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Kursed Kingdom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #265 | 2.867 | 2.867 |
Graphics | #280 | 3.133 | 3.133 |
Game Design | #309 | 2.933 | 2.933 |
Theme | #324 | 2.667 | 2.667 |
Fun | #369 | 2.667 | 2.667 |
Overall | #390 | 2.589 | 2.589 |
Audio | #688 | 1.267 | 1.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main player's soul is split into 3 pieces. Every time you die, one soul fragment is destroyed, and the rest find a new body in inhabit. So, once the journey of one character ends, it continues as the beginning for another character's.
Did you write all the code and made all the assets from scratch?
Yes, all the sprites, code and other assets were made from scratch during the time for the jam.
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Comments
That was a interesting Idea.
I love the minimalist graphics - works well with this top-down approach. Nicely done.
Thank you very much! I hope you enjoyed playing!
Wow! I really like the extreme top-down perspective! It is quite refreshing and clean to the eye. It leave more to your imagination, which is good. The levers were working fine for me and movement is smooth. No need to apologise on your itch page :-) Yes, it does need sound, but you can do that after the eternal rating period is over! Very inspiring! Thanks
Thanks so much for playing!
I’m glad the levers worked fine for you. Everyone else appears to have had some problem with getting stuck it rooms. Somehow I missed it during development.
But I’m happy that at least one person could play the game normally!
Thanks again for playing
I liked this game and it's concept, but unfortunately I'm get stuck because the lever don't work. I wish there was some audio too
Despite that, I know you tried your best, you game has some potential!
Thanks for playing!
Im so sorry for the glitches. I found them just after the jam ended.
This game reminded me a lot of the game that I made for this jam! I like how you added a story to give a reason and motivation to play the game! the art was very good and the weapons felt good to use (albeit a bit slow to recharge). I liked seeing the other characters I could play such as the wizard etc. The only problem is that there's no audio but I'm guessing you didn't have time to do that, and that's okay! but a very fun game!
Thanks so much for playing!
Im glad you enjoyed playing! and your right. I really wanted to add audio, but I ran out of time.
Fun game! I really liked playing as the mage! The graphics are great and the game would be more amazing if it had audio. Overall though still fun to play!
Thank you very much!
and yeah, sorry about no audio
Got stuck a little, and had some collision issues but overall a really fun game
you should check out my game if you get the chance :)
Thanks for playing, and i'm sorry for the bugs.
I'll definitely check out your game!
This is a neat game, and I especially enjoyed the concept of all your little characters, and you had a nice little story thrown in too. I really enjoyed testing out all the skills you made!
One thing to note would be that if you normalize your input vectors, your character will no longer move twice as fast when both vectors are active (moving up and right at the same time for example).
Well done, super fun!
Thank you! I'm glad you enjoyed the game!
I did notice that they character moved really fast diagonally. I didn't know of a fix. Thanks for letting me know!
I apologize for the messed up UI and inability to use levers in some rooms for anyone who experienced these bugs. There isn't a way to fix it at the moment. I wish I could fix it. Again, I am sorry if the UI looks weird or you get stuck in a room.
Really fun game experience! I was positively surprised that there were so many different attacks, my favorite class was the mage. And yes, adding sfx would do wonders for this - but yes, game jams, I know it all too well from my all nighters myself haha.
I like how cohesive the graphics are despite the low res, and the game feels very ARPGy to play. I had some trouble activating some switches for some reason, but other than that, it was great. Good job!
really cool concept! graphics were high quality and combat mechanics were well developed!, the primary thing the game suffers from is lack of sfx, adding some simple sfx could really boost this games quality! but overall great job!
Thank you for comment!
I sorry I didn't get to adding sound effects. I really wanted them but I had no time to get them done. I'm glad you enjoyed the game anyways!
Beautiful game, I appreciated the game mechanics, it was really well developed, excellent pixel art and post processing, I really appreciated the ability to change the type of attack, it made the gameplay more varied.
If I have to find a flaw, perhaps the movement of the player was slightly cumbersome.
Anyway this is really good work.
Thank so much, and I am glad you found this game as good as you did. I think you like it more than I do.
I spent 4 our of the 7 days on the pixel art and overall look to the game before I did neurogaming, so I am happy you found it well done. Thanks again
Nice graphics in a very ambitious entry.
Post processing was maybe pushed a little too far, but we're all guilty of that...
Great job.
The graphics for the game tool a lot of work. I'm happy you think they turned out well.
And yeah, I might of made the post processing a little strong, but I couldn't help myself.
Thank you for playing!