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A jam submission

Survival In ChaosView game page

2d endless hyper-casual game where you have to survive getting hit by orbs
Submitted by MunStudios (@MunStudios) — 13 hours, 59 minutes before the deadline
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Survival In Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#3653.2223.222
Graphics#4573.4443.444
Fun#5423.1113.111
Overall#5913.0493.049
Game Design#6143.0743.074
Innovation#7622.7222.722
Theme#8562.7222.722

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Surviving in a chaotic situation.

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Viewing comments 44 to 25 of 44 · Next page · Last page
Submitted(+1)

your game got featured in a video:-

Developer

They all complain about the character movement when I clearly mentioned it is hyper-casual game so he won't move -_-
I won't be making any more hyper casuals next time without movement :3

And I'm gonna add a game mode with player movements :3

Submitted

sorry I doesn't read that ;(

Submitted(+1)

really good graphics, I genuinely expected more from the game after I read the descrition, but the idea is awesome and I would difinetely like to check future updates. good job

Developer

Thanks man

Submitted(+1)

Nice game overall! Nice graphics (I like the  particle system at the explosion of the ball) nice audio too. Also a good take on the theme! You did a lot of work doing everything from scratch I appreciate that! 

Developer(+1)

Thanks man

Submitted(+1)

It would be great to have some keyboard shortcuts for PC players :D

Developer

I didn't get what you meant by that.
It's supposed to be played with your mouse tho :3

Submitted(+1)

Nice one! I do see how this can end up like a chaotic and deadly clay pigeon shooting game xD

Art and music was indeed nice, aiming was good, though the difficulty could have started ramping up a bit faster.

Also, when doing a WebGL build, don't forget that Application.Quit will crash the WebGL version. You should put that code between "#if !UNITY_WEBGL" and "#endif" to disable the exit function or do something else (like enabling/disabling the exit button depending on the platform)

Minus that, good entry for the jam!

Developer

Thank you for the tips. I really didn't know unity doesn't support Application.quit in the Webgl version. 

Submitted(+1)

art was nice and simple, sounds were on point, that it lol everything else was ok... I feel like the difficulty could of been more better, but you played it too safe for a jam. nice job btw

Developer

Thanks man

Submitted(+1)

good game

Developer

Thank you

Submitted(+1)

It's a fun game, although as somebody else in the comments said I feel the difficulty curve could have done with being a bit steeper. Other than that, the graphics were nice and the audio was superb. Good job! 

Developer

Thanks man

Submitted(+1)

I think the difficulty curve should be steeper, but other than that it was a good game. Good job.

Developer

Thanks man

Submitted(+1)

Pretty fun to play! The audio and art were good, just the audio was a bit loud, other than that great game.

Well done! :D

Developer

Thanks man

Submitted(+1)

Easy to pick up. After wave 5 felt pretty chaotic to me. Audio was good but loud. Overall it was fun :)

Developer

Thanks man

Submitted(+1)

Very cool idea, I really liked the graphics and the audio, I would say the sound effects were a little to loud for me and it didn't let me hear the music, also you can just spam the shooting on top of you head and you won't get killed ever so that made the game a little easy, so I would suggest maybe making the projectiles bounce more so that the character has to actually aim for them and also maybe adding an explosion radius so that you cant let them get to close, but those are suggestions if you ever plan on expanding on the game, for a game jam the game is cool and I really liked it :D

Developer

Noted. Thanks man

Submitted(+1)

I really enjoyed this game! I thought the art was beautiful, and the music and sounds fit really well! I'd say that the use of the 'chaos' theme wasn't that in-depth, but it definitely served it's purpose! I think that making the orbs sometimes bounce off of walls into the player to give an illusion of more randomness could put the game up another step! Overall, excellent job!

I'd appreciate it if you could check out my game, Pandamonium, as well!

Developer

Thank you. 

I will take a look at your game as well

Submitted(+1)

I can spam the shoot and its way to easy tbh

Try adding camera shake more particles to make the game more polished.

Developer

Thanks for your feedback

(+1)

Its not very fun imo. Some things need to be changed; the Crosshair should just follow the mouse all the time and maybe the player should be able to move, also maybe add some screen shake (:

5.5/10 from me but GJ!

Developer

The crosshair and the player doesn't move because It's a hyper-casual game and I wanted it to be simple. I wonder why people don't read any description. Also, there are screen shakes although a bit low (I'll fix that later).

Since most of you are complaining about the core mechanics, I will definitely add a game mode where the player can move and also the crosshair.

Thanks for your feedback.

Submitted(+1)

Nice game, Got to wave 6! The graphics and audio were cool. It definitely turns to chaos from wave 4. Just to make the game a little less repetitive, I would suggest varying the trajectory of the orbs a bit more, so that they could hit off the back wall and bounce back making it even more difficult to predict where they will land. But overall really solid game

Developer

I'll keep that in mind. Thanks man

Submitted(+1)

pretty nice! wave 2 ;)

Developer(+1)

Glad you like it

Submitted(+1)

pretty nice! got to wave 4 only unfortunately! like the audio and the overall setting of the game

Developer

Thanks man

Submitted(+1)

Things were nice and crisp feeling and I liked the music. Would have been nice to be able to move around a bit to line up your shots for more double hits, and sometimes enemy shots died for no reason, but it was still a good game.  We would appreciate it if you could check out ours as well :)

Developer

I wanted to add player movement but I also wanted to stick to the hyper-casual genre(single mechanic). That's why the player didn't move. Maybe I'll add another game mode where the player has the ability to move around. 

Anyway, thanks for playing. Glad you enjoyed it.

Submitted(+1)

very chaos  gameplay.good idea

Developer

Thanks man. Glad you liked it

Viewing comments 44 to 25 of 44 · Next page · Last page