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Bulleffective's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #37 | 3.667 | 3.667 |
Fun | #95 | 2.952 | 2.952 |
Audio | #96 | 2.905 | 2.905 |
Overall | #113 | 2.810 | 2.810 |
Visual | #144 | 2.619 | 2.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
Some Brackeys Tutorials, Jeremy Blake - Powerup! for bg music, Joystix as font, JSFXR for sound fx
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Comments
This was really cool! The graphics look nice and its a cool use of the theme! My only problem was that I had some trouble actually killing the enemies and it turned into me running in a circle spam clicking at a massive swarm that just would not die.
A bit confusing to get into but once you figure out the main gimmick of this game it's actually quite an interesting system to learn. Nice work.
A bit confusing to get into but once you figure out the main gimmick of this game it's actually quite an interesting system to learn. Nice work.
Very unique take on the theme! Pretty fun game overall, but I think some way to reacquire blue shots would be cool.
Sounds like a good idea!
clever concept, and the tactics that result (trying to lead enemies into your own bullets) are interesting!
Interesting concept and I always love some fun with physics. Complete concept on display here. I would have liked to see the ability to really push enemies around after to knock them into the blue balls. Hard to know if I'm getting hit or not.
It is a great work for your first gamejam ! Maybe add more control on blue bullets because when I don't have blue bullet anymore I'm walking around a groupe of ennemies and try to collide between them. It becomes repetitive whereas blue mecanics has good potential.
Fun to play, but a little more feedback on getting hit would be nice and maybe a little bit more movement speed
It's an interesting concept and has some potential. Maybe I was just not getting the hang of it, but the blue bullets always ended up in the wrong place or going really slowly so most of what I was doing was just running away from a growing mob and not able to do much about it.
Nice first jam entry. I think it’d be good to have feedback when the enemy is hitting you, it’s hard to tell you’re taking damage.
I did 86.
I think the concept is indeed a good implementation of the theme, and it's fun to play, which is even more important. I wonder if i would not benefit from everything (you, enemies, bullets) going faster as you kill enemies.
Thanks for sharing.
That's a really good idea! I'm pretty sure I can't change game mechanics during the jam, but after the rating period is over, I can certainly do that!