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Merchant Thief's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #443 | 3.270 | 3.270 |
Graphics | #671 | 3.135 | 3.135 |
Fun | #694 | 2.892 | 2.892 |
Innovation | #710 | 2.784 | 2.784 |
Overall | #767 | 2.833 | 2.833 |
Audio | #952 | 2.378 | 2.378 |
Theme | #969 | 2.541 | 2.541 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The best way to earn money fast is to allow the bandit to grow in number and size, thus creating chaos. So, to play effectively, let there be chaos.
Did you write all the code yourself and made all the assets from scratch?
I did not create fonts and didn't create the game over sound, but everything else I made myself.
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Comments
This is a stellar game, I love how open the world is and it has a nice art style.
Really awesome game. The concept is quite unique, it has lots of potential! However the main issue I had was lack of sound, the experience would have been much enhanced if there was music. It was a bit off putting. But other than it was a really cool game. And getting upgrades was really rewarding.
Would deffo get on mobile. It would be great to play while on the bus
Nice. Felt completely overpowered but it did create a feeling of chaos fairly quickly. I liked the size of the world, really felt like exploring further and the bow mechanic works well while running backwards.
69 haha nice
Cute and fun game and a lot of potential!
But the enemy balance feels kinda off
After day 1 it was really hard to find anything on the map
Bow could strech a little faster, add some more music and more mobs at the beggining what you have a beggining of a cool meatboy
Why do the enemies disappear like that? although it goes well with the theme XD
great concept btw. I would like you to work on it more. Also, please make the arrow mechanic a bit easier. It's a waste to power up the arrow by holding it for a game like this. As a result, fighting the enemies is harder. Although, if you went for a more realistic game mechanic then it works perfectly.
Loved it.
I played your game it was fun and overall I liked the concept and I gave it 5 stars :p
Pls rate back :D
Chaos of destruction
Fun game! Though I did find it a bit awkward when the enemies go to the edge of the screen and you can't get to them without loading the next "room". The camera could probably follow the player a bit more aggressively. Also music would have been good. Other than that, well done!
Nice game very polish graphic, good luck on your jam
Overall its great. But the enemies disappear when I go away from them and respawn on the default position when I get back towards them. The idea was cool. Would love to see further expanding of this. All the best!
scaling and camera follow make it impossible to play. the player is not on the screen half of the time and if you get too close to the a border while fighting the screen will suddenly recentre and you can't see or attack the enemies any more (I also think they get reset or at least return to their starting point when that happens.)
Great stuff, I felt it was a bit empty, it wouldn't take much to improve it. Great stuff, feel freee to tell me your thoughts on my entry.
The game is pretty fun, but camera feels too slow and the map is too big and feels empty.
Sadly this game took a bit too long to complete :/ I played for 10 minutes and barely got anywhere
It was a bit fun, how the camps spawned was a bit weird though. I wish the map was smaller and that you'd have some "beginner camp" you could raid, would also be nice if we knew if we're actually supposed to kill the people or not, since you can just run in and grab all the cash
Good job anyways! I played through it here so you can get my full feedback:
the art is really cute. but the game doesn't fit fully in my screen though i am on full screen. the character goes out of the screen and you have to walk backwards to bring the character back on screen. the enemies disappear if you go out of the screen. some background music was lacking. over all a good game. could use some improvements.
Sorry about that, the game runs on 1600x900. I think there is an option to go fullscreen at the bottom right of the game screen. Anyways, thank you for the feedback!
Very nice little game! I wish that the world was a little more populated and there were more landmarks to help me distinguish between areas, but overall very solid! The camera was a bit slow meaning that I would often outpace the camera right into a bandit camp but that can be fixed easily. The other bug I found was that the spearmen wouldn't take damage for some reason, don't know if that was my fault or what. Overall very charming!
Liked it, but the camera is a bit slow in my opinion and the enemies sadly despawn sometimes in the middle of the fight when backing a bit of.
It's a fun game! I really liked how the game is designed. Although, the camera movement was too slow for my liking, I find myself not seeing my character the majority of the time.
Turns out I cannot take fire damage :)
My favorite strategy was to spam right click leaving arrow mines for the enemies to run into.
I couldn't quite figure out how to spend my gold. I liked the sound effects but a few more and some music would definitely help :)
Shucks I see from the screenshots I just didn't find the vendors. I will try again :)
Yes, the vendors appear after the first night. I didn't want to overwhelm starting players with upgrade decisions. Thank you for playing!
Also, campfire :)
Great job with the game! I adore the gameplay. I think you can expand on the game and make a fully commercial one!