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A jam submission

Default DungeonView game page

Switch between Characters and Use their abilities to reach the Exit!
Submitted by Tauheed Game Dev (@TauheedGameDev) — 18 minutes, 52 seconds before the deadline
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Default Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#604.1764.176
Overall#783.8143.814
Fun#1063.8243.824
Graphics#1364.0294.029
Audio#1453.6473.647
Game Design#2173.6763.676
Innovation#2493.5293.529

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You control 3 characters but each one has 1 unique ability, jumping, attacking or building which make the 3 of them Stronger together.

Did you write all the code yourself and made all the assets from scratch?
All code yes, Art 50% free assets 50% my own.

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Comments

Viewing comments 20 to 1 of 32 · Previous page · First page

Had a lot of fun!  Would have been nice for the builder to have a marker where his ladder would be placed and a telegraphed attack from the boars, otherwise great game and great fun!

Developer

I have great plans for the building including the ability to craft different objects and each character having its own UI

Submitted

Well designed game! From the small hints to the secret level, it is clear a lot of fun was had making this, and it shows in the gameplay!

Good job!

Developer

Thankyou, I had a blast making this game

Submitted

This game is really fun! I love this idea! Music, audio, animations are very nice. Good job! 

Developer(+1)

Thanks alot

Submitted

Game was a blast! I used to play Lost Vikings all the time as a kid. I really enjoy the animations and the little boxes flying off the ledges was really fun to play with. I also think you did a great job giving everyone unique abilities that made them feel like a cool team to play with! A couple issues though that I think you'll be able to nail out pretty easily in a future build: the deceleration can be a little unforgiving near ledges, when anyone dies you basically just have to restart the level so might as well restart it for them, the ladders don't always go exactly where you want them so either an indicator to show where you're placing them or letting you pick them back up would be super helpful. Love the easter egg secret level too!

Developer

Thanks man, yeah ill definitely add in a restart shortcut and better placement of ladders without placing two ladders on the same square. I might keep the slippy controls as I wanted it to play similar to super meat boy but might adjust it a little so they're more fun to play with. Thanks for trying the game. BTW I played your game on stream if you wanna check out Yesterdays twitch video https://www.twitch.tv/videos/924653321 your games the first game I played.

Submitted

Nice art and idea. Animations are also very lovely. You should teach how to pause at the beginning of the game.Cant wait to see the more polished versions.

Developer

Thanks, I do have the controls on the page for anyone that misses it but Ill probably add in an instant restart button on screen or a keyboard shortcut for quicker restarting of the level.

Submitted

I love the idea and the art, but it is a bit frustrating when you dead because of the control (especially the stairs), and the long levels, and that you have to restart manualy with the mouse. It is a pitty, because I know that this is a good and original game, but this problems have worsened my experience. Don't get me wrong I left a very good rating tho hehe, congratulations.

Developer

Thanks man, I really didn't have much time to play test but I completely agree and as soon as I'm allowed back into the game page ill add in an instant restart button 

Submitted

Amazing game! And also good idea and graphic!

Developer

Thanks

Submitted

This game is amazing, but the only problem is the text. Since it's see through, when it overlaps(especially the pause menu) it's hard to read. Everything else is great!

Developer

Thanks I agree, the Background Text should have been a lighter colour then the Menus.

Submitted

Super cool artstyle!

Developer

Thanks

Submitted (1 edit) (+1)

So your Mac build is borked. You somehow managed to extract the .app contents and zipped those? But I did do some trickery and got it working with the following steps.

chmod +x Contents/MacOS/Stronger\ Together
mkdir Stronger\ Together
mv ./Contents ./Stronger\ Together/Contents
mv ./Stronger\ Together ./Stronger\ Together.app

Then the app launches just fine.

Then to the game itself. The sprite work was phenomenal, dunno if that was your half of the 50% or not. Music was also nice and fit well and same goes for the majority of sounds effects. The jumping sound stuck out like a sore thumb and was too loud.

The windows having collision was weird... 🧐


Had some pretty glaring usability issues. The level could have auto restarted when someone died, you have to get everyone to the end anyway. And when you go trough the end door, it would have been nice if it switched automatically to some of the others still left on the level. Restarting which had to be done super ofter too was hidden behind a menu and a mouse interaction requiring button on that. And you only teach that menu opening button (tried all the classics like R and ESC but not enter 😅) half way through the game when I had already been hard locked once.

And the hard lock was because in the tutorial I managed to somehow put all the available ladder pieces on these two same spots.

Every level followed the same exact path. Or at least until I quit. First gather wood with jump dude. Then go through the same route hand in hand with the other two constantly swapping between em to build and then whacking stuff. It kinda because quite tedious after some repetitions.

And the slowness didn't stop there either, there were so many times when (usually the jump dude) had to wait around for a mob to mosey on and turn around or risk an instant failure. The enemies were a bit too aggressive too in my opinion. You really had to be ready for em and swing a good time in advance. I don't think the combat was really supposed to be the main emphasis on the game, more like just being yet another puzzle piece and the solution for it was the hammer guy. But if you try to jam this said puzzle piece the wrong way around you're completely screwed.

So many levels had these annoying fail traps where you mess up even a little, you have to restart and try again. Like for example in this level if you are a bit too eager and jump over the wood and the character immediately gets sucked in the door.


Or if in this one you push the box a bit too hard...

And that level was indeed where I called it quits too. I just do not see how to get past this part even if I hadn't misplaced any ladders.


