Cool, very interesting and unique game mechanics.
It sucks that the build was broken.
Criteria | Rank | Score* | Raw Score |
Innovation | #495 | 3.227 | 3.857 |
Theme | #512 | 3.466 | 4.143 |
Audio | #798 | 2.749 | 3.286 |
Overall | #806 | 2.948 | 3.524 |
Game Design | #811 | 2.988 | 3.571 |
Fun | #954 | 2.749 | 3.286 |
Graphics | #1201 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
In reflecting on the theme “stronger together”, we thought about how human connections can either lift us up or weigh us down. When we spend too much time focusing on others, or too much time focusing on ourselves, it’s hard to achieve balance. True strength involves support, kindness, vulnerability, joy, suffering—the full range of the human experience. Ultimately what makes us stronger is when we discuss our thoughts and feelings, together.
Did you write all the code yourself and made all the assets from scratch?
Yes, this code was written in its entirety by Evan Held. Visual elements were drawn by Evan Held and Elenor Paul.
Cool, very interesting and unique game mechanics.
It sucks that the build was broken.
The game had a pretty great message at the end. I had fun playing through the experience and the amount of dialogue options was amazing! The initial direction of the game felt a little awkward but playing more and more made the entire journey make sense. The art style was very simplistic with the exception of the background art. Overall the experience was solid and I had fun playing it and trying to give each "character" their own voice. The biggest same was having to submit the game on a separate page. Just a bit of a hassle for people to play the game. The theme was also a little weary at first, but it made sense once you started talking to people and growing a community around that. Overall, unique journey!
Streamed here:
Too bad the build for the jam is broken. The linked version was great and one of my favourites so far.
An interesting thing: it seems, when you bump into someone, unity drops a bit. Yet this is the only one nonverbal interaction I've found in the game. Why is it negative? From my experience the closer people are to each other the less they need words.
And I really like that this game contains such thought provoking controversy!
Great experiment! On the one hand it conveys a very certain author's opinion. On the other hand the gameplay itself gives player the freedom to be creative. For example, once everybody was hanging out together and happy, while I was standing alone in the corner doing nothing.
I only wish there was more of that another layer of nonverbal communication, expressed through gamplay itself. It could be correlating or not with the verbal one and give birth to many interesting emerging situations.
Thank you for the great time I spent with your game!
Thanks for the in-depth review, I love all feedback, positive or negative!
I definitely was striving for the player to be able to express themselves however they wanted, and I'm really glad that came through for you in your own personal way.
For the bumping, you'll actually find that there are a couple of characters that respond positively to being bumped! You're even free to push them into others, getting them to spread that positivity for you!
Most of all, I'm glad to hear you had a good time. Thanks for playing :)
Checked out the working version. Really enjoyed my play through the game! I had a similar idea in my brainstroming phase and really like the way you pulled this off. It's very calming and actually made me feel good. I guess that's exactly what it was supposed to do :)
Most games focus on conflict, so it was really nice to play a game that explores human relationships. Very well done :)
Leave a comment
Log in with itch.io to leave a comment.