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Dennis: Behind the Scenes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #16 | 4.143 | 4.429 |
Creativity | #85 | 3.474 | 3.714 |
Overall | #105 | 3.341 | 3.571 |
Fun | #112 | 3.207 | 3.429 |
Approachability | #162 | 2.806 | 3.000 |
Audio | #167 | 2.405 | 2.571 |
Visuals | #169 | 2.673 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game fit the theme better then most games in the jam, good job!
The idea of staying in shot is one of the best uses of the confined theme. The art was goofy in a good way, and I love the small facial changes the director makes when off the frame
Fits the theme very well and the character is so cute! It's a bit tough trying to stay in frame with the dash though :-(. Well done, congrats on the entry!
Enjoyed playing this one! Great use of the theme worked with your story while also making it fun and challenging. Only issue I really had was that the long length of a dash made it hard to stay in frame.
Ok, this is one of the best uses of "confined" I've seen so far. Don't worry about the art, it fits the lore and ended up being quite charming. Gameplay was a bit chaotic since everything seemed to move too fast and was hard react sometimes.
You're right, I definitely think it would have been better with slower moving projectiles but spawning more frequently maybe.
Thanks for playing!
I love love love the way you've incorporated the theme of confined here - a great layer of story to make staying in a box interesting! I didn't mind the visuals at all, I think you've done a great job.
I did find it challenging to react to the bullets in time since they moved so fast, and it was really hard to stay in-frame when using the dash because it went so far. Nice work!