So you need three ladders to build a way to get the box. And unless you can somehow cheese the box to the middle floor so the hammer guy doesn't have to go down, you need the two bottom ones to get back up. I dunno, would a third ladder in that same diagonal be enough to get up there?

Ladder placing accuracy and the overall quickness of the movements was the biggest buzzkill for the fun factor in this one for me. Having a slight acceleration so that the characters wouldn't instantly jettison to max speed when you hit the key but instead slowly get there would have saved me from so many unnecessary deaths and would allow for some more precision. And the ladder building could have had some sort of cursor or something showing where the ladder would be built. Also would have saved my runs (and nerves) quite a few times. Just like on the picture above. Ladder building also had this weird dunno if intentional thing where you could only place every other ladder but still keep climbing. None of the other characters of course were able to climb these so it was useless.


Anyways, good job! 👍 The idea was fun but in the end execution department could have used some final polishing touches to make it player friendly.

Developer(+2)

Thanks man, you really pointed out all the issues. Ill make some changes based on your feedback and unfortunately by the time I knew the Mac version was broken I was locked out of updating the page on itch. I don't disagree with anything you have said some were genuine bugs and some were intentional. I agree that the level should move on without any inputs and that the option to restart should be clearer and more immediate, all the points about the game being slow wont be changed as this is a puzzle platformer and as you progress you have to think about the path and choose different approaches with the limited amount of resources to proceed. Regarding the fifth image if you saved your ladders and got the crate using the jump guy instead you can build a long ladder at the end next to the door, but like I said different approaches with the limited resources you have.

Submitted

Yeah, well at least all the necessary files were there so with some knowledge on how the Mac apps are structured, it wasn't that hard to get it working. And anyone else facing the same can just slap those lines to terminal and voila.

Oh damn, I actually did get the crate with the jump dude. On my previous try I though jumping through the enemies would be too difficult so I guess I for some reason on my next try built the ladder up there and still didn't even use the hammer guy. But now looking at the pic, can you really jump from the mid platform all the way up there? I looks too high to me right now.

Btw, saw someone else too use the exact same environment tile set so I guess that half was the non you part. So you drew and animated the character sprites yourself? They looked awesome.

Submitted

Nice game! Pretty similar core mechanic to ours but a completely different aesthetic which is pretty interesting to see :'D. Nice game! 

Developer(+1)

Thanks, Ill definitely give your game a go and thanks for trying mine.

Submitted

Cool game, very smart and interesting puzzles. But you actually need a reset button.

Developer

Thanks, ill definitely add a reset button on the main screen 

Submitted

This game looks and plays great but I found a few bugs. The characters can collide with the banners and windows, you can switch to dead characters and I don't know if there is a way to restart the level that I didn't know about but I could not find a way to restart the level without shutting the game down completely on the level where you need to send the jumping guy over to get materials because he died and then my other characters could not progress or just run and die because I couldn't build the ladder. Overall great game!

Developer

Thanks for playing, The banners and windows are intentional as in later levels they make for more unique way of traversing the level and avoiding enemies and obstacles. If you press Enter it brings up a pause menu where you can restart the level, I did show it on level 4 after you learn what each character does.

Submitted

Oh ok I must have missed that lol.

This game is sooo beautiful. Characters are amazing! Honestly I can play this for hours. Keep up the good work.

Developer

Thankyou, If you enjoy the game and you finished it there a secret level if you get all three characters to the door in the title screen.

Not a secret anymore XD 

Submitted

This game has great potential! I just love the graphics.

Developer

Thanks man

Submitted

Hey I know you! Really sweet game, its so clean and actually fun! How did you do the art? The theme is perfect for the viking style puzzle platformer, I got some Super Mario vibes while playing as well haha. It was a really good idea including the tutorial levels. I think that was extremely important to add otherwise it would have been confusing right from the opening so well done!

Developer

Thanks man, I downloaded a character off Itch and made 3 characters out of one with Aseprite, all with different themes. Im looking forward to playing your game later today

Submitted

As usual, really awesome!

The art was easy on the eye, and the concept and execution were cool :)

With that said, nothing is perfect, and I have some feedback:

1. like others said, it didn't feel great that only one character could jump, but I completely understand why, as it's like the whole point of the game.

2. I personally would've preferred either clicking on the character you want to switch to, or just having one key to cycle, because I often cycled to the character that had beat the level.

3. when characters go off-screen, I wish that the camera would expand so that all of the players are in the frame

Other than that, really nice job! 

Developer(+1)

Thanks man, Iv made a note to add in a cycle character button, the camera zoom might cause issues in later more lengthy levels so I might skip that and of course the limited jumping was intentional, I'm glad you understand.

Submitted

:) really nice job

Submitted

As always, your art style is really on point. Good job on making this Tauheed, I actually think it's better than taxi rampage haha

Developer(+1)

Thanks man, if I keep improving with each Jam maybe ill make a game that can be classed as fun in the future. Also checked out your game its really cool

Submitted

This was a very nice game! I wish there was sound control buttons. And maybe game design wise, jumping should not be a unique ability, it doesn't feel nice with the other 2 characters not being able to jump

Developer

Thanks for the feedback, The whole purpose of the game was to have 3 different characters with different skills so the jump could only go to one. This game does fall closer to Puzzle in the puzzle platform genre so I can see where your coming from but its intentional

Submitted

Well done! the mechanics work very well and the art is lovely, this has a lot of potential :) 

Developer

Thankyou so much, I also liked the atmosphere and retro effect on your game. also the SFX were outstanding

Viewing comments 20 to 1 of 32 · Previous page · First page