Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TheAppleCake

102
Posts
1
Topics
4
Followers
1
Following
A member registered Feb 03, 2021 · View creator page →

Creator of

Recent community posts

Uhm yeah i'm pretty sure i enjoyed it..? Weird question there my friend.

I actually did play the game 3 times to try to understand the placement logic, and each time the villagers placed the buildings differently. It also allowed me to try different strategies with the balancing of money to give a more useful review on something that hadn't already been said. In the end i even found the best tactic for me was to not bother with attacks during the first round to instead build leaves maker so i have a lot of money in the next rounds to use all the different powers.
The other thing i had to understand is that Poseidon is the one actually building the powers, so he needs time to actually get to the power location and build it once you place it . That's why you can't place things 2s before the storm otherwise it will just not be ready and you won't get a refund, hence my review.

It's definitely not a predetermined sequence, and the villagers have a random AI on the placement of their building that actually allows a replay that's not the exact same game. They don't just replay the same sequence rounds after rounds and place the building at the same locations each time.
Sure it doesn't have the replayability as a fully released game once you get the tactic but like... it's a game jam. I'm happy that i can even play twice (and here even more) and not feel like i'm going through the same exact sequence, which is not always the case with jam games.

Calling it an illusion of a game is quite the choice of terms, and i find it really harsh to use this expression to describe this project. It's actually one of the few games that i could remember quite easily in details without even looking at the game page.

Damn the first storm jumpscared me, i was close to the cloud hahaha
Pretty good game ! I had more troubles than expected getting on the top platform because i kept releasing my jump button earlier than needed, but once i got that going it went well ! Nice job :)
(Also got a high score of 64, don't know how well that is haha)

I just did ! Well that was a lovely little experience even though the whales gave me a heart attack because i was playing at full sound !
The character made me think of the videos of Primer and his simulations of survival haha
Good work !

I really enjoyed it ! I don't get all the logic behind how you can or cannot place certains objects on certain parts of the grid but it's fun to unleash Poseidon's wrath on these peasants ! Kinda wish i could get a refund on the constructions interrupted by the start of the storms though.
Great work !

The graphics and sounds are really on point for this game ! I had a good run where i was able to kite the monsters but i had the bad idea to create some ranged monsters who chose to hide in the enclosures where i couldn't reach them without them shooting me down :') Nice work !

That was challenging ! This kind of "tower defense"/ressource gathering gameplay is interesting though ! Good job !

Nice concept ! The jumps felt a bit heavy, i wish they would go just a bit hidhger ! The time travel mechanic is a good twist and while it's sometimes hard to time it while jumping, it adds a nice challenge to the game. Nice job !

It took me some times to figure out what the targets in the grass did, but the game is pretty nice ! Good work !

The animations, especially on the character, are exquisite ! This is a fun little game :)

Don't apologize ! We all had the time limit and didn't have time to fix everything haha
It was more of an observation for improvement rather than a complain :-)

That's a cute one ! Just be careful with the wizard arena because once the player is in, they can't actually get out and can actually get softlocked if they didn't collect every wood and stones !
But nice game, good work to you ! :D

Hey there ! Wanted to try your game but it's missing the UnityPlayer.dll ! :')

The storytelling, the lore, the message, the emotions... This is next level.

It's a really fun game ! The concept is really cool and it would be simple to add more later on ! The scanning mechanic ended being strategic in the end, and i got too greedy collecting as many fruits that i ended being cornered haha
Nice work and congrats on completing your first solo jam !

I had a reaaaal hard time with the controls because my brain may not process them correctly BUT the game is great ! It feels satisfying and the atmosphere is really cool ! I know you went for this really clean silhouette look but i wish the objectives had been a bit more outlined rather than the big arrows on top of them so that you know exactly what you should be shooting at. But nonetheless great work !

I mean there's always the good ol' keyboard smashing until something happens... Works (almost) everytime to find the control !

Well the mole might have a crystal but this game is a pure gem ! Everything is polished to a professional level that is astounding considering it was only made in a week, this is so good ! From the bounciness of the character to the superb graphics and screen shakes on hit, everything just feels so satisfying to play ! I can hardly find anything to complain about right now so... Congratulations, this is a masterpiece !

The game is so fun and so polished (no pun intended), but the time management has to be very very precise in order to try to keep up with the invaders ! I got to 9 ennemies and put one last soldier to protect the village but he got one shot. Guess i rushed his sword too much because i was panicking a bit !
Overall a very nice game : the concept is simple to understand and the atmosphere is cozy ! Good job !

