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Lifebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #133 | 3.735 | 3.735 |
Theme | #245 | 3.824 | 3.824 |
Overall | #314 | 3.480 | 3.480 |
Graphics | #412 | 3.559 | 3.559 |
Game Design | #416 | 3.412 | 3.412 |
Audio | #495 | 3.118 | 3.118 |
Fun | #530 | 3.235 | 3.235 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player by itself isn't really strong, but it can bewitch ennemies and play as them to get new abilities and extra health, making your player, or your team, stronger !
Did you write all the code yourself and made all the assets from scratch?
I coded all of the game and made all of the assets, except for the music. The music is a copyright free soundtrack by HeatleyBros on YouTube.
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Comments
I like mechanics of this game and that every character has different movement. But I wish jump would be just a little higher (for the starting character), because I got offten stopped by a wall, that was just a pixel higher than my jump and it can be frustrating over time. Also checkpoints would be great. And smooth camera movement (for example use of Cinemachine component in Unity) would be nice addition, but this is not too essential for the game, but adds bonus points to game feel.
But I like the pixel art, monochromatic color palette and how every character has its own health. Good job.
The separate health bar is a life saver ! The ability to control enemies is so cool (the snake is my favourite, its dash is super useful).
With animations and sfx (like hurt/damage feedback) it will be a lot nicer. Difficulty gets realy easy when you have many binds. (Which is great)
Thanks for your review ! I'm glad you liked it !
I thought the idea is really interesting. The variety between how each enemy controls and their abilities is not only fun, but a good way to keep the gameplay fresh. The biggest problem for me though are the controls. It would be much easier if you found a way to incorporate the abilities used on the mouse onto the keyboard like left mouse could be Z and right mouse could be X. The controls definitely lead to many deaths, and a another thing is that some checkpoints would be nice. Also, I really liked the art style. Overall, Good Job!
Thanks for your feedback ! :)
I really enjoyed this, that big boss was terrifying, really enjoyed the retro gameboy style art it's really well made and the capturing mechanic worked really good, one thing i would liked to see used more are the areas that you can't reach except if you have the specific character you need to get there like the fire elemental floating tutorial. but overall really fun and really well made great job.
Thanks !
I was a bit afraid of making too many places unreachable without the monsters because i got scared of softlocking players if any of the areas were necessary. But i'm glad you liked it !
Really fun with interesting ideas! The whole Bewitch/swap/separate health bars were really fresh and good. And generally just feels like a nice platformer with extra features.
I'd certainly like to see this expanded upon further, if that's something you end up doing~
To be honest i really thought i was gonna scrap it because i was so frustrated of everything i had to cut (animations, vfx, sounds) but after reading the feedbacks, i may get back to it someday :)
Thanks for your review !
Very interesting game! I enjoyed it. Also, awesome art, maybe it would be even better with some even small animation, but i understand that it was not enough time
Thanks for your review ! :D