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A jam submission

Psych-OreView game page

Chaos, Skeletons and Mining
Submitted by SilviaFoxtris — 16 hours, 59 minutes before the deadline
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Psych-Ore's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1074.0604.060
Audio#2043.4633.463
Overall#4663.2043.204
Game Design#4813.2243.224
Innovation#5852.9552.955
Fun#6093.0003.000
Theme#9792.5222.522

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The idea for the game was inspired by the theme, and we tried to make the gameplay chaotic and add elements to make it more chaotic.

Did you write all the code yourself and made all the assets from scratch?
Everything is detailed in the credits.
Nothing art or code-wise is external.

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Comments

Viewing comments 20 to 1 of 52 · Previous page · First page
Submitted(+1)

I like it!

Submitted(+1)

I thought it was amazing, and the art is magnificent, the game is really difficult. but I believe that using fewer buttons can help, maybe using everything with the mouse 

Developer(+1)

Post-jam I'll be moving the Mine button to the mouse, as people had issues with the WASD + F control scheme, but F will remain for trackpad users

Submitted(+1)

Your game is super cool and original. I really enjoy the axe throwing mechanic. Its rather difficult though. This is probably due to my lack of skill though lol Nice work everyone! 5 stars all the way!

Developer(+1)

Glad you enjoyed it!

Submitted(+1)

Love the concept and setting!

Submitted(+1)

Can't say anything about graphics or audio, they're great. Gameplay though, is very hard. As someone said before: there are too much buttons to press. I also have problem with pickaxe: for me the radius is too short. Maybe it was because of low fps in web version. But, if those aren't a problem the game is really enjoyable and fun! Nice job

Submitted

Your game is Great , your graphic is really cool, but the control is hard. check my game too!

Submitted(+1)

Really enjoyed it, the concept is pretty interesting and it has amazing graphics.

Submitted(+1)

awesome work with the graphics, really nice indeed, suggestion: checkpoints

overall good game man thanks for the entry jam man hope you had fun

Submitted(+1)

Awesome game, nice job.

Submitted(+1)

only problem is that there are too many controls for no reason.

Developer

Could you be a little more specific with what you had issues with?

Submitted (1 edit) (+1)

Using F, mouse, A and O  for me is too much to handle, I recommend trying to only use one input type for example the mouse. In your defence it can add to the chaotic nature of the game.

Developer

I believe you misread the tutorial prompt, but I don't blame you, it wasn't all that clear.
The key to speed up is D, the game uses the standard WASD + Mouse scheme that a lot of games use.

I'll be sure to allow for different key-binds, controller input and a better default layout post-jam, as well as making the controls generally more clear to the player in-game, because its easy to misread the prompts

Submitted(+1)

Thanks for pointing that out :)

Developer

I'll type the controls out on the page itself while the jam is going.

Again, thank you for the feedback

Submitted(+1)

Interesting concept, the only problem I have is that it is quite hard for me to focus on all the keys I have to press and when to press them, maybe I just have coordination problems, but I just can't decide sometimes if I have to slow down, speed up, hit the lever,  jump, hit a rock. Another criticism I have is that some coyote time for the the jumping would work nice, it feels really bad to feel you should have jumped but you were slightly over the edge. Other than that, the game looks very good, and it has a nice thematic! :)

Developer

Oh shoot! I had Coyote Time on the list of things I wanted to get done for the game, I must've completely forgotten about it pff. Thats on me.

I can see how it'd be hard to manage everything, I think I'll be sure to make the game more accessible after the jam, glad you enjoyed the artwork my team made for the game.

Developer

On a side note, I plan on adding controller support, that might make the game a bit easier to focus on because you aren't dealing with the clunkiness of moving the mouse to switches all the time.

Developer (1 edit) (+1)

For future commenters:

Enemies are not attackable, there is no way to defeat them, this was a design choice to make the game more about avoiding obstacles.  I'll be sure to make that more obvious after the jam.

A lot of people are finding the game quite hard, this was also by design, but for accessibilty reasons I will add an easy mode after the rating period.

Thank you all for the feedback so far, its been really great to see so many people having fun with the game.

Submitted(+1)

the game is definitely though as nails. but I do have to say that the background music got quite repetitive after my few to many attempts. but overall the game was very fun great work!

Developer

For future reference, background music can be disabled in the settings. Glad you enjoyed the game!

Submitted(+3)

Hey. Seems like a good game, cant pass the tutorial tho. Maybe pause when you pass the instruction text!

Would be awesome if you could play & rate my game aswell! Thank you, tiimo :3

Submitted(+1)

Nice, but quite challenging.

Submitted(+2)

Fun to play, but it's too hard, or maybe I'm just suck at games... Nice job though!

Submitted(+1)

Great game! Sadly not able to get pass the tutorial

Submitted(+1)

really good game, the art looks very good and the gameplay is hard but fun, normally i would criticize that the game is ver chaotic but in this jam this makes the game even better 

good job!

it looks and sounds really good...

but im sadly not able to kill the first Bat...

Developer(+1)

You aren't supposed to be able to kill enemies, they're there for you to avoid.

Submitted(+1)

Very hard but very nice! It kinda reminds me of the mineshaft part from mario and luigi superstar saga, wich is a good thing. I've definitely spent more time trying to beat this than I'd like to admit...

Viewing comments 20 to 1 of 52 · Previous page · First page