Aaah i got the protector but didn't level it up since i thought the best defense was a refracting laser beam annihilating the bigger meteors... my bad !

Really like the idea ! I still haven't figured out what the thing left of the ladder does or if it's possible to repair my boat but the game is really fun and cute ! Well done to you all ! :)

Well done ! I do wish the ennemies also had a circle beneath them to be able to see them more in the grass but the game feels nice ! Some background music would also have been a good addition for the atmosphere.
I felt so powerful when i bought my first gunner and it lasted a while until i got a breach in my defense and got swarmed from everywhere :')
Good job and congrats on completing your project !

What a lovely relaxing game ! I forgot i could actually rotate the branches but i still beat the game on normal difficulty with the ugliest tree layout imaginable hahaha (might go back later for the hard mode)
The concept is really cute and the atmosphere feels really cozy, good job !

I really like this combat system, but it's really missing some tooltip to know what each of your competence can do ! I thought i hit jackpot with the cricket song until i realized it was some kind of debuff but even then i wasn't really sure what it did :o
The art is really cool tho, nice game you got there :)

There's actually a few fishes you can only get while fishing in the storm :-)
While going to the port is the safest option, you can save up some money to try to endure the storm and repair your boat to get those rare species ! :)

I see 0 calm in this but it doesn't matter because... GET OUT OF MY WAY I STILL NEED 2 CHICKENS AND SOME TOMATOES ! No but for real the game is really fun, and i really had a blast playing it IF IT WASN'T FOR THOSE PESKY CUSTOMERS WHO REFUSE TO LET ME GET TO THE VEGETABLES AISLE ! MOVE PEASANTS !
In all seriousness, great job !

The graphics are really nice ! The view with the lighthouse lighting the waters just blew my mind, it's really a gorgeous piece of art !
I also really like the concept of the game ! Love the idea of managing merchant ships to make a profit while getting yourself ready for the storm ! The boat speed and selection could be improved, and it would be nice to actually see how much any of the item are selling or bought for, but the idea is there and the atmosphere is quite great !
Great job !

Nice concept ! I was really bad at saving my herd but the tornadoes look amazing ! Good job, even more impressive for your first jam !

The animations of the character are superb ! The games is fun but the game over screen made burst out laughing with the dramatics, great job :')

Neat ! The camera was a bit difficult to use in the second phase as it moves along your cursor while you try to aim the village and i also don't really understand how the first phase matters in the second one to be honest... :o
But i enjoyed it and it was fun to burn this village to the ground ! The trumpets/horns in the second phase also made me laugh i didn't expect them at all !

I realized way too late that i could actually recruit other dogs and sheep ! I only had another dog at the start of the final night but i managed to keep my black ship alive by scaring it away while biting the wolves. I like the idea of pushing the wolves' objective at the same time as damaging them. The dog i recruited seemed quite efficient and useful too ! Nice job !

Oh yeah that's what i assumed after a few minutes !

Everything feels really clean and polished ! The graphics look great, the music has the right mood for this kind of "survive against all odds" type of gameplay but still has a cosy neat sound to it. I just wish i knew how to get rid of those damn ruins to build all over again !
Overall this game is a gem ! Congratulations !

Solid game ! The island is beautiful, the music is groovy and the animations have a lot of character ! I'm especially a fan of the mermaids and their creepy-derpy-eerily-menacing face ! I just wish i could go through the shallow waters especially on the top part of the island the the bottom right so the arena would loop on itself.
Great job to you all !

The concept is clear and simple and i like it. I would penalize the player for pushing the wrong button during the dodging event, otherwise you can just spam the 3 buttons while being surrounded to be virtually untouchable.
Good work !

I enjoyed it, but a timer between the storms would be nice, just so i wouldn't get surprised by them spawning right next to me while i'm deciding to heal or to get some shield haha
Nice job !

Interesting game ! I must say i'm really not the target audience but once i was in the loop i wanted to see if i could reach the end of the game, even if that meant paying a bit less attention to the plot. (I'm really not a reader sorry haha)
The choices during the storms are sometimes challenging enough morally but also strategically as you need to take in count your ressources and i sometimes underestimated the "extra damage" to the shelter ! But i managed to reach an ending !

I actually tested it before the jam ended and wanted to try again to see if the build was different because i didn't want to miss any last minute change ! (Also i'm glad i did because that way i could enjoy the particles which were not rendering in the WebGL)
I didn't find the secret tunnel but i guess it just sounds like a reason to do a 3rd playthrough haha