This is a good idea for a game! It was a challenge but I had fun :) Good job!
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The Disappearing Act's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #123 | 3.650 | 3.650 |
Theme | #213 | 3.650 | 3.650 |
Overall | #405 | 3.267 | 3.267 |
Audio | #455 | 3.100 | 3.100 |
Fun | #465 | 3.150 | 3.150 |
Game Design | #465 | 3.250 | 3.250 |
Graphics | #828 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game takes place in a dream, and aspects of the puzzle are "not real". When you look away, they disappear and appear elsewhere.
Did you write all the code and made all the assets from scratch?
Most of it I did by myself, but I got a 3d model of a polaroid from sketchfab.
Comments
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cool game, nice concept, Rated
would appreciate if u rate mine too ;) https://itch.io/jam/brackeys-7/rate/1418965
Like others said, level 3 does not seem to work properly. Tried out various ways to get the Exit to move but it wouldn't.
I think this is one of, if not my favorite game in the jam. What a crazy concept. I never thought I'd say this, but this game reminds me a lot of quantum mechanics lol
The atmosphere is superb, I love how the music tracks just build upon the track of the previous level, and the concept is amazing. I think level 3 was too hard - it should have been the last or second-to-last level, as a lot of people didn't make it through. I almost gave up too, and it's a shame because the solution is not complex once you find out the answer.
I enjoyed how the cube added a new object that you need to take care not to leave your field of view. But I think the concept could be explored more - only in the last level does the cube concept shine. And I also thought that it was too hard to get the cube to the top of the button - it always gets stuck.
If you press "Shift" you sprint, which is a good option as the default speed is too slow. But this sprint is so much faster than the regular speed that it looks like a debug option you forgot to remove. My recomendation (you decide if you want to follow it) is to make the default walk speed faster than the current speed (like 2x as fast), keep the sprint, but make it slower than what it is now.
Overall, I gave it 5 stars in every category, a first for this jam. Well done, you deserved it!
loved this! I couldn't figure out how to get the block on the platform though.
Amazing game! Reminds me a lot of the quantum puzzles in Outer Wilds if you've ever played it. The music was really good and the art fit. Spacebar resetting the entire game was a bit frustrating when I tried to jump, and I was unable to get past the 3rd room. Overall a really cool concept!
Nice idea but it could benefit greatly from more intuitive controls.
Really fun! The graphics are simple but feel like a great aesthetic for this game. 3rd puzzle I couldn't quite figure out, but from the levels I completed were really interesting and I can see myself playing this more.
Heya! The core concept was super cool. Line-of-sight stuff is pretty nifty.
I found the controls a little bit confusing. Spacebar isn't jump, it resets you. And not only that, but it resets you to the first puzzle which can be frustrating if you get further on and subconsciously try to jump. I got stuck on level 3, and couldn't figure out how to get the exit to move anywhere else :(
Nice job!
A really interesting and original core mechanic! It was fun to learn to use properly. The first implementation of recursion (first level) was really smoothly done it, caught me by surprise the first time :D It could have benefitted from an explanation regarding the barriers but otherwise its great! Love the music too and the aesthetic suits the game well.
try not putting a reset function to the space bar. i always rest my thumb on the space bar and pressed it by acident so many times
Yo that music tho, is literally perfect for the setting and the mood. I also love the graphics, its very Erie, kinda like the source games.
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