Nice polished game, however one thing i noticed was that before the boss, you could almost beat everything by sticking to the top or bottom of the screen, no bullets really seemed to come in that area
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Final Mission: REWIND's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #201 | 3.621 | 3.621 |
Graphics | #206 | 3.905 | 3.905 |
Audio | #237 | 3.500 | 3.500 |
Game Design | #319 | 3.552 | 3.552 |
Overall | #399 | 3.401 | 3.401 |
Theme | #640 | 3.216 | 3.216 |
Innovation | #939 | 2.612 | 2.612 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Your missions is to REWIND time by getting to the Black Holes. Your goal is to go back 4 years and close the first Block Hole. If you can do this, the Earth will be saved.
(Also, I used some VHS rewind SFX/Music.)
Did you write most of the code yourself and made all the assets from scratch?
Some basic code I used from previous games/tutorials (audio manager/UI etc.) 50% or more brand new code. All sprite art was made during the week. (I didn't have much time in Unity, but was able to make a lot of pixel art at work)
Comments
I like the power up that lets you shoot with 2 blasters, wish I had it for the boss fight lol
The parallax in the background is so nice, and the art is well made. Nice game :)
I enjoyed it! Really liked the theme you were going for, it worked well. Boss was really fun too.
One thing i'd like to mention though is that you can cheat the game easily with an autoclicker, other than that, very good!
A simple well made game. The sound and graphics just fit well. I like the queen boss at the end. Other than that a well made game.
Game was fun!
There could have been more differentiation between the power-ups, because they sometimes confused me, and maybe a noise to show when you get it.
Final boss was very balanced
Awesome concept, i liked everything, from animations to effects, to the sound design. The pixelart came out really sweet. Sadly it was mildly frustrating to always start in Level 1 again, but thats just a minor thing!
Great side scrolling shooter :) Well done with the time constraints. Future considerations:
- More content (haha of course!)
- Some kind of upgrade indicators (and more upgrades!)
Great job :) Pilot reminds me of Rick from Macross lol.
I really like tha artstyle and an overall game although i dont understand the point of adding crosshair if your character can only shoot infront of himself (It got me really confused at the start) but overall Good Job
I enjoyed your game! However, I would recommend putting more emphasis on when you take damage. I didn't know I was taking damage when I first played it. I started purposely running into enemies to see if it actually did something! (It did! Haha!) I think there might be a little thud noise or something, but it was kind of hard to hear. I think something like a slight screen shake may have helped indicate that. But overall, very nice work!
Very nice environment set up. Clever execution of idea..! Loved it! :-)
The game was surely really well done on the graphical side of things. The enemies and the player ship are okay, but what shined the most to me were the UI and the parallax background, those were really great.
Aside from the eye candy stuff, the game itself is, in my opinion, not that fun. The enemies don't feel different and the powerups are not incisive enough. The gameplay itself doesn't really take anything from the "rewind" theme, which can be okay of course, but I personally prefer when core mechanics of game jam games revolve around the given theme.
The main thing that is lacking and that contributes greatly to draw back the fun in my opinion is the almost total lack of shooting feedback. This kind of games are entirely revolving around moving and shooting, so a lot of care must be put into those, to make them feel as rewarding as possible. Shooting an enemy feels like I'm shooting a wall, so something like screenshakes effect, blinking sprites, more evident animation etc. would have greatly helped the feel of the game. I also didn't really understand what was the point of using the mouse to shoot (with a custom pointer too), when there's no possibility to aim to shoot. I kept going back to the description of the game since I thought that I was missing something. It felt very counterintuitive.
On a smaller note, I also discovered that by staying on the top left corner of the screen you can cheese the whole game, except for the final boss of course.
I understand that you couldn't spend much time actually tinkering the game in Unity and I didn't intend to be mean or anything of course, I just wanted to give honest feedbacks. Given the situation, you've managed to obtain really nice results nonetheless, great job!
15900 for the first run)
Great game, mostly liked story line and boss fight)
Game was quite fun and interesting! It might be nice to add indicators for when smaller enemies shoot, but that's just a preference.
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