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A jam submission

Farmer KarmaView game page

Direct a swarm of locusts to desolate a farm
Submitted by PelicanPolice — 6 days, 23 hours before the deadline

Play game

Farmer Karma's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#453.9813.981
Graphics#654.1604.160
Overall#1173.6533.653
Game Design#1523.6703.670
Theme#2283.6423.642
Fun#3593.3493.349
Audio#4583.1133.113

Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
I'd say it's pretty chaotic

Did you write all the code yourself and made all the assets from scratch?
Yes except the music

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Comments

Viewing comments 58 to 39 of 78 · Next page · Previous page · First page · Last page
Submitted

Very nice game and a perfect art, the best part is chickens or docks that blocking you

Developer

Thanks so much for playing! I’m glad you enjoyed the ducks. It’s funny, they’re meant to be chickens but everyone else has referred to them as ducks!

Did you have any suggestions?

Submitted

This is such a good looking game, the simple artstyle fits the gameplay perfectly, and its quite satisfying to eat everything, i just love the artstyle so much, great job!

Developer

Hi! Thank you so much for playing, I’m so glad you liked the artstyle and found it satisfying!

Did you have any suggestions?

Submitted

For me personally it was a little bit too slow, and the ducks where never attacking me, or harming me in any way, i guess the game would just profit under a bit more content on both the consumable- and the  "antagonist"-side of things.

Submitted

I just played the game again and the chickens (sorry for calling them ducks :) ) basically ereased my population. :) 
I just thaught that you could even go as far as adding some more maps, like a slightly more populated area, or a (green <- would probably be cleaner with the same white basemap) area with cows or something like that, but if you keep it that simple and clean, i think i would still really enjoy the constant artstyle. As i played trough the second time I also missed some sound effects, but honestly, there is no way you gonna make a game with great sound effects in 10 hours! :) 
Are you considering to develop this game further?
(Also sorry for my english)

Submitted

I'm sorry for filling your notification box, but I just remembered a game called Zombie Tsunami (Zombie Tsunami - Gameplay Walkthrough Part 1 (iOS, Android) - YouTube) and that one has a quite cool mechanic where you need a certain amount of zombies to destroy stuff, and i think when expanding your game, that would also be a cool thing to add and give for some more interesting gameplay, where you need to think about what to destroy next.  And things you can destoy could be very different to just crops i think!

Developer(+1)

Wow thank you so much for all this feedback, it is all really useful to me, don’t apologise!

I agree completely that the pace is too slow, it was a last minute decision to make the game a little harder and I should have just left it. It will be fixed in the next update!

The ducks definitely need to be more consistent, if you managed an entire play through without them touching you, followed by a population erase, that’s something to address for sure.

Did you have any suggestions for antagonists? I am quite stuck for ideas!

A green with cows on sounds fantastic, I will definitely add that. You’re right, it would look good with the white underneath.

Sound effects are on the list too, I need some nice crunching and buzzing sounds.

Yes, I will definitely be developing this further, it seems to have been quite successful so far and I’ve had fun working on it.

I love the idea of reaching a threshold minimum before you can eat something, as you said it would add an order to gameplay. What sort of things are you suggesting could also be eaten?

Submitted

Great to hear that the feedback helped, and you are developing this further (If you need any help for example gametesting or so i'd be in! :) )!

I think you could really go far with the things you can eat, not only things that make sense in a way, but even bigger houses, maybe vehicals (eating metal could be one of the things you need many bugs for), but its your choice how "real" you want to make the game, and if you want it to be at least slightly logical, you should prabably not read my suggestions :).

Same goes for the antagonists, i mean things like the cows obviously work well, but i thought about adding some "static enemies" like a river, with a brige where you would lose bugs (or whatever they are called :) ) falling into the river. or some really advanced enemies, like in slightly more populated areas maybe even something like a human with poison to spray. Or roads where vehicals drive on which smash you if they drive fast, but you could eat them when you have enough bugs. And to get some "speed" into the game, you could even make some kind of storm (thinking about Fortnite, where the the storm damages you and circles you and restricts the playingfield). Most of those ideas are probably completely stupid, but i was just writing down everything that came to my mind and you can see what you do with it :)

A complete other topic, i was thinking about the camera, and how i was during gameplay not sure where the map ends and where it goes further, i think the camera should zoom out when population grows, so you have a better understanding of the map as you grow.

Developer (1 edit) (+1)

I would love for you to help test future versions! 

Interesting idea that locusts could eat metal. It could be realistic in the sense that the locusts are so hungry and there’s nothing left to eat! Or that they can smell food in the car / building so they chew through.

