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A jam submission

i HEART üView game page

Redefine Everything Around You: Using Letters
Submitted by pahn — 9 hours, 12 minutes before the deadline
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i HEART ü's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#384.0174.017
Overall#1333.7193.719
Audio#1563.6333.633
Game Design#1603.7673.767
Theme#1853.9173.917
Graphics#3703.6003.600
Fun#4113.3833.383

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
We wanted to think outside of "two-gether," and instead combine all 26 letters of the alphabet together... because letters only have a greater meaning together than when they're apart: from A to Z, or i and ü. :)

We also wanted to challenge ourselves with our own secondary "theme": introduce a new mechanic, one that seamlessly combines story and gameplay together... to change the meaning of things, and find love <3.

Did you write all the code yourself and made all the assets from scratch?
Yup! Everything's from nothing to something on our own (2 people), including music + art

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Comments

Viewing comments 9 to 1 of 49 · Previous page · First page
Submitted(+1)

Great idea! The minimalist art style and the peaceful music fit the game perfectly. It took me a while to get the hang of the mechanics but once I did, I had fun figuring out the puzzles and building the different objects.

One minor nitpick (in addition to the control issue that a lot of people have mentioned): the music stops and restarts very abruptly at the beginning and end of the tutorial level. Maybe fade-out/-in the volume there a little more gradually.

Developer (2 edits)

Thanks so much for playing! I'm glad you enjoyed the music and had fun with the problem-solving mechanics.

I agree with you on the music! We were trying to figure out a continuous flow of music between each level through the transitions (to keep the layering of instruments between levels smooth too), but couldn't figure it out on time :(

Definitely something we're working on for future versions! :)

And I loved your platformer game! I hope you keep on developing it <3

Submitted(+1)

Unique game! I love te presentation.

Developer

And thanks so much for playing! :)

Submitted(+1)

The main mechanic is super unique and I love how the items and gameplay tie into the narrative. The level progression is also nicely designed too - each level teaches you something new to build or break, and you use that knowledge for future levels. The swap mechanic is also a godsend, so I really appreciate it being there.

I'd make it so that holding down the arrow keys would move the player faster. It gets pretty repetitive mashing down one direction to move long distances. I'd also use a different object in place of the ham, as trying to spell "Hammer" can get you ham instead. For the last level, I'd probably remove the purple cage entirely, since the last level feels quite long and tedious already.

Overall, this is a very touching game and I'm glad I got to play it. Well done!

Developer

Thanks so much for playing!!

Totally agree with you on the movement, we're going to work on that for future versions. We wish we had the time to implement it before the 7 days was over :(

I'm glad you enjoyed it overall. <3

Submitted(+1)

The game is tremendously clever, and uses its mechanics well! I had a real moment of "ah, they got me good" moment when I was trying to build a hammer and got a ham before I was done.

I would really focus on making the controls be more responsive though. Each movement feels like it takes one too many clicks, as turning a corner is two clicks. I get that it's for re-orienting the pointer, but it also lead to the game being slightly painful to control.

Oh, and props on the music! It was very calming and looped quite nicely.

Developer(+1)

LOL I'm glad you enjoyed the Ham moment!

I agree 100%, the controls are definitely not optimised. We had ideas to smoothen it but ran out of time :(

And I'm glad you liked the music!

Thanks so much for playing!!

Submitted(+1)

Art on this one is really good, and combined with the music it is great! Gameplay is simple, yet polished and fun! Good job!

Developer

Thanks so much!! I'm glad you enjoyed it :)

Submitted(+1)

<3

Developer

<3

Submitted (1 edit) (+1)

I really enjoyed playing your game, it is such a great idea and you did an awesome job with the implementation! Everything fits perfectly together and the music is outstandingly beautiful i could listen to it all day :)

Developer

Thank you so much!! :)

I really enjoyed playing your game too! I hope you continue developing it! <3

Submitted(+1)

Thank you so much, I have read your lovely comment earlier that day but I wanted to make sure that I have enough time to play your game too :) Please keep up your great work too! <3

Developer

Aw you're so sweet haha

Submitted(+1)

Your game has a strong concept and a clean visual presentation. It remindes me a lot of "baba is you". Comparably the control scheme seems a little clunky at times.

Developer (3 edits)

Hey Zwarn! Thanks so much for playing our game :)

I agree with you actually, we opted for simplicity in trying to combine turning + movement together (to allow for simpler interactions with objects on the grid-based system), and ultimately sacrificed by having clunkier movement scheme as you said. We had ideas to bandage it, but ran out of time unfortunately lol -- we plan to work on less clunkier controls for any next iterations.

I'm glad it reminded you of Baba is You haha, we love that game

Submitted (1 edit) (+1)

Nice emotional take on the classic "put the boxes in the right places" game (forgot the exact name). Very artistically inspired game, music in particular is very nice.

A small complaint - there are certain situations where the level becomes impossible to complete unless the level is restarted. However, restarting triggers the initial cutscene. A fast restart would be a good addition.

Developer

Hey Radetzky, thanks so much for playing :)

Thanks for letting me know about the small bug -- which level was this, out of curiosity? 

Submitted

I don't think it is necessarily a bug, it's a "core" feature of similar games of this type: https://en.wikipedia.org/wiki/Sokoban I don't think you were necessarily going for a puzzle game, but the mechanics are very similar to Sokoban.

Basically, the idea is that if you push an object against an edge 3 blocks wide you can no longer move it back. The main goal of such games is to avoid situations like this. Most of those games have a quick restart option.

Developer (2 edits)

Ah got it -- yeah, we tried to avoid this through the SPACE button for allowing players to swap with tiles to avoid that mechanic in classic Sokoban games (though we could have made this clearer), to instead focus on the letter-forming / letter-breaking mechanics.

Though I agree, a faster restart button would be helpful regardless of the situation.

Thanks for letting me know!

Viewing comments 9 to 1 of 49 · Previous page · First page