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Shapes Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #108 | 3.462 | 3.462 |
Audio | #145 | 3.308 | 3.308 |
Game Design | #185 | 3.308 | 3.308 |
Overall | #208 | 3.128 | 3.128 |
Theme | #221 | 3.000 | 3.000 |
Graphics | #310 | 3.038 | 3.038 |
Innovation | #327 | 2.654 | 2.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You may not survive, you may think it’s the end,.. and it is,.. but it’s also the beginning, of the NEXT hero to take up the challenge. Choose a new name! A new colour! Upgrade your ship! Head off to defend your triangular homes vs these new strange shapes!
Die again,.. be reborn!
Until finally the waves of enemy Shapes have been destroyed!
Did you write all the code and made all the assets from scratch?
All code and game design by me.
Shapes made using Shapes2D add on.
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Comments
Fun idea and concept, pretty fun game, the beginning speed just kind of feels punishingly slow.
Well done for putting this together in a week, I image the coding was quite tricky. I like the way you have added a new dimension to Space Invaders! I think it would be good to make the player a bit smaller and increase the fire speed at the start to make it easier to get into.
That's a really addictive game, liked it so much! Thanks for sharing with us!
You made space invaders into a super fun rogue like, nice! Great use of the theme to make this classic game fun again. I like what you did with the menu screen options too.
Thanks, much appreciated :)
Nice and addicting game! I was really close to finishing it! But here comes my problem with the game: The speed gets way too high after some time if you keep upgrading it, so the game actually gets harder instead of easier. Which makes the game also way more frustrating. I also wished some more balancing or more upgrades, since after 4-5 or so runs I just couldn't buy any more upgrades, so It was purely based off skill after a while. Also the graphics are a bit blurry, you can change that if you use unity by doing the following: Go into the file manager and click on the sprite, then select point (no filter) as the filter option, this would've improved some of your sprites drastically. I really liked how you implemented the roguelite concept into space invaders, really creative! With some balance and polishing I can see this becoming a great game! Good Job!
(also it would be cool if you could check out my game ^^)
So close, finish it off, I believe in you! :P
Top tips to help, you can fire up, through the defences (classic one from the film, Pixels :P), and fire in front, leading the defences, especially when your weapon speed is high.
Disagree with it getting harder as you upgrade, except perhaps movement speed,.. that gets a bit quick, and tricky to nudge along small amounts :P.
Plenty more upgrades or improvements I could have done, with more time, but I had to stick to what I could achieve in the time frame.
Thanks for the advice on filter option, I'll look into that.
Thanks for playing and being my 20th rater :)
Really fun and addicting game loop, with the customization and upgrade features! I also like how you have to restart the entire game at the beginning to encourage the player to get cash and upgrade. The whole concept fits really well with the theme too! The visuals are simple, yet effective, but i think some post processing could make the game look a lot better!
Amazing job! :D
Post processing is something I've never played with, but something I should sit down and really look into at some point.
Never really seen the point to be fair :P, so I should probably start there :D.
Thanks for playing and for the feedback, much appreciated.
Good thing my employer pays me cash immediately for every enemy I destroy. That way it's available for my "friend" to take and spend when I die! :) A little hearbreaking to see them loot me like that, but I find comfort in knowing that my "friend" has a "friend" of their own!
This was fun to play and get to a more comfortable firing speed. I'm not sure how many waves there are, but I don't think I got past wave 6 even with all the stats maxxed. Would've been cool to have a carrot in front of me, to let me know how close I am to beating the game (e.g. some indication of how many waves remain). Liked the music. Glad I could hold down the space bar instead of tapping it for every fire. Nice job.
Perhaps I should have counted down waves instead of up. Wave 6 is the last (does say on the game description page :P, but literally no one reads those, I'm no exception there :P).
Do need to employ some classic Space invaders tactics to win, such as firing up, through the deffences,.. or simply leading the attack and firing in front of them. Had contemplated giving even more lives, but through game testing I felt 20 left enough of a challenge to feel a sense of achievement through winning.
Yeah hold for fire was a must I felt, especially when getting the fire speed to max :P.
thanks for playing and commenting, much appreciated.