A river causing you to lose bugs is an interesting one! I’m just picturing a bridge and having the bugs go single file across it so it takes forever lol

Poison is a very interesting idea to work with too, I wonder if you’d have to test a field of crops with a single locust to see if he dies or not. Or you would have to invade during the poisoning and eat as much as possible.

A road would definitely make things interesting too! I can imagine building up a swarm to be able to handle the loss from damage of cars hitting you.

A storm would be a great idea, although perhaps more focused like a tornado that also is destroying crops along side you. Then it could be like a race (while also being a threat!)

I agree that the camera should zoom out, the bigger your swarm! But I was also thinking about the idea of having more RTS like controls which would mean the camera zoom and position would be controlled by you so you could manage your swarm. But maybe the zoom would be directly related to your swarm size as an incentive to get a bigger swarm, that could be interesting!

These ideas are so great! Do you have any more? 

Submitted

Good game! I liked the pretty simple but powerful graphics. 

Developer

Thank you so much for playing, I’m so happy to hear you liked the graphics!

Did you have any suggestions?

Submitted

Nope, I liked it...
I felt like there was no boundary to the map,  I did not test it.

Developer

Ah very true, yes, you could wander off in any direction and it wouldn’t stop you. However your swarm would soon die if you did that.

This is something that could be fixed, or alternatively could be turned into infinite map generation

Submitted

An infinite map would be very awesome...

Developer

I think so too, I will have to look into the logistics of it!

Submitted (1 edit)

Nice game! I had a lot of fun playing it! I did feel like it was a bit slow though.

Developer

Thank you so much for playing! I’m glad you had a lot of fun!

I completely agree it’s too slow, that has been the strongest feedback so far and I definitely will address it in the next version!

Aside from that, do you have any other feedback?

Submitted

This game was insanely cool idea! The art is amazing and this game is so unique good job!!

Developer(+1)

Thank you so much for playing! I’m glad to hear you found the art to be amazing, and the game to be unique and cool!

Did you have any suggestions?

Submitted

Maybe the bugs could move a tad bit faster, but other than that this game was really incredible good job!!

Developer

I agree completely that they should, this has been the strongest feedback so far! 

Thank you for your kind words, they mean a lot! Would you be interested in testing future versions /projects?

Submitted

I saw this game coming by in the submission list and I pressed on it because of the art. It is really pretty! I anyway appreciate pixel art a lot, but when it is on this small scale I really like it even more :) Together with the music I thought this was a really nice experience.

The gameplay was interesting as well, but as many people have said, a bit slow. There are also not that many decisions to make, just stay away from chickens, but otherwise just eat everything that is yellow. Maybe it would have been cool if you could split the swarm in pieces? Then you could have used part of the swarm to distract chickens or something. Just spouting some ideas though.

Great game though! Thanks for making it!

Developer

Hi thank you so much for playing and taking the time to write such wonderful feedback! I’m so glad to hear you liked the art and had a really nice experience!

I agree entirely that the game was too slow! I nerfed it last second and that was a big mistake, it’s been my strongest feedback so far.

Splitting the swarm sounds like a fascinating idea, I like the concept of sacrificing part of yourself to distract the chickens or lead them away! It makes me wonder if an RTS style control scheme (where you can box cast select locusts as if they were units) would work better! I will definitely investigate that.

Did you have any other suggestions?

Submitted

Love the art, the concept and the music! The speed movement it’s a little too slow but everything else was amazing! got me super hooked!

Developer

Thank you so much for playing! I’m glad to hear you loved the art concept and music and that you’re hooked!

I agree entirely that the pace is too slow, I will address it in the next update. Did you have any other suggestions?

Submitted

you earned all my 5star ratings lol(first game) keep it up

i wish i made something similar to this

how long did this take you btw?

Developer

Hi! Thank you so much for playing! I’m so glad to hear I earned your full 5 star ratings, that means a lot! 

And you still can make something similar to this, go wild! Show me when it’s done, I’d love to see it.

This took me about 10 hours in total, I wish I’d been able to spend more time on it.

Did you have any suggestions?

Submitted

10 hours wow! and it's still better than the scratch cat spinning around for votes

I'm def gonna build on the idea if there are no copyrights lol

I suggest you just add to the game one step at a time as small as you can, you don't know where it would lead to *shrugs*

Developer

You cannot copyright an idea. As long as you use your own artwork/assets, and it’s only a concept you’re using, copy away!

Thanks for the feedback!

Submitted

This was unexpectedly fun! I would love to play a more fleshed out version!

Developer (2 edits)

Thank you so much for playing! I am so glad to hear it was unexpectedly fun, I’m always aiming to surpass expectations!

