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Heavenly Beyond's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #67 | 3.750 | 3.750 |
Game Design | #137 | 3.694 | 3.694 |
Fun | #138 | 3.667 | 3.667 |
Overall | #173 | 3.551 | 3.551 |
Theme | #189 | 3.694 | 3.694 |
Graphics | #355 | 3.611 | 3.611 |
Innovation | #631 | 2.889 | 2.889 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Bullet hells are probably the most obvious answer for the theme. Bullets hells are very chaotic, right? But the player is often very slow-moving, very calm, in spite of all the chaos around them, because it's easier to manage. Even though there might be a lot of things on the screen, you just have to focus on yourself and let the chaos exist.
So for me, it's a very interesting design challenge. We have this genre that's very crazy, tons of stuff happening. I wanted to take this as an opportunity to study and try out different patterns and groups of enemies. It's very easy to throw a bunch of enemies on the screen and call it a bullet hell; it's much harder to make it fun. I made sure to add as little RNG as I could - I can guarantee that there is never an unwinnable situation, and it lets me more easily control the types of patterns that come out and the space the player is allowed to be in.
On top of that, I added the sync system, incentivizing the player to play a little more aggressively, and the score system, which is my way of adjusting the difficulty curve. You're given higher score based on the amount of bullets on screen (logarithmically), so more experienced players can let enemies survive for longer, creating more chaos.
Did you write all the code yourself and made all the assets from scratch?
Yes, all but the spline code, which I implemented based on CatLikeCoding.
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Comments
Cool game! The music and graphics really fit the theme
Overall nice game! Keep going! :)
its an well polished and well-built jam game so, overall Great game!!
This is honestly the most polished and well-built jam game I've played so far! Having gone through the process, getting this level of polish is really hard but this game nails it on the head. Honestly not got much to drop feedback on, it's a great entry in the bullet hell genre!
Dammn, this really hits nice, it remembered me my first game, that was my try on the bullet hell genre, but this is impressive, and well design. Congrats!
Didn't expect I'd found a danmaku here. The story is pretty interesting too.
Very polished game. The concept goes so well with the theme. Brilliant work!
Would appreciate if you rate mine: https://itch.io/jam/brackeys-6/rate/1176432
I would advise putting the story in a scene before gameplay OR giving me a few seconds to read them before getting into gameplay. The game was VERY hard and bit frustrating.
The hit detection seemed a bit "generous"? which was odd. I kept expecting to be hit when I wasn't.
The music was AWESOME, the UI design was AWESOME and the graphics were cool!
An extremely polished jam game. You do a great job of paying your respects to the touhou genre.
I love the music and the art style.
As a person who is colorblind, it was impossible to see the touhou hitbox. If you were to do a full release of this game, A) please send it to me :) B) look into color-blind options!
Thanks for the fun game!
I'd love to collect more feedback on my game from skilled developers, feel free to check it out :) Thanks!
Oh! I'm so sorry, I completely forgot about colorblindness. I'll definitely keep that in mind next time. Thanks for letting me know!
Good job!
Great game, very authentic to the genre!