hi very nice complete and polish game. BTW i finish your game hahaha!
Nice game, I like the idea of how the theme was implemented. I finish all 4 levels the first time.. I think it was too easy.. maybe you should make it more difficult..
Good job.
Cool game! You should make more incentive to destroy the enemies though than a high score because you can easily pass them on the top or bottom. Maybe if you destroy enemies you can get permanent ship upgrades so you are better equipped to fight next waves. I really like the art style though! Play and rate my game if you have a chance. I love feedback! Btw I rated your GMTK game jam submission a few weeks ago. It's cool to see that you joined this one too.
Fun game, I really like the anime character design and the sound effects for the shooting. Great work!
Nice little game, feels really smooth. Love the "PEW PEW PEW" sounds :)
Also the ghost enemy reminds me of ghasts from Minecraft :) Good job!
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