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Journey Of The Twin Ninjas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #704 | 3.091 | 3.091 |
Theme | #732 | 3.182 | 3.182 |
Fun | #820 | 2.909 | 2.909 |
Overall | #878 | 2.879 | 2.879 |
Innovation | #944 | 2.727 | 2.727 |
Graphics | #953 | 2.818 | 2.818 |
Audio | #954 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
This game fits the theme " Stronger Together " as co-operation and teamwork is required to win! Both characters are required to work together in order to progress in later levels. Teamwork makes the Dreamwork!
Did you write all the code yourself and made all the assets from scratch?
I have written all of the code by myself and made the main character animations and sprites by myself ( Button Sprites, Arrow Sprites etc ). The music along with tile sets and backgrounds I downloaded from itch.io and unity asset store. They are all open-source and I made sure to list all of them in the credits! Thanks for taking your time to read this! :D
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Comments
Fun little game with a cool idea behind it. I really liked the character jumping animations good job!
I thought the idea for your game is interesting and fun. The one problem is that dashing is with the control key cause when playing with two players, a mix of the control key and another key kicked me out of the game. You could fix this by making dashing on the shift key or the down key. But other than that, cool game!
Cool game, I like your concept and using the characters abillities together, especially using the blue's gravity to carry red.
Nicely done!
Thanks a lot!!! I spent a while brainstorming ideas for the theme and resulted on this. Thank You!
Fun little game. Like the idea of the two characters having different specials.
Got stuck in level 3, jumping out of the hole. It felt I had to be pixel perfect to get out and it gave me trouble.
Yes that caused huge trouble for me when building the game. I used tile set colliders for the map. This made it so that sometimes when it looks like the player should be able to jump out, it hits an invisible ceiling. If you move one character by pushing it by another you will be able to be more accurate. Hope this helps! Thank for the review!
I love when i hit the q button the first time, i was so surprised. This is fun but I only got to level two. For some reason when I hit crtl for the red player, it didnt use the special ability. Its all about trying and its impressive what you accomplished in a week. Rated for the effort and the screen shots of the levels.
Give my game a play please if you have time. Its webGL and tells a story. Thanks!
I had the same problem in level 2 but I figured out that in order to activate red's power you must also be moving in one direction (Hold right key and ctrl to dash to the right)
Yes you do have to give the red character a direction before dashing. This is because in the movement script I multiplied the movement speed with an extra multiplier to add the dash to the player. If the players speed = 0, the result will be 0. I'll be sure to try your game! Thanks for the review!
Nice game, has a lot of potential. And the controls menu was easy to understand.
Thanks a lot! I loved your game also and gave it a very generous rating!
Glad to hear!
You have a very cool game! But i didn't know what to do, there was not tutorial :(
Also, don't forget to play and rate my game!
HI, Thank you for such a kind reply :D There is a controls option in the main menu to guide you through the objective and controls of the game. Hope this helps :).
Very nice game! However, it could use some more backgrounds, more animations. The mechanics are very nice, and the game has just the right amount of difficulty
Thank you! I unfortunately ran out of time towards the end of the Game Jam although I would love to add more in the future :D
Really fun. I did notice a glitch - when you jump on top of the other player the player on top gets stuck in their jump animation where they wave their arms. Its fine, just a visual glitch.
Yes... XD. I tried really hard to fix that on the last day including OnCollisionEnter with a nametag for the player although it was unsuccessful... :(. Thank for pointing it out though :D