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Psych-Ore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #107 | 4.060 | 4.060 |
Audio | #204 | 3.463 | 3.463 |
Overall | #466 | 3.204 | 3.204 |
Game Design | #481 | 3.224 | 3.224 |
Innovation | #585 | 2.955 | 2.955 |
Fun | #609 | 3.000 | 3.000 |
Theme | #979 | 2.522 | 2.522 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The idea for the game was inspired by the theme, and we tried to make the gameplay chaotic and add elements to make it more chaotic.
Did you write all the code yourself and made all the assets from scratch?
Everything is detailed in the credits.
Nothing art or code-wise is external.
Comments
Your game is super cool and original. I really enjoy the axe throwing mechanic. Its rather difficult though. This is probably due to my lack of skill though lol Nice work everyone! 5 stars all the way!
Can't say anything about graphics or audio, they're great. Gameplay though, is very hard. As someone said before: there are too much buttons to press. I also have problem with pickaxe: for me the radius is too short. Maybe it was because of low fps in web version. But, if those aren't a problem the game is really enjoyable and fun! Nice job
Your game is Great , your graphic is really cool, but the control is hard. check my game too!
awesome work with the graphics, really nice indeed, suggestion: checkpoints
overall good game man thanks for the entry jam man hope you had fun
I believe you misread the tutorial prompt, but I don't blame you, it wasn't all that clear.
The key to speed up is D, the game uses the standard WASD + Mouse scheme that a lot of games use.
I'll be sure to allow for different key-binds, controller input and a better default layout post-jam, as well as making the controls generally more clear to the player in-game, because its easy to misread the prompts
Interesting concept, the only problem I have is that it is quite hard for me to focus on all the keys I have to press and when to press them, maybe I just have coordination problems, but I just can't decide sometimes if I have to slow down, speed up, hit the lever, jump, hit a rock. Another criticism I have is that some coyote time for the the jumping would work nice, it feels really bad to feel you should have jumped but you were slightly over the edge. Other than that, the game looks very good, and it has a nice thematic! :)
Oh shoot! I had Coyote Time on the list of things I wanted to get done for the game, I must've completely forgotten about it pff. Thats on me.
I can see how it'd be hard to manage everything, I think I'll be sure to make the game more accessible after the jam, glad you enjoyed the artwork my team made for the game.
For future commenters:
Enemies are not attackable, there is no way to defeat them, this was a design choice to make the game more about avoiding obstacles. I'll be sure to make that more obvious after the jam.
A lot of people are finding the game quite hard, this was also by design, but for accessibilty reasons I will add an easy mode after the rating period.
Thank you all for the feedback so far, its been really great to see so many people having fun with the game.
the game is definitely though as nails. but I do have to say that the background music got quite repetitive after my few to many attempts. but overall the game was very fun great work!
Fun to play, but it's too hard, or maybe I'm just suck at games... Nice job though!
really good game, the art looks very good and the gameplay is hard but fun, normally i would criticize that the game is ver chaotic but in this jam this makes the game even better
good job!
Very hard but very nice! It kinda reminds me of the mineshaft part from mario and luigi superstar saga, wich is a good thing. I've definitely spent more time trying to beat this than I'd like to admit...
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