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I'm Not Alone! (A Story of Anxiety)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #56 | 3.921 | 3.921 |
Fun | #219 | 3.317 | 3.317 |
Innovation | #219 | 3.273 | 3.273 |
Overall | #221 | 3.333 | 3.333 |
Game Design | #222 | 3.396 | 3.396 |
Audio | #326 | 3.079 | 3.079 |
Graphics | #462 | 3.014 | 3.014 |
Ranked from 139 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You are not alone, as there are other parts of you that you have to collect.
Did you write all the code and made all the assets from scratch?
Yes.
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Comments
Nice puzzle game there!
Man, those characters reminds me of the first pixel art characters I made, this game hit me right in the nostalgia bone! Good job!
The message of the game is very nice and relatable, and another take of this theme. One thing that I noticed was one of the levels was quite difficult. another part of the game that could easliy improve the experience, is to avoid the audio getting destroyed on load. ( making the music not getting started over in every level). :)
Yeah, I couldn't really figure out how to keep the music going.
As far as I can see, you used Unity to make this game. Unity has a function called DontDestroyOnLoad() that you can read about which could help with the problem ^^
There is also an alternative with multiple scenes running at the same time.
It's a good puzzle game!
Although there are some issues with hitboxes acting wonky, the characters sliding off of things when jumping and does not always respond when clicking on another you. But these are minor things that can be fixed, the foundation is solid!
Well done.
Cool game .The puzzles are solid. The Dialogue is great. I think it would be better if it pops up automatically. Soundtrack is ok. I think you've cranked the bloom up too high but thats a nitpick. I ran into a bug where all parts of yourself are lit but the portal is not activated
What level is that on? That you find the bug? What sometimes happens is the player you are not currently controlling sometimes sets an inactive player to active, but it doesn't count towards activating the portal. Thanks for the feedback!
Idk which level. The Read Dialogue wasnt activated as well. Its one of the first levels. It has 1 button, 4 players, 16 blocks that react to the button. One of the player was already inside of the portal when the last player got lit. You could also not control this player anymore
i really wanted to play but like every games in jam is 64 bits.. but i really like the concept about being you need to catch parts of youand seeing the images i really like the minimalist graphics!
Oh are you running on a 32x version of windows/mac? My bad for not including one if so.
no problem 99 percent of the game jam dint minded about adding it because in your country almost every pc is 64 but in mine almost all are 32 :)
Interesting puzzle game. I like the concept and idea of it. The music is nice and calming and it feels like a pretty chill game. One thing I would personally add is some more SFX and an exit/pause menu. Good job!
Cool game. I like the minimalistic graphics.
Good game with original content (especially the dialogues). Maybe we need a little animation when we die or something...
Sure! Thanks for the feedback!
This seems to capture all of the stuff that a game in this jam needs:
- A cool twist to the theme
- Decent music
- Nice-looking graphics
- A concept that isn't too hard to grasp and fun to play
- Actual content
- Able to run on lower-end devices
And hey, you even added a story! Bravo!
My only issue with this is that if you go back to the main menu, you have to restart your progress and go back through all of the levels. Still amazing!
Yeah, I was gonna add a save and load function but was feeling to panicky cuz it was close to the deadline when I though of it. Thanks for the feedback!
A bunch of the puzzles were cheatable it seems. I was able to jump up high enough to reach the platform without the use of a box where it seemed the use of a box was intended.
The blocks that go transparent were never obviously transparent. I would mistake one for transparent sometimes or mistake a transparent one for opaque.
The music worked very well as background music. I saw what you were going for on some of the puzzles though and I thought they looked interesting.
Overall a nice entry.
Edit:
The game worked fine on my Windows 11 PC.
Liked the music, and the game design. using the same level of pixelization with your assets could improve the visuals. I liked it and it's really well made (thx for the R key btw)
Nice little game. I like the music and how the game fit the theme.
Thanks for the feedback!
Neat little game, music was great, idea is great, only need some polishing. A background, or some extra visuals would be nice. A simple tutorial would be nice too. The gameplay was smooth and actually fun to figure out. Dont stop what you are doing :)
Thanks for the feedback!
I liked the Bg music, but i wanted a button to make the monologue text appear fast but not skip
Thanks for the feedback!
Great job! I liked the piano music and the concept is cool. I wish i could switch between characters with some hotkey, cause using mouse feels quite distracting in that context. Selecting the character is the only action mouse is used for, and then, to control it I need my both hands on the keyboard.
Just wondering, why would you need both hands if you only use wasd? Do you have a different keyboard layout than QWERTY? Thanks for the feedback
The answer is - i used arrows :) I don't know why, but, anyway, you allowed it :)
ahh I see. Yes, I used unity's horizontal input variable, which accounts for wasd and arrow keys. Thanks for the feedback!
I really like the theme interpretation as well as the music and art, my only issue is the movement is a little finicky and jumping is a little inconsistent, a lot of times I wouldn't jump high enough. Other than that, great job!
Yeah, since I used rigidbody forces, if you're already moving, you can jump higher. Not intentional and didn't find a workaround. Sorry about that! Thanks for the feedback.
Good idea with character switching fits the theme. The game unfortunately has no sounds that make the gameplay more dynamic, good puzzles involving all the characters, but there was a moment where I was able to cheat, I do not know if that was intended. I like it.
Do you mean where you could glitch into the on/off platforms?
Level 5 it seems, getting all the characters, I immediately jumped into the portal through the bottom, bypassing the button
I love the glow effect on the vibrant colours! Do you mind rating mine when you get a chance?
Really good interpretation of the theme, solid visuals and some janky controls at times - but overall a really nice experience. Good work!
Yeah the controls were a bit weird when I was developing them. I didn't really know what kind of platforming I wanted to have. So I stuck with the first Rigidbody2D controller I wrote. Thanks for the feedback!