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Soul Switcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #36 | 3.914 | 3.914 |
Innovation | #57 | 3.600 | 3.600 |
Overall | #83 | 3.519 | 3.519 |
Game Design | #94 | 3.600 | 3.600 |
Fun | #144 | 3.343 | 3.343 |
Audio | #151 | 3.286 | 3.286 |
Graphics | #209 | 3.371 | 3.371 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every time you defeat an enemy you become this enemy. So a End of a enemy's live is a new beginning for you.
Did you write all the code and made all the assets from scratch?
All of the code was written by me. Some of the pixelart assets are not mine, they are both credited in the game and on the store page. The music is not mine and is also credited. Everything else was made by me in the Unity game engine.
Here are links to the pixelart assets:
- https://assetstore.unity.com/packages/2d/characters/prototype-hero-demo-pixel-art-186233
- https://rgsdev.itch.io/animated-pixel-art-traps-for-2d-platformer-game-dungeon-castle-rgsdev
And here a link to the music, it's copyright free:
https://rob0ne.bandcamp.com/track/computers-abyss
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Comments
Concept is very cool. Big fan of the puzzle aspect of the game having to figure out what order to kill ppl in. My feedback is that the level design is hard in the wrong ways. Felt like I could never get a clear angle to kill ppl from and the spikes were overly punishing
the concept is cool, and the art too, however, the controls are a bit difficult
Cool concept! I think the hitboxes for the spikes were a little to big as you would die when not even touching them. Also I didn't really like the recoil the player has when shooting because it makes it kind of annoying to aim. Maybe add some more impact when the player takes damage and when the enemy takes damage. Overall nice entry!
This is a cool concept! It was fun seeing what weapon a different coloured enemy had and then having you get to use it after defeating them is a really nice reward. I can definitely see how you could expand on this by adding certain barriers or obstacles that require a specific weapon to get passed. Really nice submission!
This is really great, I like the concept. Your game works in a similar way to mine. You had a lot of features added that we should have like the instructions and information in the menus. I found the difficulty was a little jacked up. Nice job!
Good game! Nice animation of the main character and slightly C64 nostalgic music with some drum&bass mixed in! There are a few things that could be improved. First of all, the player seems to slide slightly on the platforms, which makes some precision spike and spinning saw dodging tricky. Then, I found the mix of mouse and key inputs a bit of a handful. The platforming bits worked well with just the keys, but when there was a mix of platforming, bullet dodging and shooting I kept switching between A-D and the arrow keys to survive. Hopefully these are useful suggestions, but, very good overall!
Great game, I really liked the aesthetics of this game! Good job! Though the player felt really floaty and due to the tight level design some jumps just felt way harder than they should've been. Another thing you could do is emphasize the player getting hurt and hitting enemies, since it doesn't really feel impactful.But overall, good job!
(Also, it would be really cool if you play my game too!)
great idea a lot of fun and a lot of care about details I liked the drag effect that the shoot caused it added a lot of challenge to the game
Overall a really fun shooter! Found the slide mechanic a little problematic: I kept sliding on spikes after a jumps and it was really frustrating. But I love the body-switching mechanic, really cool!
I never realized how fun it is to fight in slow motion.