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Total Assimilation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #327 | 3.324 | 3.324 |
Fun | #369 | 3.426 | 3.426 |
Game Design | #501 | 3.309 | 3.309 |
Theme | #525 | 3.456 | 3.456 |
Overall | #574 | 3.216 | 3.216 |
Innovation | #748 | 2.941 | 2.941 |
Graphics | #936 | 2.838 | 2.838 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You are a gelatinous blob who can only become stronger by bringing other things together... by consuming and assimilating them into yourself.
Did you write all the code yourself and made all the assets from scratch?
Yes!
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Comments
this is a really fun game, and I love the fact that eating things makes you stronk
it kinda reminds me of agario... also i like that all the art was made in mspaint that was cool
Very entertaining.
Super fun game! When you escape from the petri dish it's a real "whoaaaaa" moment. The gameplay is fun and has a really satisfying katamari-like feel to it, but the progression felt a little slow
It was very entertaining, good game
It's a fun game, but attacking should be continuous, instead of having to keep bumping into enemies.
Fits the theme well, good idea.
Nothing much to complain here, art could use improvement, audio could be little bit less repetitive, but that all comes with time.
Good job.
Nice Game, very fun
Fun game, wish you grew a bit faster and was slightly easier to control, maybe mouse controls instead?
Love the art and overall design :)
first stage is too hard, but i liked the idea
Reminds me of the cell stage in spore a little bit :) Cool concept, I have to say you do reach supersonic speeds really quickly though :p
player speed to fast
Very nice game. I like the fact that you grow from a little microbe. The music was very fitting! My only point was that in the first level it was hard to grab the other microbes due to extreme speed.
Fun and enjoyable!
Fun idea, reminds me a bit of Katamari Damacy :) I think having the music progress and build up as you eat more stuff is also neat!
I think it takes a little bit too long to get to the next level, I stopped playing once I reached the car level, it would've been perfect if you halved the size meter. Speaking of which, I wasn't sure of what the attacks and defense gauge where supposed to do? The speed meter filled rather quickly too, and once it's full, if your character is too small, it's really hard to control. Regarding the controls, if you're using Unity, you can allow the player to use the arrow keys to move around really easily by using the axis input system, which is always some good QoL.
So overall, the experience is made a little rough by the lack of explanation from the game. I think having a mini-map that tells you where there's an accumulation of food would've made it amazing, but of course, we've only got a week. Still cool you managed to finish it and submit it!
The art is nice, the gameplay is quite simple but it fits the theme!