I would love to make a more fleshed out version,  that you’re more than welcome to try!

Did you have any suggestions?

Submitted (1 edit)

For me, it felt like that the chickens were too strong compared to you. Once they started following the swarm (especially if a lot of your bugs are eating) they just wipe out 80% of the locusts. You could implement some way for the player to deal with the chickens somehow :D I followed you on Itch, so I should get a notification if you post an update to the game:)

Developer (1 edit)

Thanks for the follow! 

I agree that the chickens are way too OP, but I love the idea that the player could deal with them rather than me just nerfing them. What sort of things could be done to deal with them? 

Submitted

Nice game !!! Graphics was very good . Good job!!! 5 - star ratings in all

Developer

Thank you so much for playing! I’m so glad to hear you liked the graphics, and you rated 5 stars in all categories, that really means a lot!

Did you have any suggestions?

Submitted

Nice game !!! Graphics was very good . Good job!!!

Developer

Thank you so much for playing! I’m happy to hear you liked the graphics! 

Did you have any suggestions?

Submitted

Funny enough despite you saying it's rushed, I loved this. It's a really fun short experience with a very good core mechanic that held my attention. Also, the art is consistent and nice to look at. I just I could see the game closer when playing, it was a very small window.

Great job!

If you have another person and a controller available to plugin please check out my game!

Developer

Thank you so much for playing! I’m so glad to hear that you loved it, despite it being a short experience!

The window size is definitely something that needs to be addressed, I’ll make sure it’s scaleable for sure. For now, you can use ctrl and + or - to zoom in the page! 

Did you have any other suggestions?

Submitted

Only other thing I could remember would be much more open/wide fields to eat vs. the single small ones. It's a very satisfying experience to eat the food so having more mass areas of it would be really enjoyable.

Developer

I’m really glad to hear it was satisfying, I tried my best to make sure that it was but I’m happy to hear it was successful!

I will definitely add some larger fields to destroy, that sounds amazing. 

Thank you so much for the feedback. Would you be interested in testing future versions and projects?

Submitted

Very cool. I love the simple graphics and animations.  The idea of making a big swarm of stuff is also a neat idea. I wish it was slightly faster and it was a little confusing at first on how to move around. The eating animations were interesting to watch.

Developer(+1)

Thank you so much for playing! I’m so glad to hear you liked the animations!

I agree completely that the movement pace is too slow, it has been the strongest feedback so far, I’ll address it in the next update for sure!

I’ve noted that the movement was a little confusing too, I’ll see what can be done to improve that.

Other than that, did you have any other suggestions?

Submitted

Great looking game with mechanics that fit the theme. It was good fun watching the swarm devour entire fields :)

Developer

Thank you so much for playing! I’m glad you had fun watching the swarm! That was the aim!

Do you have any suggestions?

Submitted

Great graphic with even better gameplay, super fun and creative! However, the game feel kinda empty maybe more gimmick should help! Very fun experience overall! Keep it up!

Also I would love to hear your thought and rating on my game if you interested, please give it a try!
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Developer(+1)

Thank you so much for playing! I’m so glad you found it to be super fun and creative!

Did you have any suggestions?

Submitted

No words. Fantastic game!!

Developer

Thank you so much for playing! I’m so glad you found it fantastic and left you with no words.

However if I were to ask you for some words, would you have any suggestions? 

Submitted

Really nice aesthetics but it just started a bit slow, but once you get going those chickens don't muck around :-) 

Developer

Thanks so much for playing! I’m so glad you enjoyed the aesthetics. I agree entirely that it starts way too slow, I will address this in the next update!

Yes, the chickens are very hungry and have no time to waste. It’s possible they’re a little bit too OP....

Did you have any suggestions?

Submitted

Different game, amazing graphics, really nice game ^^

Developer

Thank you so much for playing! I’m so glad to hear you liked the graphics. 

Did you have any suggestions?

Submitted

It's amazing how much can be shown with so few pixels and some clever animations. This was a really cool feeling game, but waaaay too slow. It would be a lot of fun to really focus in on that 'devouring swarm' feel and make something with the same snowballing feel as Katamari Damacy. 

The look of this game is incredible. And those chickens are devastating. I thought I was doing pretty well and one chicken took out 2/3rds of my swarm because I couldn't get away quickly at all. 

Great submission and well made game. Good job!

Developer(+1)

Thank you so much for playing! I’m so glad to hear that you found the look to be incredible! Your kind words mean a lot to me.

I agree entirely that the pace is way too slow. This has been the strongest feedback overall and my biggest regret that I nerfed it last second because it was too easy to make a huge swarm. I should have just left it!

