Great. The fact that boss divides into more cubes was great.
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In The Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #229 | 3.825 | 3.825 |
Theme | #462 | 3.540 | 3.540 |
Overall | #550 | 3.235 | 3.235 |
Game Design | #566 | 3.238 | 3.238 |
Audio | #632 | 2.968 | 2.968 |
Innovation | #712 | 2.984 | 2.984 |
Fun | #858 | 2.857 | 2.857 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You need to find teammates in order to win!
Did you write all the code yourself and made all the assets from scratch?
Yes, except for the music/sound effects.
Comments
Exellent indeed. Love the spaceship (here's my game btw would love it if you rated it!)
Excellent game, I really enjoyed it.
I would appreciate it if you'd play my game at https://itch.io/jam/brackeys-5/rate/928761.
The game was really fun, the camera really made it seemed like I was in space. I really liked the models, simple but they looked really nice. The SFX for shooting made it really satisfying to shoot. The only thing i would try to improve is I never 100% knew if I damaged anything, maybe there could be some sort of UI or screen effect when you did. Overall, I really liked it!
Such a cool game, I love how you never really know which direction you are facing because you are in space
Really good game! Fits the theme and the design was brilliant! Overall an amazing game! Could you have a look at my game? I would really appreciate it, thanks!
Very nice visuals and smooth flocking behaviour from your crew. I caught every ship close to me and i was barely able to damage the cube / sphere so i gave up. Good job anyway !
It was a good start to an idea, though I couldn't really damage the cube after we destroyed the first one, I can still see myself having a ton of fun with it!
Quite the different game to what I've typically seen so far, and there were some pretty cool aspects to it, especially in its presentation being simple, yet effective and appealing for the most part. My main criticism comes from the core gameplay loop being quite flawed. My issue is that going to collect allies has no actual thought you need to put into it, you just fly towards them and pick them up without having anything actually happen, making this opening phase before the actual boss encounter feel insubstantial busywork. I feel that despite what I've said though, there's a certain grandiose nature to coming up against the boss, so the whole flair and presentation definitely saves this somewhat, and the boss itself is challenging and climactic, with the army you've amassed adding that additional layer of drama. I feel like with some more audio feedback, such as enemy shooting noises and sounds when people get shot, this could be made even better and more exciting, along with adding some sort of point of interest for finding the allies. With these, I think you've got yourself a really great game on your hands.
The game had good graphics and all and also the the theme fits , because if u want to finish the boss faster u need more allies to help you , The game had good graphics and there was sound .
something missing is more feedback for the player , Like more sound when the allies get hit , I don't know , but the game was great.
come check out the game I made with my friend.
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