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A jam submission

Confined in a cityView game page

I bet you can't kill 100 robots in this bullet hell.
Submitted by PauloHDSousa — 20 hours, 14 minutes before the deadline
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Confined in a city's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#713.5003.500
Visuals#873.5003.500
Approachability#923.5003.500
Fun#963.3753.375
Audio#1053.1253.125
Overall#1163.2503.250
Creativity#1722.7502.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Pretty fun with solid controls.

I had fun defending the city strafing around in that hover tank, i like the spritework too, and the enemy hp indicated directly over their head makes it really clear to read without looking for info in a hud outside of the gameplay area of the screen.

If i had to nitpick i'd say some issues would be that some sprites are very tiny and thus difficult to see, mostly some enemy bullets and the player crosshair.

Appart from that, like i said it's fun to play, simple goal with solid gameplay.

Well done :)

Submitted

Fun! I think maybe making the bullets bigger and making less of them would have made it more interesting. Picking up items to upgrade my gun was pretty fun. The art is nice as well.

If you could rate my game as well, I would be thankful!

Submitted

I like the art, but it is pretty inconsistent in style. Game's pretty fun, but got repetitive after a while because the only thing that changes is the amount of robots that get spawned and they only have two variants. I liked the upgrading weapon mechanic and I wish a lot more was done with it.

Over all a pretty decent game, Could definitely use some more polish. Pretty impressive for being made in 15 hours.

Developer

Thank you for your feedback, I'm going to add more weapons next time . How could I make it less repetitive?

Submitted(+1)

Adding more variants to everything, I think. More weapons with different abilities, more enemy types with different behavior and bullet patterns. You also need to introduce them slowly, not all at once so the player can get accustomed to them before finding new things.

Developer(+1)

You're right, thank you for your feedback. I'm going to think about it next time.

Submitted

Nice art!

Developer

Thank you. I 've just mixed some assets

Submitted

Quite Fun!

Developer(+1)

Thank you

Submitted

Quite Fun!