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Atlantis Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #132 | 2.791 | 2.791 |
Audio | #199 | 2.651 | 2.651 |
Fun | #210 | 2.558 | 2.558 |
Overall | #226 | 2.535 | 2.535 |
Visual | #231 | 2.512 | 2.512 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Font: Joystix by Raymond Larabie (https://typodermicfonts.com/) SFX from Universal Sound FX by Imphenzia (www.imphenzia.com)
Are you using any AI generated assets?
We generated three background images, the rest is all us :)
Did you use BulletFury?
No
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Comments
As much as the arena sections are visually more rudimentary and simple compared to the other parts of the game, I actually thought the art for the arena sections was cute and fun and I enjoyed it quite a bit. Especially the cube guys I think those goobs were lovely. The simpicity in the shapes and the palette are very apealling to me in a pleasing and almost relaxing way.
I did wish the arena sections had a bit more visual feedback when it came to the player's actions, specifically when it came to the dash. When I tried to use the dash I wasn't sure if the player character was faster than usual or not, and because of that I ended spamming it mindlessly, which is a shame because I think dashes in video games are great for game feel. I would suggest maybe adding a ghost trail like Celeste or just a trail in general next time you put a dash mechanic into a video game because I think it would help a lot when it comes to game feel.
Thank you for playing, I'm glad you enjoyed it :)
Great feedback, I'll add it to the feature list.
Collected 3000 coins and became the champion.. I guess?
I have the feeling that the color palette of arena is kinda like mint-chocolate... dessert-themed cube tank would be awesome!
Ooooh, thats food for thought...
Thanks for playing!
Bullets should go where i click
Yup, I agree :)
We realised it a bit too late to fix, but aim to improve it in post-jam releases
the gun doesn't hit where you point your mouse
Nice cover art, I liked the music and simple gameplay! I got thrown to the sharks tho xD
Thanks :)
man, you fooled me with the pixel art main menu HAHAHAHA. the game is neat and very playable
Haha, yea we focused too much on getting as many of our features in on time so we didn't get around to unifying the art style XD
hahaha wow wtf, i feel like i was catfished by the screenshots and the menu!
the game itself did feel great! Buttt, it's more like cube tanks instead of atlastis?
Lol!
Yea, we started out aiming to make it pixel art but soon switched over to isometric 3D and never got around to unifying the art style.
Glad you liked it though! :)
Great work! I found the Hard difficulty easier than the medium because my aim was so poor with the medium gun haha. An indicator, like a flash or particle effects, to show when the enemies received damage would have helped me. I wasn't sure if i was actually hitting enemies or not for a while in the beginning. Nice submission :)
Thanks for playing and for the great feedback, I'll put them high up on our feature list for the Post Jam release :)
Very nice use of theme for difficulty modifier.
Thank you :)