I definitely will focus in on the devouring swarm feel in a future update, and make the game focus on maintaining it rather than fighting to keep just a few alive.

I agree that the chickens are way too devastatingly OP. It was all a last minute effort to make it harder and it came at the cost of fun!

Do you have any other suggestions? Thanks again for such detailed feedback! 

Submitted

Well, in general, I try to find the thing that makes a game fun, and really focus on that for the jam. For example, in my game, through playtesting, I tried to make sure that the player could buy at least one upgrade after every run. I don't think I quite hit the mark, but I tried to highlight what I thought would be the most fun 'moment' in the game and give it to the player as quickly and as frequently as possible.

To that note: in your game, having a giant swarm devour stuff is just fun to watch. In that respect, it shares a lot with a demonstration as well as a game. So, could you pull any ideas from watching spectacles? What if there were a handful of bigger trees and when you devoured them, they fell over? Or once your swarm is big enough, certain objects change to yellow to be devourable. 

All that being said - don't feel obligated to put more work into your jam game. They're a blast to make and perfect for experimenting and learning. If you got what you need out of this game, then it's a huge success. :)

Developer(+1)

You are so right about the fun! It’s true that the second I’m bored when playing a jam game I move right onto the next one, so it’s very important to keep the audience captive!

When you say it’s fun to watch, do you mean it’s only fun to watch and not fun to play? 

Falling trees is a fantastic idea, not quite sure how I’d animate the shadows but perhaps it’s just a matter of stretching them down as it fell! 

Your point about making a spectacle is very interesting, I wonder how much adding more detail like leaves flying away or branches falling would enhance the experience.

I also love the idea of things becoming edible once the swarm is big enough, like the farm buildings too. 

Thank you so much for such in-depth feedback! It really helps me. Is there anything else?

Submitted
When you say it’s fun to watch, do you mean it’s only fun to watch and not fun to play?

No! No, not at all. I mean that what's happening on screen is as interesting to spectate as it is to participate in. For example, the reason I picked your game was because the gif you had selected of the swarm attacking the field. That just looked cool and I had to try it. 

Thinking about it more, this is closest to a simulation game. The player gives inputs to a system, then the system does the thing and the player gets to watch that unfold. The player just guides the swarm as opposed to having direct control or having a button assigned to 'eat'. Does that make sense? So if you wanted to develop this further, you could look to other simulation games for inspiration. Could you introduce random events like SimCity? Upgrades to move, consume speed, or max swarm size like an incremental/idle game? Stuff like that. As a game dev, nothing should be truly off-limits. Everything has been done, so always be thinking of how you can borrow and modify existing stuff that works well!

Your point about making a spectacle is very interesting, I wonder how much adding more detail like leaves flying away or branches falling would enhance the experience.

I think this is the right line of thinking, but you also need to be wary of adding small effects like leaves. Any small debris added to your game is going to muddy with the swarm of locusts. You could perhaps do yellow flecks that the swarm then eats, but anything else that comes close to being "little bits moving on screen" will only draw attention away from the swarm. 

Developer (1 edit)

That’s really useful feedback to know that the gif is working! It’s also good to know it is both fun to watch and play, that makes for good video content and virality!

I agree completely that the controls should be kept as simple as possible, so you can just mindlessly play without needing to micromanage.

There was a suggestion to be able to split the swarm which is treading the micromanaging line but I think if careful, it could work quite well. What do you think?

Upgrades are a fantastic idea, it never even crossed my mind! I never even considered a maximum swarm size either, I was stuck for ideas on how I could stop the game getting too laggy when you have more and more locusts.

I will look into idle games to see if they have anything that could be useful mechanically in here too, that’s a great shout.

I agree completely that care must be taken to prevent creating a mush. It would be tempting to put a brown stalk on each leaf to add contrast but now that you mention it, amongst the swarm of brown locusts I think you’re right, it would be too much.

Also, would you be interested in testing future versions / projects?

Again, thank you so much for taking the time to write such detailed feedback, it’s given me a lot to think about!

Submitted

I am in LOVE with the art style and the world design:D And the theme is so powerful! Good job! 10/10:D

Developer

Thank you so much for playing, I’m very happy to hear you are in love with the art style and world design! 
Do you have any suggestions?

Submitted

The only suggestion I have is a request more like. Please make a Windows build when you can so that we can experience the game without the poor Google Chrome boundaries:D 

Developer

Absolutely! A windows build is definitely high on the priority list, but for the jam, accessibility is very important, that’s why I made only the HTML5 version.

Would you be interested in testing future versions / projects?

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