Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Flubber

34
Posts
27
Followers
A member registered Jul 20, 2020 · View creator page →

Creator of

Recent community posts

Scored 3700 points and made bonfire huge as sun!

Simple but well made. the bold shadow really emphasized bonfire's brightness.

Earned 250! (got 4 .5stars maximum tho)

Scratching scale was quite oddly satisfying.

Maybe adding in-game tooltip for controls (e.g. [Space] Icon on knife) would be nice?

Got to 512!

I'm pretty sure that there's a valid tactics for this game, but I couldn't figure it out...

Scored over 90 in all 3 stages!

Really cool idea for puzzle game. It would be awesome with some other gimmicks!

Made it to the end with 124 deaths!

It was challenging game with fast paced shooting action. kinda reminds me of Portal.

I felt game's speed is little too fast, but I liked the concept!

Control was a bit hard, but it was satisfying to perform long jump like a slingshot!

I only made it to level 3 due to my old mouse though...

Made it to the end!

I thought it will be easy but I was quite lost at later stages.

I enjoyed a lot!

(1 edit)

It reminds me of web riddle game. get lost in the photo, finding the way out..

Very enjoyed it!

(2 edits)

They are special notes(crystals) which color indicates it's behavior. orange ones move faster, and blue ones disappear. you don't have to match colors; only brightness of tile matters.

I should have introduced that on tutorial. thanks for the feedback!

Cleared all stages!

It was really difficult, but very fun experience! I really liked atmosphere of the game, including unusual orientation.

Very interesting that smaller field can also be a huge advantage, which I abused in final stage. a good example of turning crisis into opportunity!

After about an hour of play, shot down almost every enemies and scored about 1.2 million... and tons of karma.

I tried to letting enemies go at first, but enemies kept attacking me for a quite long time after they moving out from the screen. doesn't know if it's intentional, but it felt more hard to not shoot enemies. (If it's not intentional, try testing on various screen resolutions?)

I loved game's atmosphere though, especially boss's design. it conveys this game and it's bullet themes. wind, rain, and thunder have their own patterns and they even reacts with corresponding karma cards!

Overall I enjoyed this experience. well done!

Quite unusual narrative for bullet hell game!

I also liked the goofy graphics.

Collected 3000 coins and became the champion.. I guess?

I have the feeling that the color palette of arena is kinda like mint-chocolate... dessert-themed cube tank would be awesome!

Grabbed explosives and made it to the end!

I liked the variance of arms, some of them were very satisfying to use! (especially explosives; things go boom boom)

also it's kinda ironic that avoiding leveling is the easiest way to beat the game. it fits the theme though!

Getting obliterated by biblically accurate angel was unexpectedly horrifying experience.

Liked it!

Got 27 on first try, got 514 points on second! ...though somehow, I got points by shooting into the void. getting hit by 'Are you ready?' was a pleasant surprise.

Really nice music & atmosphere!

Defeated Golomb! ..twice. the mushroom guy congratulated, while two red slime obliterates me.

I couldn't figure out how to deal with boss's attacks, so I attack him from outside of the arena.

Anyway nice visuals & soundtrack! I'm really fan of adaptive soundtrack. this game can be improved so much more.

- get ricochet or infinity / - shoot everywhere / - everyone dies

Cleared level 4! it's quite satisfying to listening enemies's death sound effects.

though the game freezes when I try to play level 5... (maybe WebGL issue?)

Anyway I really enjoyed the experience. Nice concept!

Lasted 35 seconds with using Q & M only.

Quite peculiar control, but it can be improved. (Use only 1 row of keyboard maybe?)

Got through with 10~20-ish death.

the screen effect is very confusing and bullets are fast, but doable due to simple patterns.

and I liked the ending too :D

Made it to level 10. I tried to fight the boss 3 times, but boss was too powerful..

Quite impressive that all 3 enemies' upgrades affects the boss as well.

It would be awesome with some graphics and sounds!

(1 edit)

Got to level 11 with shotgun.

Nice camera shaking effects and audio design! It was satisfying to shooting down enemies.

(1 edit)

Fast paced but easy to follow!

Shooting down enemies while moving frantically was very fun experience.

Reached 3rd enemy.

I wish there's more upgrades. Movement speed up would be awesome.

Realized that character can wield 2 weapons, but 3rd enemy was too powerful for me..

Made it to the end!

It was quite painful to see needles sticking to cactus's body though..

I liked the idea of smooth cactus. very cute!

Cleared the game in 170s!

It's an interesting idea to adjust difficulty by map size, not bullets.

I hoarded +40s in 2nd phase and brute-forced 3rd phase though ;)

Made it to the end with 15 HP.

I loved every bit of this game! the combination of bullet hell & grid turn based battle was fantastic.

Can't wait to see more!

I liked the idea that crosshair can hurt itself, but the timeframe to dodge my missile feels too short.

Maybe shooting missiles from above would be better?

(1 edit)

- the rain stopped and the sun came out! did I win?

Sun:

====

Awesome bullet patterns! I loved that bullets dance with music.

and I also like the idea combining VN and bullet hell.

I'd like to see more!

Made it to the end! It was satisfying to shoot 20 bullets at once.

would love to see more bullet upgrades.

I tried to hoard some levels by letting enemies pass, but the game gets sluggish as the level continues. (because I played on web version I guess?)

Maybe this is the consequence of abusing the rule? :P

Making my ship into living bullet hell to decimating enemies was very satisfying experience.

Nice game!

Nice concept! I think it would be better if the player had more control over the bullet count. Maybe raise player's bullet count and RAM capacity?

I don't have plan to make another stage... for now.

going to work on new project!