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Box and the Monster Multiplier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #381 | 3.385 | 3.385 |
Innovation | #982 | 2.423 | 2.423 |
Overall | #1056 | 2.410 | 2.410 |
Fun | #1107 | 2.308 | 2.308 |
Game Design | #1114 | 2.346 | 2.346 |
Audio | #1154 | 1.962 | 1.962 |
Graphics | #1292 | 2.038 | 2.038 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
As the game goes on, more enemies will spawn, creating a chaotic environment.
Did you write all the code yourself and made all the assets from scratch?
I wrote and the code myself and made the assets myself during the jam.
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Comments
Definitely a very interesting way to setup a chaotic game. There's some nice variation in how the game can be played, weighing the risk vs reward on what the enemies, how many points you can make etc.. The idea of a map layout with abilities and such is interesting, though I do feel like the health was a bit of a weirdly handled addition. Not giving a max to it and essentially having it stand in for lives.
One issue I would say though is that the abilities were a bit underwhelming, except maybe the invincibility, except that ones pretty nerfed by the amount of enemies that will likely be shooting all at different times with such a small window. I feel like a longer window for the invincibility would be good to counter that, since it would give it more variety, possibly having it cancel another ability could work.
That would counteract the spamming of space depending on what ability you had. Since being invincible, attacking and firing projectiles is a pretty endless combo. Assuming invincibility is worth it obviously, which at the moment it really isn't in my opinion, but that does fit closer to the idea of being able to have all the abilities at once at least.
Overall the only thing I'd say is that having such a curated level and then making it a flat high score game is a bit weird for one of these. I personally would've preferred multiple levels with their own goals/settings that limit the spread, though I may have just missed them since I didn't manage to beat too many.
Nice game. But movement is laggy. So hard.
Neat game! The collision is a bit wonky, and like others have said, it gets hard really quickly. But I like the mechanics themselves from the fact that you have to get your attack ability before you can attack, allowing the enemies to duplicate, and the fact that they duplicate by shooting walls, which means you have to choose between getting a shortcut by letting the enemy shoot the walls or not letting them but then you have to go the long way. Definitely could be expanded. So, good job!
The idea is great, but the game is very very hard. Also the projectiles go through walls.The ideea is great, but the game is very very hard. ALso the projectiles go thoruhg walls.
cool and hard
cool hard game
Great job!
Nice game, cool idea! Great job :)
Controls are a big janky, but the game is there! Nice job!
Nice simple concept.
It was fun playing.
Don't forget to play my game as well.
Pretty nice concept, I kinda brock my space bar
Pretty nice concept, I kinda brock my space bar
Not sure how I won with a score of 31/31?
Pretty nice concept, might have broken my spacebar a little when furiously tapping it.
Solid 5/7
Tried a few times but I couldn't kill anywhere enough enemies but I love the look of the game, the roll mechanic is great, and the destructible environment really adds to the difficulty.
Idea is good and the rolling is fun to do. I do think the amount of enemies is too much and there needs to be a better way to direct the bullet.
I really love the concept for this game, but I think that it could benefit from a bit better balance. As it is, there seem to be far too many enemies too quickly to deal with efficiently.
I had a lot of fun with this game, but it feels very unpolished.
Very fitting of the theme. The movement is a little tricky at times but the powerups are cool. Well done for submitting.
I love the amount of chaos in this submission, attac controls feel too weak though
It's indeed very chaotis, but also quite confusing. Great job either way! :)
I like it. Very chaotic if you do not find the power ups!