Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

POLYGONICView game page

Made in 7 Days for the Brackeys Game Jam.
Submitted by OCTOX — 21 minutes, 31 seconds before the deadline
Add to collection

Play game

POLYGONIC's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1123.4523.452
Game Design#1303.4683.468
Innovation#1483.2423.242
Graphics#1733.5003.500
Overall#1853.1833.183
Theme#2073.0483.048
Audio#4122.3872.387

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every time you beat a wave (win), you have reached the end, and a new beginning with adjustments starts.

Did you write all the code and made all the assets from scratch?
I made all code and assets myself, except the font used.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 46 to 41 of 46 · Next page · Last page
Submitted

Hey! I enjoyed this one, loved the minimalistic graphics and the general idea of the game. I couldn't figure out how the abilities worked and sometimes I felt like I just died out of nowhere, but besides that it was pretty fun! My favorite attacks where the charge and the shield. Last thing, I really wish the whole thing was in fast mode! feels much better to control.

Developer(+1)

Hey, thanks for the feedabck! I do agree with the speed too.

Submitted

Lots of fun!

Developer

Thanks!

Submitted

Music and SFX was a bit to harsh (once I got it on :P), and obviously you know the bug about the sound on the main menu. 
Think you added to many different abilities, leaving it a bit confusing for the player when in game. I know it's all laid out somewhat on the first menu screen, but that's lost and forgotten in game. 
I'm not sure how it links into the theme really, but I do feel it has potential to be progressed into a really good game.
I imagine, a bit like mine, there was more you'd do, if not for the time constraint :), and perhaps some of this feedback doesn't take that into account (like some feedback on mine).

Submitted

This was fun, I liked how you have to mix up how you play depending on your weapon. My only issue was the ability cooldown, often times I was done with a level before it was available, so the second slot next to never seen use. That aside though, I liked it a lot!

Developer

Thanks, and do agree with feedback!

Submitted

Fun game.

It's a bit hard to remember what each symbol does from level to level, maybe a small label would help.

Great artstyle too

Developer

Thanks, and yeah I do agree.

Submitted

Oh this is excellent.

Developer

Thanks!

Viewing comments 46 to 41 of 46 · Next page · Last page