Haha, you're right, I should've read that description. The difficulty seems fair, knowing level 6 is the last level. I'm a casual/weaker player than the target audience, probably, but I could have probably survived after a few more plays. Thanks for the tips!
Nice little game, and nice concept!
I liked the music, although I personally think the art was a bit lacking. I understand you're going for this simplistic "shapey" artstyle, but I do not feel as if the player really fits in to the game, as it is blurry compared to the sharp edges of the others. Some paralax background would be cool as well, and some postprocessing (or more if already existing). I also think that the gamespeed could be ramped a bit. Some other feedbacks are: damage indication(for enemies as in the beginning of wave 2 I thought I was not damaging some shapes) and menu improvements.
This is of course just my feedback, and I understand if you don't agree with some, and I also understand the time pressure that exists. Could be somethings to think about if you plan on updating it though! Otherwise nice game :)
time, time and time :).
Player is meant to be a bit different to the enemies, simple thing of filling the centre when creating that shape, as well as being a triangle :P. Blury/softer is usually associated more friendly, than harsher/sharper (for the enemies). That was the minimum thought process I went through before moving onto other things, like creating the rest of the game :D.
Parallax or other background movement FX would have been nice - fell off the stretch goals list due to time.
Gamespeed, not sure which element you mean by that in this case. Speed of enemies ramping up,.. getting upgraded faster,.. etc. I did spend time balancing things so that even though it felt slow to begin with, you soon ramped up move speed and fire speed, and felt that progression and change and improvement.
Health bars (or such) for enemies, would have been nice - same as before, time constraint.
Menu improvements,.. pause menu, more detailed Sound control, credits screen, in game controls etc,.. all nice,.. but again, no time :).
My time got taken up on making the game itself, and trying to make it feel tight for what it is.
thanks for the feedback though, all things to consider for any future progression.
Fun game, solid all round, I enjoyed the upgrading aspect, great job!
awesome, glad you enjoyed it, thanks :)
Fun game. it's like a fun spin on the original space invader. It's also realy cool that you can upgrade your ship and become better. was really fun to play, I even reached it to the end.
Great game. Keep it up♥
Simple but fun little game. Good job!
Thanks very much :).
Nice redo of a classic retro game! I'd suggest having the left/right speed of the player ship be faster than the bullets. Nice one.
You can upgrade the move speed of the ship :),.. just have to make a choice about what to upgrade, health, weapon fire, or move speed. Max move speed is MORE then enough (to much to be fair, tricky to nudge over small amounts :P), and at max weapon speed, you really don't want the ship being able to keep up with that :D.
Hope you give it another go, and maybe put a few upgrades into the move speed :). Feels much better after a couple. Had to keep it slow at the start to give some incentive to upgrade it.
Your game smashed everything, the game play itself, the audio, the progression from "too weak kill an enemy unit" -> "Clearing a line of enemies in 1.5 seconds". The graphics are amazing and the retro laser shot sound "Chef's Kiss". Great game my man.
Thanks very much! That's great to hear :).
Spent a while play testing this, to try and balance to upgrade costs, weapon fire rate, health etc.
Thanks for playing and rating!
This reminds me of the game I made back then its called invaders hunter, your game got my intentions its addictive nice work have rated it
would you rate my game entry as well
Thanks for playing and rating, much appreciated
Its 2023, I've been awake for 33 hours, and I played roguelite Space Invaders to completion and loved it, what is life...
Glad it got you hooked for a little while :).
thanks for playing and rating, much appreciated.
I spent a staggering amount of time on this game, and I loved it!
That's great :), hope you made it to the end!
Thanks for playing and rating, much apreciated! :)
I love it! I got to wave 2 and just thought that you were a monster with the new enemies having more health (makes sense).
Once weapon speed is maxed, the level 2 enemies are a piece of cake to,.. it's the pentagons you gotta watch out for :P
Thanks for playing and rating!
Nice entry! I love the "neon" style ^^. The gameplay is maybe a bit simple, but that's an intereting take on a classic game! Overall, that's a very good job, I enjoyed playing it =). Congrats!
Thanks, much appreciated :)