Hey! So great to see the finished game after watching you build it. The chipper chip music and the challenging platforming mate so well together. Love it! (TooTicky2)
Play Game Boy game
Snooze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #365 | 3.233 | 3.233 |
Theme | #379 | 3.349 | 3.349 |
Graphics | #389 | 3.558 | 3.558 |
Overall | #427 | 3.233 | 3.233 |
Innovation | #460 | 3.093 | 3.093 |
Game Design | #502 | 3.209 | 3.209 |
Fun | #608 | 2.953 | 2.953 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The platform levels of this Game Boy game take place in the dream world of the main character.
Did you write all the code and made all the assets from scratch?
I did write all the code myself. Game design, pixelart and music.
Everything was shown live on twitch.tv/tronimalgb
Comments
Really cute game boy game! Thanks for watching at https://twitch.tv/hedgein <3
I like this a lot. Like BuckySide said, it's very polished. You scoped the project out perfectly to get everything in that is needed for a full idea to be realized.
I love the music & SFX. I love the classic GameBoy graphics. Some of the jumps were hard and on a first playthrough I couldn't finish the second level, but punishing platformers are good!
I'd love to see more levels and see this idea get expanded on.
Note: Anyone playing on a 60% keyboard where you have function keys for arrows, most emulators will let you remap the controller buttons!
A very polished game, so cool to get a throwback of the good old game boy days back. Everything is picture perfect and such a nice game. One that doesn't cause any stress for a change after playing a lot of other games :D
Ooh! I love that you used GB studio! It's always great to see games made with an older style! I really liked how you were able to implement a cutscene in there! Super impressive considering the limitations of the engine! One thing I might say about the platforming is that it's a little finicky with the GB studio controls, so I would suggest possibly making the platforms closer together? It could also be that I just suck though XD Great work!
Thanks a lot! :)
I wanted to include an easy mode with slightly altered physics, to make the jumps easier by changing only the width a player could jump.
So it would take out the three hard jumps in the game.
But 7 days weren't enough to fit that in.
I'll absolutely do that, if I decide to upgrade the game.
I really love the simplistic gameboy design. big fan!
the jumps where a bit too unforgiving for my liking but maybe that was your vision.
over all really cute game! well done
Thanks a lot! :)
I actually wanted the game to be even more difficult, but thought that might not be a good idea for the Game Jam, and also more casual players.
If I would have had enough time, I would have built an easy mode with slighlty altered physics, just to make the player character jump a little bit further.
But sadly 7 days is not much time to build a game, as we all know! :D
Great game!
The idea is really nice, although I wished I could retry levels without having to replay the whole game...
love the gameboy style and the feel of this game. the color choice is also very nice, loved it
Ah, this just oozes with charm. It was a simple yet fun and challenging game (had to restart twice), and I was surprised it even had a second level!
Also, the fact alone that you made this as a GB game is insane, genuine props on that.
P.S: I looked back to when you were streaming our game, I absolutely loved it, and am glad the writing struck such a cord with you, despite dialog heavy games not even being your thing! Thank you for playing and streaming it.
P.P.S: No, get your own sandwich.
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