It's fun and beautiful ^^
I would up the probability of getting a new gun though. In my two runs i only got one spawn and it was the exact same weapon I already had.
Criteria | Rank | Score* | Raw Score |
Fun | #303 | 3.410 | 3.410 |
Audio | #305 | 3.308 | 3.308 |
Theme | #418 | 3.333 | 3.333 |
Overall | #487 | 3.184 | 3.184 |
Game Design | #523 | 3.179 | 3.179 |
Graphics | #580 | 3.256 | 3.256 |
Innovation | #842 | 2.615 | 2.615 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player needs to fight off aliens that get more and more chaotic as time goes on (The restart button doesn't work because of a bug)
Did you write all the code yourself and made all the assets from scratch?
I made almost everything with my team and a few assets were imported from the unity asset store
Great game! I don't think the health HUD worked and I think its a bit unusual to use the magazine number on the HUD since most game go 10/100 not 10/10 but very minor fixes. Great work, keep it up!
Very cool hand-drawn art style! And fighting off hordes of alien monsters was frantic fun. I especially liked the lizard/salamander-looking one, they almost look too cute to shoot :)
I like the fact that you included multiple different weapons, and that they all feel different. It was a bit confusing at first what the bullets were and why there were additional particles being emitted from the gun, but that's a minor point. The particle effects of the explosions looked really nice. I like the music, fitted well to the setting of the game. Also the 'endless' aspect of the game is really cool but maybe giving the player a bit of reprieve in-between waves of spawning might have been good (but less chaotic, I know). Eventually I was overwhelmed by enemies because they were spawning faster than I could take them down and they cornered me I a place where I couldn't get to the gun that had spawned.
One technical issue I had was that the game didn't display properly on a widescreen monitor (the computers continue button was cut off) so I had to use my 2nd monitor instead. I think the enemies need proper pathfinding, they tend do get stuck on the level geometry, (presumably because they are always walking straight at the player?). Also the restart button doesn't seem to work.
These are only minor issues though and I really enjoyed the game!
hi, first of all, thanks for the review,
1 the particles from the gun are like muzzle flash, we tried to recreate that in a way that fits our game
2 . sorry for the waves one as we wanted the game to be just chaos and chaos every second so that's why after some time they start to spawn more frequently, once the jam is over I would update it and make it a bit easy
3 the issue must be with resolution as our game is made for 16:9 aspect ratio anything less than that or more would create problems, we would definitely fix that if he had time, really sorry for that.
4 we had first thought to use pathfinding but we have less time left and pathfinding would require more time for the enemies to think and would make the game resource hungry as it needs to perform more calculations as the game gets chaotic, we wanted to to make the game playable at every device no matter a low end or a high end, we will implement that in future, but I think as the enemies spawn more frequently than would be less noticeable.
5 we had noticed that the restart button doesn't work but at that time it was too late, the jam submission was over, really sorry for that also
but at last, the thing matters that you enjoyed it, thanks for playing and reviewing our game once again
Nice game! The graphics are quite nice, being made in 7 days with the rest of the game! Did not have much time to play it on stream since I was getting quite tight on time, but it did look and feel nice to play! I like some of the gun variety too! Not sure if a story is super necessary for an endless type of game, but hey, at least it works!
Congrats on submitting it less than 15 minutes before the deadline!
The art is so cool! :0 and the gameplay is very fluid and it feels good to play, awesome job :D
Nice! I got a highscore of 370 but then the aliens got too aggressive, it’s a pretty cool concept tho! If you had a little more alien types, and maybe have the “R” key reload when you press it not only when you run out of ammo. But still I like it and it’s nice! Rated it! If you can maybe check out and rate mine too?
Great game. Great work from the entire team.. Art work and music are great and there no bugs or problems...
Nicely paced game, not too simple but not too overcomplicated either! Although there is a bug, the "restart" button doesn't work :/
Anyways nice job! I made a playthrough here:
If you're interested in who I am or what I do you can check out our twitter @WojonStudios
// Jeppson
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